Для игры требуется steam версия Half-Life.
Для игры требуется steam версия Half-Life.
О, нет, Stellaris зиганул.
-Do you have a mod's map?
-Better, i have the idea of mod's map!
yep, pardon, i mean "on this mod" - my rewies was particle answer on your review too)
And yep, its hatch need block:
I.imgur.com
>similar to one we explore in Surface Tension
Surface Tension:
I.imgur.com
I.imgur.com
I.imgur.com
I.imgur.com
And now this map:
I.imgur.com
I.imgur.com
I.imgur.com
I.imgur.com
Ok, but where are chairs, vending machines, dispensers, microwave? It's already have in Half-life universe:
From original: I.imgur.com
From restore mod: I.redd.it
And in Decay: I.imgur.com
But look how cafeteria look in your mod:
Imgur.com
But why it's so empty?
>how you said in another mod page
It's try to copium abot downlink, lol?
Sorry i didn't know that half-life now it's not a shooter, it's now surviviual stealth action, where you must have plan B for run artoss corridor from six vortigonts
I mean about room logic. In original HL we are have small count of entities and small count of enemies, because 1998's hardware limitation. And Valve to come up with ways to show the room living as using fewer elements.
For example - I speak about your cafetery hall and original cafetery hall from HL. In your cafetery stairs for second floor for how purpose?
For what purpose your map have close box helicopter pad with cargo containers?
Absolute Redemption luna-park is my favorite part, - it's looks like real subject in HL universe.
But look at mod image gallery - image 7 or 12 - what'spurpose this place in Black mesa research facility? And why at image 16 the chain push across closed hatch?
I Writed the review and repeat it there:
Phrase "old-school mod" is absolutely correct. The map geometry literally from 90s - cube is ideal figure of author. In 2000 it's maybe good mod, but we live in 2024 year, where we have HL: echoes with perfect locations. And echoes location never destroyed the (vanilla) original HL 1998 experience. I feel (myself, lol) more doom one experience, than HL. Because in original HL devs are created curved corridors.
And yep, some mistakes how hev-station size, the map change load in ventilation (yep, you are stuck), door textures mistake. Low used sound effect, or incorrect sounds (like door sfx for metal cage).
For all:
1. You cannot take HEV suit in the room in start - it's just prank, bro.
2. You haven't flashlight - it's just default HUD icon.
About mod:
1. Game design is bad - you haven't shield (energy or security), not enough ammunition and healers. But you gave many many many enemies and map backtracking! Twenty vortigont on e10 map! It's bruh. I play with cheats only, cause on all difficult levels you havent ammunition! Even if you run from enemies.
2. Map design good after e10 map, but mix with original old design map and Black Mesa maps look's like blemish.
3. Deutchland accent is fun)
Прошел, уютно, хотя арены как по мне слишком маленькие. Желаю успехов!
I find bug: if you throws (f) flare before the next map loading - after try laucnh new map - the game is failing.
I wrote in Russian, I will translate it with Google, as it is.
1. It is better to google it with the words (abandoned high-rise building) - "заброшенная многоэтажка" or (abandoned apartment building) - "заброшенный многоквартирный дом". It will immediately give out options in Russians site and post-soviet style houses. You can to search on youtube, but in results will be a bunch of bloggers who imitate MYSTIC (whooooah, house with the ghost111) - you don’t need this.
For example here:
1. Novostivoronezha.ru
2. Youtu.be
3. Youtu.be
----------------------------
2. Lighting is crap. People don't makes in living quarters ORANGE and BLUE PALETTE ligth. This is not a poster for a Hollywood movie.
I understand the idea of making "on-duty and dead lighting" in the corridor, but in apartments the light should be natural.
P.s. "on-duty lighting" - lol, it's google translate "дежурное освещение" - emergency lighting - but i more meaning this: Rusautomation.ru
Sooo, where are THE people?
Good luck! WE Hope to the best
Спасибо за мод.
Единственное что смущает - обилие подсказок уровня для игровых журналистов. "а сюда гранату кинь, а сюда машину поставь и залезь" - эти декали же в настройках не отключается.
4K textures are my favorite!
Best Tram made from brushes in 2023 year!
,',
', ,'
,----'--------------------------.
/''|```|```|``|``|``|` |
|---'---'---'---'---'---'---'--'--|
,_ ______ 2023 ______ |=
'---'(O)(O)'---------'(O)(O)'---'
Hi there. Can you give me advice how to start work with map editor?
Because right now i try launch FinalTI i got next log:
"FinalTI log file
-----------------
CFinalSunApp::CFinalSunApp() called
CLoading::CLoading() called
CFinalSunDlg::OnInitDialog() called
"
I change compatibility to XP/win98, but it didn't work
Yep, but still waiting script of plot and concept of level-design, i think this mod need better level-design.
That you create new enemy design, props - it's cool.
First of all: I know the fact that this is a mod made for the pleasure of the developer himself. But this does not change the fact that this is a work that was spent on time. And i can rate this work.
I've been waiting for this mod because I share the author's love for System Shock and Doom. The topic of the incident in the closed premises of the laboratory was interesting to me.
And I say "no" to this mod, because of the pointless level design. Because it doesn't even use the lessons of the original 1997 half-life.
1. Any level must be plausible for the game world (not to be confused with realism). In half-life we see "experimental physics test chamber", "warehouses", "engine test chamber", "offices", "railway system", "cleaning system", etc. Each location has its own set of textures, a set of sign plates, color inscriptions and pointers, albeit a meager one, but a set of unique props. Let the scientific installations not look realistic, but you definitely understand “this is the laboratory”.
2. Signs, pointers, lines on walls, and numbers on doors are all means of guiding the player. All this was in Half-life 1997 and it all worked. And no one whined about "a departure from the old-school, where you press a button and no one knows where the door is opened."
Well, it's not in the mod. Yes, there's a lot of "vertical gameplay" here - but what's the point of those empty corridors? The rooms literally have no purpose. They are just empty, but the corridors are crooked (why are they crooked? For what? For easy transportation test samples?), but corridors have tables with computers (ah, prefer work in corridor, while room is empty). Yes, the author made his own set of textures, but they are equally sterile. Yes, when you press the button, another nameless door opens somewhere and it is even shown to us on video - but what's the point in that? “look, a previously closed door has opened somewhere, the same as dozens of others.” As a result, all levels are the same sterile rooms or liminal corridors. It's more like the movie Cube than a laboratory. In some places, I even felt the complete illogicality of the corridors, that I connected noclip and found that it was true - there was a banal staircase behind the closed door. The author of the level designed a room that makes no sense. And there are many room. I will collect all the comments in one small screenshot: Imgur.com
Not to mention the plot (does it even exist?). I'm not joking, but I really want to know from the author if he had any plot for this mod (why "yellow suit" attack us? And what the aliens it?). And did he make any sketches of the cards before he sat down to draw them. I really want to know the plot of this mod because no kidding, but I'm sure it could be done in much better level design.
And to praise the modifications, because these are modifications and "the author at least did something" - no, it will not work. And i hope, that author will agrue, that quantity is not higher than quality. 11 empty maps worse 5 small interesting maps. Still waiting script of plot and idead of level-design, i think this mod need better level-design.
I repeat this opinion in other mod threads - valve planning gameplay on "you have health point + shield (armor) point" - in many mods you have only health - and that's why dificulty have problem.
1. The speed of new "blue headcrab- snarks" - sometimes they stucking in walls (it's funny), but often it's too hard to kick them.
Mr.Stukov
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