indie game developer :)

Comment History  (0 - 30 of 241)
motorsep
motorsep Mar 12 2015, 2:14pm replied:

Not too far I hope :)

+1 vote   engine: Storm Engine 2 (working title)
motorsep
motorsep Jan 5 2015, 12:48pm says:

What level editor is it ? I can barely see "hammer" in the header, but if it's Valve's Hammer, does it mean the map format you are using is HL1 BSP ?

+1 vote   media: Citadel - Security (Level 8) Creation Timelapse
motorsep
motorsep Dec 15 2014, 9:08am says:

Thank you :)

+1 vote   engine: Storm Engine 2 (working title)
motorsep
motorsep Dec 15 2014, 9:08am replied:

Yep, that's the art style of my upcoming game. It's just shader tricks - engine can be made to look like any art style.

+1 vote   media: Shadowmaps from alpha tested surfaces
motorsep
motorsep Aug 4 2014, 9:10am says:

I released Doom 3 BFG mod launcher last night, along with 5 old mods prepped to run with Doom 3 BFG. Feel free to give it a spin: Kot-in-action.com

0 votes   game: Doom III
motorsep
motorsep Jun 16 2014, 9:23pm says:

Storm Engine 2 video, as promised: Youtube.com

+1 vote   article: Doom3World
motorsep
motorsep Jun 12 2014, 12:32pm replied:

Heh, I could just play last levels of each game and watch the credits :P

+1 vote   article: Doom3World
motorsep
motorsep Jun 12 2014, 10:25am says:

Is there a list of level designers who worked on Doom 3 / RoE / Quake 4 / Prey ? (preferably with contact info)

+1 vote   article: Doom3World
motorsep
motorsep Jun 9 2014, 8:11am replied:

Soft edge particles. This way you don't see obvious intersection between particle and other surfaces.

+1 vote   article: Doom3World
motorsep
motorsep Jun 8 2014, 11:00pm replied:

I do, but I'd like to have built-in editor with native preview ;)

So, functionality of DarkRadiant in our built-in Level Editor..

+1 vote   article: Doom3World
motorsep
motorsep Jun 7 2014, 7:43pm says:

Posted a small update on Phaeton (ex-Steel Storm 2): Kot-in-action.com

+1 vote   article: Doom3World
motorsep
motorsep Jun 4 2014, 9:12am replied:

Bloody DarkRadiant, all other Radiants, including Quake 4 Ed, allow resizing of lights by dragging sides.

There is no correlation between easy way of sizing lights and proper placement of lights.

We in 2014 by the way, so while more drawcalls is not as good as less drawcalls, with modern hardware there is a liberal tolerance allowing to work with idTech 4 creatively, and not mechanically.

0 votes   article: Doom3World
motorsep
motorsep Jun 4 2014, 8:13am replied:

idTech 4 does better with large lights, less lights. But it's not related to how you size lights. So, tools need to be fluent, not rigid.

0 votes   article: Doom3World
motorsep
motorsep Jun 3 2014, 3:34pm replied:

Already figured it out. Kinda horrible way of resizing lights :/
Hopefully we'll improve that. I recall in Quake 4 Ed you drag sides to resize lights. Something like that will be handy.

0 votes   article: Doom3World
motorsep
motorsep May 28 2014, 11:56am replied:

Not quite the time yet :) Also, there will be no pull request - it will be standalone release.

Also, our engine is no use for BFG as all changes are made to make standalone games with it, not to mod BFG.

0 votes   article: Doom3World
motorsep
motorsep May 26 2014, 1:21pm replied:

Ok, tried it. Holding Ctrl and using LMB drags light, leaving center where it is.

Can someone with working DOOMEdit record a video how to work with lights? It seems like we still have issues in that area after porting DOOMEdit into BFG engine.

0 votes   article: Doom3World
motorsep
motorsep May 26 2014, 1:14pm replied:

That drags entire light around. What I am talking about is when you have directional light source, like sun, and you need to set direction in which "sun rays" go.

