Performance was awful because all this is, is a bunch of railway bridges whacked together with some minor detail in the middle.
If you used steal girders instead of those railway bridges, this would run much smoother and probably look better aswell.
It's a nice map, but it doesn't feel as though much work has been put into it.
Sorry otreum, because i cannot obviously answer you : i would rather say "how to make a map in the railway bridges, how to make it playable" instead of "a bunch of railway bridges whacked together with some minor detail in the middle" .
Thanks for the advice, but the entire-map idea was about to use these railway bridges differently than they were made for.
It doesn't affect performances too, artificial lights are responsible of the lack of framerate, not the railway bridges.
I said in the forum discussion that time in the map (5.45 am) was ideal to hide ground/terrain but it does not emphasize the map's look and requiered lots of artificial lights.
The most important was to give a direction's choice to the player, to make an open map for great and intensive fights.
(Hard to explain in english...)
I hope you enjoy to play it already.
Just from the Picture it looks really nice...
too bad im too lazy to download lol
A great map,looks great...
Performance was awful because all this is, is a bunch of railway bridges whacked together with some minor detail in the middle.
If you used steal girders instead of those railway bridges, this would run much smoother and probably look better aswell.
It's a nice map, but it doesn't feel as though much work has been put into it.
Sorry otreum, because i cannot obviously answer you : i would rather say "how to make a map in the railway bridges, how to make it playable" instead of "a bunch of railway bridges whacked together with some minor detail in the middle" .
Thanks for the advice, but the entire-map idea was about to use these railway bridges differently than they were made for.
It doesn't affect performances too, artificial lights are responsible of the lack of framerate, not the railway bridges.
I said in the forum discussion that time in the map (5.45 am) was ideal to hide ground/terrain but it does not emphasize the map's look and requiered lots of artificial lights.
The most important was to give a direction's choice to the player, to make an open map for great and intensive fights.
(Hard to explain in english...)
I hope you enjoy to play it already.