A massive demonic invasion has overwhelmed the Union Aerospace Corporation's Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of evil monsters.

Report abuse D3 SP Gatehouse
Filename
doom-3_sp-gatehouse.zip
Type
Singleplayer Map
Licence
Proprietary
Uploader
nbohr1more
Date
Dec 18th, 2010
Size
30.37mb (31,847,588 bytes)
Downloads
243 (1 today)
Credits
To my sister Sarah, eVolution, bladeghost, Doom3world
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Description

(This is not a Dark Mod mission. Also, I am not the author.) A terrific (and scary) castle themed map.




Readme File:
=====================================================================

=====================================================================

- = - The Gatehouse - = -

=====================================================================

Author : Adam "The Evil Artist" Nichols

Email : evilartist64208[AT]msn.com


Description : Single-player map for Doom 3


Special Thanks : id Software, the Doom3World.org community


UPDATES AND CHANGES:


(If you find anything that seems wrong with this level, please contact

me at my email)

=====================================================================

---Instructions---


1) Unzip the evilartist001.zip to your DOOM3 base directory.

2) Bring down the console.

3) Type: map ghouse

4) Kill everything that moves!

=====================================================================

---Prologue---


It appeared from out of the mist.


"Every century, it materializes under the full moon" says the
inhabitants of a secluded European village. They say that a dreadful
king of demons inhabits this mystical castle and that his curse is what
allows this fortress to return every 100 years.


"Nothing but superstitious fairy tales." That's what people would have
thought the last time this anomaly appeared. But things have changed.
Two decades ago, Mankind was nearly exterminated by an army of pure
evil. This "curse" would not go unnoticed this time!


Mankind needed to act quickly. They did not waste time sending in a
recon team to gather intel. Instead, a strike team was immediately
dispatched to neutralize whatever threat is lurking inside that
mysterious stronghold. After all, we don't want them(whatever is in
there) to make the first move. It's too risky.


* * * * *


Hello, Marine! You've been assigned to this crummy job. Your squad

has set up camp in a secured Gatehouse at the castle's main entrance.

Service lights, beds, and supply crates cover the floors and walls

of this ancient brick structure.


The past few days has been nonstop killing of any and all demons that
lurk in the dark corridors of these looming structures. Most of the
squad have ventured deep into the heart of the castle. Only a handful of
marines, including yourself, was left to guard the entrance and dungeon
perimeter, just in case the demons try to trap you all inside from the
only way out.


For the past few hours, you have sat out in the brisk canyon just shy of
the drawbridge, listening to the radio chatter of gunfire and growls.
Guard duty sucks.


Suddenly, you hear pistols firing off in the Gatehouse nearby. It

was supposed to be secure! Get the hell back in there and help

your squadmates! If these monsters are ever allowed to leave the

premises, Humanity can once again become endangered. The source of this

threat must be eliminated. Your mission is simple: kill without

question. This place needs to be cleaned up before it becomes

another Hell-Portal.


=====================================================================

---Map Information---


Build Time : About 8 months

Requirements : DOOM 3 Retail & patch 1.3

Map Name : The Gatehouse

Game Mode : Single Player

New Textures : Yes (just about everything, except for the Doom 3 decals)

New Models : Yes

New Sounds : Yes (most from findsounds.com and edited in Goldwave)

New Music : No

Play Length : about 20-30 mins.


=====================================================================

---Super Special Thanks---


To my sister Sarah, who not only supports my decision to someday make
games for a living, but was kind enough to help test the map.


Thanks to both eVolution and bladeghost from the Doom3World forums for
helping me find some suitable ambient sounds. I just barely found the
right amount of sounds to breathe life into the atmosphere, save that I
had to do a little editing in Goldwave, which is NOT my specialty. XD


To www.findsounds.com for providing the sound effects.


To the entire Doom3World community.


* I hope I didn't leave anyone out. I apologize to anyone that I have

forgotten to thank.


=====================================================================


---Copyright Information--- **PLEASE READ ALL OF IT**


Please, do not copy my map into any of your mods or map packs. Do not
use it as a base for new maps, either. Please make your own work.


You can, however, use the custom textures, models, particles, and sounds
to your liking without contacting me for permission. All I ask of you
is to credit my name in any documentation included along with the
release of your new medieval map. Also, when making a new map using my
custom assets, do NOT include them with your pk4. Instead, provide a URL
link to where the Gatehouse will be hosted so that people can download
all the required custom media from there. I just want to avoid any
hassle or confusion.


Do not use my map or any of my custom assets for profit.


Do not use any of the sound effects I have obtained from findsounds.com
FOR PROFIT without contacting their website's moderators first.


Websites may distribute this file via internet only if the
'evilartist001.txt' document and 'evilartist001.pk4' file included are
intact and unaltered. If you wish to distribute my work any other way,
please contact me at the email above for permission.


=====================================================================


Have any feedback? You can contact me at my email address. Please try to
limit it to just map design critique. I'm not an expert at making
textures, static models, or sound design. This will become apparent once
you play through my map. XD



April 2, 2008


*Whew*

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D3 SP Gatehouse
Post comment Comments
RangerC
RangerC Feb 2 2011, 5:17am says:

niiiice!

+2 votes     reply to comment
Hardcore_81
Hardcore_81 Sep 9 2011, 8:53pm says:

Love the medievil theme. Narrow spaces all the way through, pretty much, wich makes combat fun (closeup). Well chosen/placed enemies and ambient sounds too.

Would have loved to discover more of the castle itself :)

+1 vote     reply to comment
szgeri
szgeri Apr 24 2012, 3:18pm says:

This is absolutely outsanding! Reminds me of the adventure games. It's ambient is awesome! Nice job 5/5 :D

+1 vote     reply to comment
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Doom III
Platforms
Windows, Mac, Linux, XBOX
Developer
id Software
Publisher
Activision
Engine
id Tech 4
Contact
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Official Page
Doom3.com
Release Date
Released Jul 31, 2004
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MD5 Hash
e95d2517d2f8438622a2056eda4e51ff
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9.7

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