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Latest tweets from @labe_me

labe.me: Moving Arduino with Haxe/JS T.co

Sep 14 2014, 4:49pm

RT @monsterfacegame: hxpk can now do packing at runtime using OpenFL embedded assets: T.co

Jul 15 2014, 2:08am

labe.me: How to use libgdx with haxe (part 2) T.co

Jul 14 2014, 7:50am

#haxe #libgdx #experiment Failed to fix haxe sources, hacked libgdx sources instead (~10 lines) so haxe is happy, no more crashes atm.

Jul 8 2014, 5:44pm

Own your free work. T.co

Jul 8 2014, 2:09am

@badlogicgames indeed dude, your project is cool and so is haxe :)

Jul 5 2014, 6:33am

labe.me: How to use libgdx with haxe T.co

Jul 5 2014, 4:25am

@siondream Well it doesn't really matter since I am just toying around. It might be fixed with this : T.co

Jul 4 2014, 7:12am

@siondream Added some <source path=""> to MyGdxGame.gwt.xml, now GWT doesn't support java.lang.reflect.* OOTB (required by haxe)

Jul 4 2014, 7:00am

@siondream Ok, I have to create a module for Haxe classes and it should work. Thanks

Jul 4 2014, 6:41am

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