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It's an interesting concept, but the length of the mod doesn't do it justice. We're treated to two puzzles using the idea before everything changes to generic HL2 combat. The map is really well designed (as expected, MI had really nice mapping too), but there's not much progression to the combat or the puzzles. You fight a few zombies, then solve the puzzles, then you're back to fighting an army of Combine soldiers with manhacks. I was expecting more exploration and puzzle solving mixed in with the combat (imagine using the electrified floors to electrocute enemies), but it plays like two totally different mods that you switch between for a short while.
"It was the best of mods, it was the worst of mods, it was a mod of wisdom, it was a mod of foolishness, it was the game of belief, it was the game of incredulity, it was the game of Light, it was the game of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way – in short, the Great Forever Tomorrow was so far like the present period, that some of its noisiest authorities insisted on its being received, for good or for evil, in the superlative degree of comparison only." - Charles Dickens, paraphrased
Amazing storytelling and narration. Reuses a lot of HL2 content, but it's done in a way that validates it totally.
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