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NeoKabuto
NeoKabuto Jul 18 2013, 11:45am replied:

It's most likely not an "alternate endings" game. It's only one map long and there weren't any obvious times where you had a choice.

+1 vote     mod: Whoopservatory
NeoKabuto
NeoKabuto Jul 8 2013, 1:54pm replied:

The AI itself wouldn't need to be much smarter, it just needs to be tweaked a little and managed better. Easy AIs could ignore any sounds short of gunshots and need you to move faster to see you in the dark, while hard AIs would have their senses not as limited. Easy AIs could be given equipment that makes them easier to fight for you (if you favor taking out targets from a distance, it could spawn more guards with shotguns), but Hard AIs could adapt to your tactics themselves (so in that case they would have better ranged weapons, smoke grenades to cover themselves, and stay closer to cover).

+2 votes     article: Difficulty Scaling
NeoKabuto
NeoKabuto Mar 4 2013, 12:33am replied:

It doesn't sound great, but I know people who sound a lot like that in real life.

+2 votes     media: Underhell Chapter 1 : Features Showcase PART 2
NeoKabuto
NeoKabuto Jul 15 2012, 6:11pm replied:

I probably wouldn't be scared by it, but I probably would have to delay the mod if it happened to me.

+2 votes     mod: Underhell
NeoKabuto
NeoKabuto Apr 24 2012, 6:18pm replied:

Even if it's not included in the game, it'll still be possible for mappers to make a custom GAUSS-2 survival map, right?

+2 votes     mod: Opposing Force 2
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