0 votes   article: Doom3World
motorsep
motorsep May 25 2014, 10:06am replied:

There is transcode option in Wolf.

+1 vote   article: Doom3World
motorsep
motorsep May 24 2014, 12:25am says:

How do I resize lights and position light's center in DOOMEdit ? In DarkRadiant one can drag it as brush, and use Vertex selection to move light's center around.

0 votes   article: Doom3World
motorsep
motorsep May 23 2014, 8:30pm replied:

I did! Wolf is amazing!!!! Runs ok on my old rig, on par with Rage, but with so much better textures and more details.

Just 10 min ago redeemed Doom key (no longer called Doom 4 btw, just Doom). Beth said they'll let me know when it's ready.

+1 vote   article: Doom3World
motorsep
motorsep May 20 2014, 12:13pm replied:

Or people can wait util our dev portal goes up, since a lot, if not everything, will be applicable to Doom 3 modding ;)

+1 vote   article: Doom3World
motorsep
motorsep May 20 2014, 8:13am replied:

Or simply just release db of the forums and TheHappyFriar can weeds out tutorials into a new forum :)

+2 votes   article: Doom3World
motorsep
motorsep May 19 2014, 1:07pm replied:

Nevermind, here it is: Svn.icculus.org

+1 vote   article: Doom3World
motorsep
motorsep May 19 2014, 12:20pm says:

Btw, does anyone know where to get source code for SABot for either Doom 3 or Quake 4 ? I lost contact with the author, and last e-mail I sent him was never answered.

I recall he had it on github or gitorious, but I am failing to locate it :/

+1 vote   article: Doom3World
motorsep
motorsep May 19 2014, 9:52am replied:

Always have been curious what hardware do you have :)

+1 vote   article: Doom3World
motorsep
motorsep May 19 2014, 9:51am replied:

What is it? Got links to screenshots/videos?

+1 vote   article: Doom3World
motorsep
motorsep May 18 2014, 1:12pm says:

Community is no more, sadly.

Gotta wait until some new game powered by idTech 4 / BFG engines come out, with tools and hopefully community will be re-born ?

+1 vote   article: Doom3World
motorsep
motorsep May 15 2014, 5:37pm says:

Let's face it, either something happened that physically keeps him from restoring the forums, or d3w is plain dead and not coming back.

+1 vote   article: Doom3World
motorsep
motorsep May 13 2014, 3:31pm replied:

The rumor has it that the owner of the site was not running it for free entirely. Ad revenue is what he was after and it just never lived up to his expectations, thus shut down was inevitable.

While it is just a rumor, I can see a grain of truth in it. My site was several time under DDoS, and it was all straightened out by the host within days.

So no, I don't believe it takes that long to get everything back on track. I wonder if he already lost d3w domain.

+1 vote   article: Doom3World
motorsep
motorsep Apr 9 2014, 7:35pm says:

I wonder if "d3w is coming back really soon" means within a few weeks or within a few month ? :)

+2 votes   article: Doom3World
motorsep
motorsep Feb 29 2012, 12:35pm replied:

Well, if it makes you feel better, as the price goes up in our e-Shoppe, it will remain the same on Desura ;)

No one complains of many other indie games (which are not even on Desura) that cost $40 and are still in alpha/pre-order state for years.

+2 votes   game: Tomes of Mephistopheles
motorsep
motorsep Feb 29 2012, 11:39am says:

Also, for all you who wants to be fair, if you bought the game directly from us for $10, you don't get to have Desura CDkey. Let's not rob Desura of it's money. They have to pay their team, pay their bills too.

So if you want to pay less, welcome to our e-Shoppe and get it for $10. If you want to use Desura service, buy it on Desura for $20.

But please don't be sneaky in hopes to pay less and get Desura key while the game is in alpha funding stage.

Thank you.

+6 votes   game: Tomes of Mephistopheles
motorsep
motorsep Sep 11 2010, 1:04pm replied:

Thank you! We will be releasing first patch today or tomorrow, along with DM server.

+1 vote   game: Steel Storm: Burning Retribution
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