I'm working on a factory, have a dumby work and need compensation to keep an healthy brain. I'm also a musician,a drawer,a mapper/modder and have an Artistic education and diploms. One day, i believe i could explain my art in an interresting job and that the reason why i'm a MobDb member. Thanks about reading this.

Comment History
neurosol
neurosol @ 7 Days To Die

I love this game. DayZ and other Z games without buildings habilities doesn't interest me anymore.
Waiting for a map editor.

Good karma+2 votes
neurosol
neurosol @ How we create REFUSION #07: Tempelton

I love this one. Very good!

Good karma+2 votes
neurosol
neurosol @ FUEL: REFUELED

It' s the first time i play this game, and i put this mod directly.
So, i don' t know what are the differences with or without your mod, but i can say i love this game. And it's probably thanks to you!
The only problem i have, is that i can't switch between menus with my gamepad (rumblepad2).
In spite of this problem, everything is perfect.
Thank you!

Good karma+1 vote
neurosol
neurosol @ Resistance Force

It does not work on my computer (windows version/vista)
Too bad, because your work seems to be really good: correctly updated and tried differents sizes and options...Keep it up, i'll try later.

Good karma+2 votes
neurosol
neurosol @ Critical Point: Incursion

Voted for you!

Good karma+1 vote
neurosol
neurosol @ 4th Dimension 2.1 [FA-only]

I love your work, i use your mod since your first releases and it's a "must have".
Probably the best mod for this incredible game.
Thank you!

Good karma+1 vote
neurosol
neurosol @ Beta Teaser release!

It's so good! : music, models, teaser, gameplay, fun factor, etc...
Only some indie-developpers could find the golden age of Space Opera again.
Hope this will be a great game and i wish you a great success.
keep it up!

Good karma+1 vote
neurosol
neurosol @ No Intro Fix

Thank you!

Good karma+1 vote
neurosol
neurosol @ Tom Clancy's Rainbow Six: Vegas 2

It's a shame that this game has no sdk or a locked-editor, because i love the gameplay and the way you can hide.
However, i would have made some maps for this game.

Good karma+3 votes
neurosol
neurosol @ August Update - Tech Demo + More

well done, the "real space-opera game" is not born already.So , i wanna trust in your work.
sry 4 my bad english.

Good karma+1 vote
neurosol
neurosol @ STALKER Complete 2009 Release

Ok, do not work with the patch.
However, it's a pleasure to play this game again with these enhancements.
I forgot how hard this game was, and it's great atmosphere : waiting for an other patch to play it again.
Good work.

Good karma+1 vote
neurosol
neurosol @ STALKER Complete 2009 Patch 1.32 [outdated]

EDIT : for me, It works ONLY without this patch...so unfair...

Good karma+3 votes
neurosol
neurosol @ STALKER Complete 2009 Patch 1.32 [outdated]

It works ONLY without this patch...so unfair...

Good karma+3 votes
neurosol
neurosol @ STALKER Complete 2009 Release

Ohhh...I installed 1.0005/6 patch and the complete mod (with the patch) but it crashed at the beginning.
I've tried a lot of things but it still crash...

Good karma+1 vote
neurosol
neurosol @ Mirror's Edge

The most important idea is to get a multiplayer mod because i love how you can move in this game.
It would be great to get pursuits and hide everywhere you want in a map...

Good karma+3 votes
neurosol
neurosol @ FileFront closes its doors

****...

Good karma0 votes
neurosol
neurosol @ The Winners

Congrats all.

Big surprise in the "what the...?" category...I thought (like other people here) that it was a nostalgia map too.
Thanks for this contest, hope there will an other one for another game and i wish Ubisoft will release a SDK for FC2, perhaps one day...

Good karma+1 vote
neurosol
neurosol @ Far Cry 2 Contest Maps

Cool, but i cannot find the contest's Mappack...?
Where is it, please.

Good karma+1 vote
neurosol
neurosol @ Indus-Sci-Fi

Sorry otreum, because i cannot obviously answer you : i would rather say "how to make a map in the railway bridges, how to make it playable" instead of "a bunch of railway bridges whacked together with some minor detail in the middle" .
Thanks for the advice, but the entire-map idea was about to use these railway bridges differently than they were made for.

It doesn't affect performances too, artificial lights are responsible of the lack of framerate, not the railway bridges.
I said in the forum discussion that time in the map (5.45 am) was ideal to hide ground/terrain but it does not emphasize the map's look and requiered lots of artificial lights.
The most important was to give a direction's choice to the player, to make an open map for great and intensive fights.
(Hard to explain in english...)
I hope you enjoy to play it already.

Good karma+1 vote
neurosol
neurosol @ Tiffy

nice one, different from other picts with a softness touch .

Good karma+1 vote
neurosol
neurosol @ Siren

For me, it was the favorite one.
But juges had to make a choice...really awesome siren !

Good karma+1 vote
neurosol
neurosol @ Sentaro

Thanks man, 100 years mean : age of wisdom... hope i can get to it one day...
good luck for the contest too !

Good karma+2 votes
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