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0 comments by ninjadodo on Nov 8th, 2011

So this is the new project I'm working on.

It's a game all about Greek mythology, with a visual style based on traditional black-figure vases. It's early days so I'm still just building the core mechanics, but it's beginning to look like a game. I'll probably post some prototypes up for download here once it's a bit further along. If you can't wait the latest version can be found in the TIGS forum devlog.

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Latest tweets from @ninjadodo

RT @LChurchman: David Roberts explains postmodern conservatism in 36 tweets | Grist Seems about right to me. T.co

Dec 18 2014, 6:03am

@flaxed @jlalleve yep, but sometimes this can give ideas for how to fudge things better in the meantime...

Dec 11 2014, 10:32am

@jlalleve maybe a starting point: T.co

Dec 11 2014, 10:02am

@bfod ... when they figure out how to break captured detailed expression into dynamically combined components they'll have my attention.

Dec 10 2014, 11:49am

@bfod this will get better with improved performance capture, though that's kind of a red herring for games cause of its inherent linearity.

Dec 10 2014, 11:45am

@bfod personally not a fan of that at all, imperfect capture oft falls flat emotionally, esp in hyper real gfx...

Dec 10 2014, 11:44am

@bfod still, one aims to improve in all things :)

Dec 10 2014, 11:33am

@bfod tbh I'll settle for game characters not having dead eyes and botox face before I demand perfect facial structure.

Dec 10 2014, 11:33am

@bfod true, anatomy is often a bit off, though many of these examples I think are not that bad

Dec 10 2014, 11:31am

@bfod ... if anything the problem with faces in games is that they are not flexible enough.

Dec 10 2014, 6:06am

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