I'm working on a factory, have a dumby work and need compensation to keep an healthy brain. I'm also a musician,a drawer,a mapper/modder and have an Artistic education and diploms. One day, i believe i could explain my art in an interresting job and that the reason why i'm a MobDb member. Thanks about reading this.

Comment History
neurosol Dec 19 2013 says:

I love this game. DayZ and other Z games without buildings habilities doesn't interest me anymore.
Waiting for a map editor.

+2 votes   game: 7 Days To Die
neurosol Feb 20 2013 says:

I love this one. Very good!

+2 votes   media: How we create REFUSION #07: Tempelton
neurosol Sep 20 2011 says:

It' s the first time i play this game, and i put this mod directly.
So, i don' t know what are the differences with or without your mod, but i can say i love this game. And it's probably thanks to you!
The only problem i have, is that i can't switch between menus with my gamepad (rumblepad2).
In spite of this problem, everything is perfect.
Thank you!

+1 vote   mod: FUEL: REFUELED
neurosol Mar 9 2011 says:

It does not work on my computer (windows version/vista)
Too bad, because your work seems to be really good: correctly updated and tried differents sizes and options...Keep it up, i'll try later.

+2 votes   game: Resistance Force
neurosol Nov 23 2010 says:

Voted for you!

+1 vote   game: Critical Point: Incursion
neurosol Nov 2 2009 says:

I love your work, i use your mod since your first releases and it's a "must have".
Probably the best mod for this incredible game.
Thank you!

+1 vote   download: 4th Dimension 2.1 [FA-only]
neurosol Oct 12 2009 says:

It's so good! : music, models, teaser, gameplay, fun factor, etc...
Only some indie-developpers could find the golden age of Space Opera again.
Hope this will be a great game and i wish you a great success.
keep it up!

+1 vote   news: Beta Teaser release!
neurosol Oct 7 2009 says:

Thank you!

+1 vote   download: No Intro Fix
neurosol Aug 17 2009 says:

It's a shame that this game has no sdk or a locked-editor, because i love the gameplay and the way you can hide.
However, i would have made some maps for this game.

+3 votes   game: Tom Clancy's Rainbow Six: Vegas 2
neurosol Aug 10 2009 says:

well done, the "real space-opera game" is not born already.So , i wanna trust in your work.
sry 4 my bad english.

+1 vote   news: August Update - Tech Demo + More
neurosol May 26 2009 says:

Ok, do not work with the patch.
However, it's a pleasure to play this game again with these enhancements.
I forgot how hard this game was, and it's great atmosphere : waiting for an other patch to play it again.
Good work.

+1 vote   news: STALKER Complete 2009 Release
neurosol May 25 2009 says:

EDIT : for me, It works ONLY without this patch...so unfair...

+3 votes   download: STALKER Complete 2009 Patch 1.32 [outdated]
neurosol May 25 2009 says:

It works ONLY without this patch...so unfair...

+3 votes   download: STALKER Complete 2009 Patch 1.32 [outdated]
neurosol May 25 2009 says:

Ohhh...I installed 1.0005/6 patch and the complete mod (with the patch) but it crashed at the beginning.
I've tried a lot of things but it still crash...

+1 vote   news: STALKER Complete 2009 Release
neurosol May 14 2009 says:

The most important idea is to get a multiplayer mod because i love how you can move in this game.
It would be great to get pursuits and hide everywhere you want in a map...

+3 votes   game: Mirror’s Edge
neurosol Mar 27 2009 says:


0 votes   news: FileFront closes its doors
neurosol Feb 7 2009 says:

Congrats all.

Big surprise in the "what the...?" category...I thought (like other people here) that it was a nostalgia map too.
Thanks for this contest, hope there will an other one for another game and i wish Ubisoft will release a SDK for FC2, perhaps one day...

+1 vote   news: The Winners
neurosol Jan 21 2009 says:

Cool, but i cannot find the contest's Mappack...?
Where is it, please.

+1 vote   news: Far Cry 2 Contest Maps
neurosol Jan 14 2009 says:

Sorry otreum, because i cannot obviously answer you : i would rather say "how to make a map in the railway bridges, how to make it playable" instead of "a bunch of railway bridges whacked together with some minor detail in the middle" .
Thanks for the advice, but the entire-map idea was about to use these railway bridges differently than they were made for.

It doesn't affect performances too, artificial lights are responsible of the lack of framerate, not the railway bridges.
I said in the forum discussion that time in the map (5.45 am) was ideal to hide ground/terrain but it does not emphasize the map's look and requiered lots of artificial lights.
The most important was to give a direction's choice to the player, to make an open map for great and intensive fights.
(Hard to explain in english...)
I hope you enjoy to play it already.

+1 vote   download: Indus-Sci-Fi
neurosol Nov 18 2008 says:

nice one, different from other picts with a softness touch .

+1 vote   media: Tiffy
neurosol Nov 18 2008 says:

For me, it was the favorite one.
But juges had to make a choice...really awesome siren !

+1 vote   media: Siren
neurosol Nov 15 2008 says:

Thanks man, 100 years mean : age of wisdom... hope i can get to it one day...
good luck for the contest too !

+2 votes   member: Sentaro
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