kek
For some reason, Source SDK Base 2013 Single Player force launches VR, so this isn't really playable anymore. Shame.
Is this supposed to be public right now?
Hey man, sorry for being almost 5 years late, but here you go
The resolution scaling also distorts the edges with this method, i think we're going to need a new renderer if we want this without comprimises
While this works great ingame, the menus are being put into the top left corner of the screen.
I must say, i am VERY impressed, you've really managed to nail the feel here, feels very official!
redownloading the file solved it, thanks.
edit : hmm, for some reason you can't travel, i only get a black screen for some reason. Not sure if it's releated to the mod or not, but without it, it works just fine.
Getting a "Unrecognised BSA header error" in OpenMW
Oh damn. I forgot about this mod. I remember watching the trailer for this 12 years ago, holy **** time does fly.
Shame it was never finished, it showed real promise.
Wow... holy ****.
I've been working on a coop version of this, everything has been working smoothly up until the last protoss mission, i just can't get the duel working! None of the kill triggers actually work!
Here's an image I.imgur.com
Do you have any idea what i'm doing wrong?
It appears that switches only work for the first player. Everything works great until player 2 comes in the picture. How annoying that i've come this far only to find a brick wall.
For anybody who's interested, here's the first 19 missions, working.
Great work! The only criticism i can give is that the faces look "off", but that's not a easy thing to fix, unless you remodel the whole thing.
How do you disable the enemy respawns in coop? It makes everything very difficult
Yes, could someone upload it elsewere? My download failed and now i can't retry..
This is the most beautifully crafted command & conquer mod i've EVER seen!
I have abandoned this project, it's simply not designed for any kind of custom scenario's in multiplayer. I could not get a single map working properly. I'm going to wait until maybe OpenRA has support for tiberian sun
Holy ****! How did you figure this out?!!
How do you enable hud? Also, when do you think the next release will be?
i love the feel that i get from this, it's like a c&c spinoff!
Drag & Drop doesn't work, Access Violation
Launcher doesn't work, Access Violation.
I got it working, but it's as you said very difficult, even the first mission takes up alot of time to get working. i'll try my best to see if i might get a few missions working.
Alright, i was simply doing a coop playthrough with my friends, and we thought it would be nice with more player models. But yeah, i can see how it's out of place, and even though we don't mind it, this is your vision after all.
How did you make the coop missions? I wish to convert the regular tiberian sun campaign into coop
I'm probably an über-noob, but i've had to alter pretty much all maps to have more minerals because we always run out of them.
I was wondering, now that the engine has md3 support, is it possible to have quake 3 player models, like in this engine?
Here's a image
the shotgun & nailgun sounds are from half-life 2
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