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Blog RSS Feed Report abuse Latest Blog: Hellas

0 comments by ninjadodo on Nov 8th, 2011

So this is the new project I'm working on.

It's a game all about Greek mythology, with a visual style based on traditional black-figure vases. It's early days so I'm still just building the core mechanics, but it's beginning to look like a game. I'll probably post some prototypes up for download here once it's a bit further along. If you can't wait the latest version can be found in the TIGS forum devlog.

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@Aleissia Astrid Lindgren museum Junibacken and Vasa.

13hours 20mins ago

@HilariousCow @edclef Congrats! Good luck with all things!

Nov 24 2014, 11:46am

@EntropicFlip Disable All Achievement/Collection Popups.

Nov 24 2014, 2:10am

@HobbyGameDev wacom tablet instead of mouse.

Nov 16 2014, 4:29am

@HilariousCow More fun to suspend disbelief, even once you can 'see the matrix' as it were. Non-systemic thematic flourishes add to that.

Nov 15 2014, 9:40am

@HilariousCow maybe just me but I tend to 'perform' games I like beyond the scope of the mechanics, as a kind of theatre.

Nov 15 2014, 9:38am

@HilariousCow I quite liked those ideas on withdrawal symptoms Campster suggested in his Max Payne 3 video.

Nov 15 2014, 9:31am

@HilariousCow I kinda like the space where the limits of interaction are still unknown...

Nov 15 2014, 9:26am

@HilariousCow and/or express any linear value difference through sthing other than nrs (eg visuals, sound)... perceivable effectiveness

Nov 15 2014, 9:15am

@HilariousCow obv nrs are there under the hood, but diff btwn 1x and 2x dmg sword is meaningless, so why not have a sword and a bow instead?

Nov 15 2014, 9:13am

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