indie game developer :)

Comment History  (0 - 30 of 236)
motorsep
motorsep Jun 16 2014, 9:23pm says:

Storm Engine 2 video, as promised: Youtube.com

+1 vote     article: Doom3World
motorsep
motorsep Jun 12 2014, 12:32pm replied:

Heh, I could just play last levels of each game and watch the credits :P

+1 vote     article: Doom3World
motorsep
motorsep Jun 12 2014, 10:25am says:

Is there a list of level designers who worked on Doom 3 / RoE / Quake 4 / Prey ? (preferably with contact info)

+1 vote     article: Doom3World
motorsep
motorsep Jun 9 2014, 8:11am replied:

Soft edge particles. This way you don't see obvious intersection between particle and other surfaces.

+1 vote     article: Doom3World
motorsep
motorsep Jun 8 2014, 11:00pm replied:

I do, but I'd like to have built-in editor with native preview ;)

So, functionality of DarkRadiant in our built-in Level Editor..

+1 vote     article: Doom3World
motorsep
motorsep Jun 7 2014, 7:43pm says:

Posted a small update on Phaeton (ex-Steel Storm 2): Kot-in-action.com

+1 vote     article: Doom3World
motorsep
motorsep Jun 4 2014, 9:12am replied:

Bloody DarkRadiant, all other Radiants, including Quake 4 Ed, allow resizing of lights by dragging sides.

There is no correlation between easy way of sizing lights and proper placement of lights.

We in 2014 by the way, so while more drawcalls is not as good as less drawcalls, with modern hardware there is a liberal tolerance allowing to work with idTech 4 creatively, and not mechanically.

0 votes     article: Doom3World
motorsep
motorsep Jun 4 2014, 8:13am replied:

idTech 4 does better with large lights, less lights. But it's not related to how you size lights. So, tools need to be fluent, not rigid.

0 votes     article: Doom3World
motorsep
motorsep Jun 3 2014, 3:34pm replied:

Already figured it out. Kinda horrible way of resizing lights :/
Hopefully we'll improve that. I recall in Quake 4 Ed you drag sides to resize lights. Something like that will be handy.

0 votes     article: Doom3World
motorsep
motorsep May 28 2014, 11:56am replied:

Not quite the time yet :) Also, there will be no pull request - it will be standalone release.

Also, our engine is no use for BFG as all changes are made to make standalone games with it, not to mod BFG.

0 votes     article: Doom3World
motorsep
motorsep May 26 2014, 1:21pm replied:

Ok, tried it. Holding Ctrl and using LMB drags light, leaving center where it is.

Can someone with working DOOMEdit record a video how to work with lights? It seems like we still have issues in that area after porting DOOMEdit into BFG engine.

0 votes     article: Doom3World
motorsep
motorsep May 26 2014, 1:14pm replied:

That drags entire light around. What I am talking about is when you have directional light source, like sun, and you need to set direction in which "sun rays" go.

0 votes     article: Doom3World
motorsep
motorsep May 25 2014, 10:06am replied:

There is transcode option in Wolf.

+1 vote     article: Doom3World
motorsep
motorsep May 24 2014, 12:25am says:

How do I resize lights and position light's center in DOOMEdit ? In DarkRadiant one can drag it as brush, and use Vertex selection to move light's center around.

0 votes     article: Doom3World
motorsep
motorsep May 23 2014, 8:30pm replied:

I did! Wolf is amazing!!!! Runs ok on my old rig, on par with Rage, but with so much better textures and more details.

Just 10 min ago redeemed Doom key (no longer called Doom 4 btw, just Doom). Beth said they'll let me know when it's ready.

