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Lol, I was totally "wtf?" when he started flying. But it was pretty well done either way. Good music choice and pretty good editing.
Wow, this is really great. Thanks for writing this.
Ah, what a shame. You all did some quality work.
I like the concept, and it seems like it could be a really interesting way to tell a story. I was especially surprised at how you gave two different solutions to getting in the back door of the book store. My only problem here was how vague the dumpster puzzle was. I suppose if I had been playing the game for a while I would have learned to look for those kinds of things, but it was still a bit strange, I mean, how did those planks of wood get there anyways?
counldt find a team. it's a shame.
Cancelled. Read news.
Heh, apparently more than a few days. Pleae check the News for updates.
I read what this mod is about... you're a moron.
Yah, the site will be back up in a few days. We're having some issues with the domain.
You guys have really impressed me. Good job with this project.
So. *******. Sweet.
Havn't trademarked it yet.
Terminal, I know it's not much to show right now. Check out our site for a few more renders: www.ProjectFF.com/.
We'll have more once we get a few skinners to help out. If this doesn't impress you, the future of our project will.
I like the feature, but the problem with periodical columns/features are that they require monthly installments, and mods don't tend to offer that kind of content so frequently.
Quote:Don't make the weapon take up the whole screen. I hate it.
The screenshot you see here is a likely position for our aiming system. We'll publish more information later on regarding how that will work.
Thanks for the compliments guys, it really helps.
I think the issue lies in how early on you publish your project, not that you publish early. People want to play it, but they also want to be impressed. That's why they tend to jump all over mods that feel incomplete, or that use placeholders. Mods are about new experiances, and in the past years they've grown into what are essentially, free games. So if you come out with something that doesn't feel fresh, or is painfully incomplete, then the community is likely to reject it, since for all intents and purposes it's not so much a game but a hassle/waste of time.
Thanks, make sure to check out the most recent updates.
Thanks, I'm glad you're enthusiastic about the project. About the weaponry... we considered making this mod in a sort of "sci-fi" setting, but we tossed that out for various reasons, not the least of which is the fact that we are fond of the modern combat setting. The use of particularly conventional weaponry (the M4A1, and not a variant), is due to the game design, which would make such things somewhat superfluous.
Despite the conventional weaponry, I assure you the gameplay will not suffer. Things will stay in the realm of reality of course, but don't confuse that with an effort to make this another "realism" mod. The weapons will function as you might expect, but their properties and the systems behind their use are what we are counting on as the core of this project, and the workhorse behind the firefight dynamic.
Thanks alot. You can view an updated version of the M4A1 at our site, in the Media Section.
Here's a link: ProjectFF.com
doesnt work for me, i just get a bunch of white blocks. what's up? i have a ati x800 and the latest dx
Sure, we can use help. Anyone who's interested in helping out is welcome to contact me about it. We'll talk it over and see if we can't work something out.
Lol, the post said a week or so. No worries, it's coming ;)
Yeah, we are progressing. If there are people out there willing to help, this project will suceed. It's just tough as hell to find good members. We're trying really hard to secure a couple of programmers. We have one returning programmer, LordBronz, who is working on our first Alpha build. We're looking for another though to help him out.
:) site up with new forums :)
This is a mod that knows what they're doing in so far as PR. I have alot of respect for you guys, keep it up.