A game about swimming. Use your tail to propel yourself through the water. Hide in the shade of lilies to avoid predators and venture carefully into the open.

Find it on: Google Play, Game Jolt, TIGSource, and itch.io.

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0 comments by ninjadodo on Apr 18th, 2014

Guppy is now also available on itch.io. Includes the free Windows and Linux (Ubuntu) version and pay what you want Android version (minimum $1.99).

Link: Ninjadodo.itch.io

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Unit2209 Sep 6 2011, 3:31pm says:

Very nice game, keep making things like this will ya.

+3 votes     reply to comment
Reqieumthefallen Aug 19 2011, 2:15pm says:

This looks interesting. Will download later.

+2 votes     reply to comment
JoBLyM Aug 19 2011, 8:22am says:

Hahaha, cute little game, I like it.
But I think that the view distance should be bigger - and the camera in the multiplayer mode needs some work.

But with some polishing (markers which direct you to the next fly, score board, different colours for the players and so on) this game could be a perfect filler if you have 5 spare minutes :D

+3 votes     reply to comment
ninjadodo Aug 19 2011, 1:30pm replied:

Thanks for the comment. :)

What would you change to the multiplayer camera to improve it?

+2 votes     reply to comment
endie Oct 25 2011, 3:08pm replied:

maybe something the way little big planet does it: camera zooms out to a point, and if a player moves beyond the camera, they die after a certain amt of time

+3 votes     reply to comment
ninjadodo Oct 30 2011, 7:40am replied:

I ended up putting co-op split-screen in the latest version (24), but I do have the off-screen dying in "Follow"-mode where the camera sticks to the big fish (you can find it in the Menu Cave).

+2 votes     reply to comment
JoBLyM Aug 20 2011, 7:49am replied:

It zooms out to slowly - sometimes you can swim out of the visible field when both players are far away from each other.

+3 votes     reply to comment
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Released Oct 25, 2013
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Single & Multiplayer

Latest tweets from @ninjadodo

@gamasutra T.co

Apr 19 2014, 3:13am

Guppy 27.1: T.co (minor update)

Apr 18 2014, 4:28pm

@mdf200 Same, but you would probably only get print versions of special books then, throwaway pockets would die off. Maybe for the best.

Apr 18 2014, 7:06am

@mdf200 ... in fairness they are probably right that much of print would die off if digital books were fairly priced.

Apr 18 2014, 7:03am

@mdf200 I don't disagree but publishing lobby sets price for digital books so print can continue to exist, basically (afaik).

Apr 18 2014, 6:22am

@jurieongames Leave out random letters in your reply?

Apr 17 2014, 4:23pm

@HilariousCow also important: a lack of optimal outcomes... instead results that are not of comparable value on one axis, just different.

Apr 16 2014, 6:21am

@HilariousCow Maybe a fluxel?

Apr 16 2014, 6:15am

@HilariousCow ... reading emotion and intelligence into things.

Apr 16 2014, 6:14am

@HilariousCow I think key step would be to not make it about exposed statistics and more about player interpretation of limited expression.

Apr 16 2014, 6:12am

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