+1 vote     article: Doom3World
motorsep
motorsep May 20 2014, 12:13pm replied:

Or people can wait util our dev portal goes up, since a lot, if not everything, will be applicable to Doom 3 modding ;)

+1 vote     article: Doom3World
motorsep
motorsep May 20 2014, 8:13am replied:

Or simply just release db of the forums and TheHappyFriar can weeds out tutorials into a new forum :)

+2 votes     article: Doom3World
motorsep
motorsep May 19 2014, 1:07pm replied:

Nevermind, here it is: Svn.icculus.org

+1 vote     article: Doom3World
motorsep
motorsep May 19 2014, 12:20pm says:

Btw, does anyone know where to get source code for SABot for either Doom 3 or Quake 4 ? I lost contact with the author, and last e-mail I sent him was never answered.

I recall he had it on github or gitorious, but I am failing to locate it :/

+1 vote     article: Doom3World
motorsep
motorsep May 19 2014, 9:52am replied:

Always have been curious what hardware do you have :)

+1 vote     article: Doom3World
motorsep
motorsep May 19 2014, 9:51am replied:

What is it? Got links to screenshots/videos?

+1 vote     article: Doom3World
motorsep
motorsep May 18 2014, 1:12pm says:

Community is no more, sadly.

Gotta wait until some new game powered by idTech 4 / BFG engines come out, with tools and hopefully community will be re-born ?

+1 vote     article: Doom3World
motorsep
motorsep May 15 2014, 5:37pm says:

Let's face it, either something happened that physically keeps him from restoring the forums, or d3w is plain dead and not coming back.

+1 vote     article: Doom3World
motorsep
motorsep May 13 2014, 3:31pm replied:

The rumor has it that the owner of the site was not running it for free entirely. Ad revenue is what he was after and it just never lived up to his expectations, thus shut down was inevitable.

While it is just a rumor, I can see a grain of truth in it. My site was several time under DDoS, and it was all straightened out by the host within days.

So no, I don't believe it takes that long to get everything back on track. I wonder if he already lost d3w domain.

+1 vote     article: Doom3World
motorsep
motorsep Apr 9 2014, 7:35pm says:

I wonder if "d3w is coming back really soon" means within a few weeks or within a few month ? :)

+2 votes     article: Doom3World
motorsep
motorsep Apr 8 2014, 3:05pm replied:

I pre-ordered new Wolfenstein, that is already made and coming out next month. Doom beta is a bonus for those who pre-orders new Wolfenstein. There is no other way to get Doom beta (unless someone leaks it; or if Beth decides to run open beta eventually).

+1 vote     article: Doom3World
motorsep
motorsep Apr 7 2014, 12:20am replied:

I am using Doom 3 BFG engine, which is being modified and tools are being ported back from Doom 3 (some, only essential tools; the rest will be Qt5 based, standalone since they don't need to be in the engine to begin with).

Dubbed as Storm Engine 2, it will be released to the public as soon as I release playable alpha of my game.

As for finding people who can work with tools, I am aiming at opening small dev portal for my engine, where we'll have tutorials for various aspects of modding, including working with tools.

Of course there are no tools that beat Unity/UE4, but Doom 3 tools are no Assembler - they can be learned and used ;)

+1 vote     article: Working on a New Map, New Engine?
motorsep
motorsep Apr 5 2014, 11:22pm says:

Btw, good news for those who pre-ordered new Wolfenstein - Doom beta key will be in the box!

+1 vote     article: Doom3World
motorsep
motorsep Apr 3 2014, 3:43pm replied:

Right, and I don't get when people say "Radiant doesn't use standard interface" as if there is a standard for UI in level editors.

Not to mention that CoD's Radiant is .. Radiant. And Hammer is quite similar to Radiant from what I heard.

That guy should have tried Quark :) Or Blender o.O

+1 vote     article: Doom3World
motorsep
motorsep Apr 2 2014, 3:28pm says:

Sad that some people present idTech 4 in a wrong light in 2014:

Christuusgnosis.blogspot.com

+1 vote     article: Doom3World
Level
Avatar
Avatar
Offline Since
Jul 5, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
1
Games
135
Mods
2
Articles
80
Polls
1
Media
21
Downloads
11