indie game developer :)

Comment History  (0 - 30 of 244)
motorsep
motorsep May 1 2015, 5:30pm replied: +1 vote   engine: Storm Engine 2 (working title)
motorsep
motorsep May 1 2015, 2:54pm replied:

Not too many. Implemented refraction shader fix and oblique projection to solve reflection artifacts. So now we got more or less decent reflecting water surface possible :)

+1 vote   engine: Storm Engine 2 (working title)
motorsep
motorsep Apr 21 2015, 12:48pm replied:

Why is that ?

+1 vote   engine: Storm Engine 2 (working title)
motorsep
motorsep Mar 12 2015, 2:14pm replied:

Not too far I hope :)

+1 vote   engine: Storm Engine 2 (working title)
motorsep
motorsep Jan 5 2015, 12:48pm says:

What level editor is it ? I can barely see "hammer" in the header, but if it's Valve's Hammer, does it mean the map format you are using is HL1 BSP ?

+1 vote   media: Citadel - Security (Level 8) Creation Timelapse
motorsep
motorsep Dec 15 2014, 9:08am says:

Thank you :)

+1 vote   engine: Storm Engine 2 (working title)
motorsep
motorsep Dec 15 2014, 9:08am replied:

Yep, that's the art style of my upcoming game. It's just shader tricks - engine can be made to look like any art style.

+1 vote   media: Shadowmaps from alpha tested surfaces
motorsep
motorsep Aug 4 2014, 9:10am says:

I released Doom 3 BFG mod launcher last night, along with 5 old mods prepped to run with Doom 3 BFG. Feel free to give it a spin: Kot-in-action.com

0 votes   game: Doom III
motorsep
motorsep Jun 16 2014, 9:23pm says:

Storm Engine 2 video, as promised: Youtube.com

+1 vote   blog: Doom3World
motorsep
motorsep Jun 12 2014, 12:32pm replied:

Heh, I could just play last levels of each game and watch the credits :P

+1 vote   blog: Doom3World
motorsep
motorsep Jun 12 2014, 10:25am says:

Is there a list of level designers who worked on Doom 3 / RoE / Quake 4 / Prey ? (preferably with contact info)

+1 vote   blog: Doom3World
motorsep
motorsep Jun 9 2014, 8:11am replied:

Soft edge particles. This way you don't see obvious intersection between particle and other surfaces.

+1 vote   blog: Doom3World
motorsep
motorsep Jun 8 2014, 11:00pm replied:

I do, but I'd like to have built-in editor with native preview ;)

So, functionality of DarkRadiant in our built-in Level Editor..

+1 vote   blog: Doom3World
motorsep
motorsep Jun 7 2014, 7:43pm says:

Posted a small update on Phaeton (ex-Steel Storm 2): Kot-in-action.com

+1 vote   blog: Doom3World
motorsep
motorsep Jun 4 2014, 9:12am replied:

Bloody DarkRadiant, all other Radiants, including Quake 4 Ed, allow resizing of lights by dragging sides.

There is no correlation between easy way of sizing lights and proper placement of lights.

We in 2014 by the way, so while more drawcalls is not as good as less drawcalls, with modern hardware there is a liberal tolerance allowing to work with idTech 4 creatively, and not mechanically.

0 votes   blog: Doom3World
motorsep
motorsep Jun 4 2014, 8:13am replied:

idTech 4 does better with large lights, less lights. But it's not related to how you size lights. So, tools need to be fluent, not rigid.

0 votes   blog: Doom3World
motorsep
motorsep Jun 3 2014, 3:34pm replied:

Already figured it out. Kinda horrible way of resizing lights :/
Hopefully we'll improve that. I recall in Quake 4 Ed you drag sides to resize lights. Something like that will be handy.

0 votes   blog: Doom3World
motorsep
motorsep May 28 2014, 11:56am replied:

Not quite the time yet :) Also, there will be no pull request - it will be standalone release.

Also, our engine is no use for BFG as all changes are made to make standalone games with it, not to mod BFG.

0 votes   blog: Doom3World
motorsep
motorsep May 26 2014, 1:21pm replied:

Ok, tried it. Holding Ctrl and using LMB drags light, leaving center where it is.

Can someone with working DOOMEdit record a video how to work with lights? It seems like we still have issues in that area after porting DOOMEdit into BFG engine.

0 votes   blog: Doom3World
motorsep
motorsep May 26 2014, 1:14pm replied:

That drags entire light around. What I am talking about is when you have directional light source, like sun, and you need to set direction in which "sun rays" go.

0 votes   blog: Doom3World
motorsep
motorsep May 25 2014, 10:06am replied:

There is transcode option in Wolf.

+1 vote   blog: Doom3World
motorsep
motorsep May 24 2014, 12:25am says:

How do I resize lights and position light's center in DOOMEdit ? In DarkRadiant one can drag it as brush, and use Vertex selection to move light's center around.

0 votes   blog: Doom3World
motorsep
motorsep May 23 2014, 8:30pm replied:

I did! Wolf is amazing!!!! Runs ok on my old rig, on par with Rage, but with so much better textures and more details.

Just 10 min ago redeemed Doom key (no longer called Doom 4 btw, just Doom). Beth said they'll let me know when it's ready.

+1 vote   blog: Doom3World
motorsep
motorsep May 20 2014, 12:13pm replied:

Or people can wait util our dev portal goes up, since a lot, if not everything, will be applicable to Doom 3 modding ;)

+1 vote   blog: Doom3World
motorsep
motorsep May 20 2014, 8:13am replied:

Or simply just release db of the forums and TheHappyFriar can weeds out tutorials into a new forum :)

+2 votes   blog: Doom3World
motorsep
motorsep May 19 2014, 1:07pm replied:

Nevermind, here it is: Svn.icculus.org

+1 vote   blog: Doom3World
motorsep
motorsep May 19 2014, 12:20pm says:

Btw, does anyone know where to get source code for SABot for either Doom 3 or Quake 4 ? I lost contact with the author, and last e-mail I sent him was never answered.

I recall he had it on github or gitorious, but I am failing to locate it :/

+1 vote   blog: Doom3World
motorsep
motorsep May 19 2014, 9:52am replied:

Always have been curious what hardware do you have :)

+1 vote   blog: Doom3World
motorsep
motorsep May 19 2014, 9:51am replied:

What is it? Got links to screenshots/videos?

+1 vote   blog: Doom3World
motorsep
motorsep May 18 2014, 1:12pm says:

Community is no more, sadly.

Gotta wait until some new game powered by idTech 4 / BFG engines come out, with tools and hopefully community will be re-born ?

+1 vote   blog: Doom3World
Level
Avatar
Avatar
Offline Since
May 4, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
1
Games
136
Mods
2
Articles
80
Polls
1
Media
23
Downloads
11
Engines
5