indie game developer :)
Interesting. Is is all QuakeC or did you modify the engine?
Just one level (or 2 to 3 technically). Small DLC, but somewhat different mechanics :)
I am sure we can figure something out. I just need a way to find if you ordered ToM. When times comes for alpha to be released, ping me to pm and I will get with Desura to verify your order.
p.s. The game will be out on Steam first.
Oh, I see. Well, it was meant to be hard, like old school games :)
Let me repost my post. The game used to cost $10. Then alpha funding failed, team left. I made it where you can't purchase it without invite, so people won't be buying it without knowledge that it's on the backburner. That wasn't working (although people couldn't buy it) so ward people off, I set $10k price (no one can buy it anyway, because it's by invite only).
You are the person who ranked the game 1 out of 10, based on development status, not based on the game itself. Shame on you. Rating here are for games, not for prejudice. You didn't even by the game, what right do you have to review it? o.O
Alpha funding is a method of building games based on the interest. Interest was not there, people hoped it would be there and they pledged there money. If there is a project of a cafe, and it cost to build $100k, but community only was able to provide $1k, will the be anything else build besides the foundation? I think not.
Regardless, there were people who didn't understand what "alphafunding " means. They asked me and I explained. Some backed out, some still purchased the alpha. So if you purchased alpha without asking about it, that was entirely your responsibility.
Please don't confuse people saying project is abandoned. It is not abandoned, it is simply waiting for the team and funding (which under these circumstances will come from Steel Storm 2).
That is a joke actually :)
Yay! Can someone please translate the conclusion of the video into English?
No, no random generators for this game :)
Starbound is Terraria successor. A voxel based 2d game. Full polygonal 3D is quite different beast.
Yeah, it's upsetting for me too. However, that's just a reality of indie development. Lack of right team members, lack of PR, lack of funding etc. lead to longer development times. I am still looking for team members for ToM and I might have a programmer to work one the game, but I want to make sure he will stick around.
We will be switching to idTech 4 most likely (or Doom 3 BFG engine). It's much easier to find C++ programmer than C / QuakeC programmer. It's more artist friendly and easier to mod. Plus we could use everything we develop for Steel Storm 2 in ToM.
What did you expect for it to be?
Unless I pay programmer to work full time for whole year, where he can solve all of the issues and made sure it will never fail, develop an algorithm to generate fast and not boring dungeons, I don't see everything-random-game happening.
Did some research and I don't see having random dungeons as they are in the game. It works for isometric / top down view, but doesn't really work for first-person view. Plus, it limits modability of the game and make game heavily dependent on a programmer (if programmer is gone, there is no way to continue with it).
Therefore ToM will have semi-random dungeons with random encounters.
I personally think Rage is the best idSoftware game so far (yeah, Doom 2 is classic, but nowdays it's just ..)
What made you think Rage was suppose to be an open world game?
For sure development won't restart until Steel Storm 2 is finished. After that we will have more robust technology and better programmers (most likely same people who work on SS2 will switch to ToM).
Note that bunch of high profile indie games, like Overgrowth, Natural Selection 2 and Interstellar Marines have been in development for ages. IM got cancelled (I can't even imagine how could that game be cancelled after devs acquired millions of dollars), OG is still in development, and only Natural Selection 2 was released.
Well, the issue is for once, is that there wasn't a lot of interest. So folks like you just finding out about the game when it's too late (press didn't care for the game, so I don't think there was a way to reach the target audience). One the second though, this random dungeon system is utterly faulty. I figured out a much better system that allows for randomness, but much more controlled and prettier/diverse environments. Combat was all wrong too (to my personal taste). So, after Steel Storm 2 is made and released, I'll get back to ToM and redesign it.
While I respect your work and admire it, this: "No frustrating gameplay... EVER." is an overstatement :)
No content means not much to show. Keep your eye on it, eventually it will get back to life and will be released.
It's not down the drain per se. But without a programmer who is on the same page with me, there is no way to finish the game. Press not picking it up played a huge role in demise too.
That being said, I have to redesign the game, find right person for programming (or move current team that works on another game to ToM when another game is finished), and make it happen.
Dear Tomes of Mephistopheles users,
Unfortunately, due to the lack of funding, the lead programmer had to find a day job and he quit commercial game development altogether. That is a set back I would have to deal with.
Indie game development can be fun when there is time and money to back up the project. Most of the time it's a struggle, unfortunately. This project isn't being cancelled, it's just being pushed back.
Hopefully I can put together a new team to continue working on the game, but as I mentioned earlier somewhere on the Net, the game was not following my vision and pretty much dead ended.
I know some of you (or many of you) will be disappointed. However the game was not scheduled to be released any time soon anyway. This set back will allow me to define goals much more clearly for the new team to come and ensure that development goes according to layed out plan.
Thank you for your understanding. As soon as I have some news, I will let you know.
Yes, alpha funding has been ceased for now. The game doesn't seem to resonate with the crowd, game press doesn't care for it, which ultimately resulted in nearly zero sales for a long time.
I have been giving it a though and ultimately there are a lot of things need to be overhauled and properly designed.
In other words the game isn't dead, but I have to give it a deep thought to make it work and be fun.
There will be no hand. Instead, player will use a spellgun ;)
I think it's cool, but I am not sure what would be involved from coding point of view.
all that will look tacky. The issue is that each of the tiles that make up the rooms is 512x512 units. That room with fireplace made of 9 tiles. That's big. No matter what you put in there, it will look out of place. The solution is simple - use smaller tiles (but that will create performance issues) or dump that idea of totally random dungeons and do what Diablo 3 did - huge static world with bunch of branches which are blocked off / locked and every time player starts a game, certain areas get unlocked while other - locked. We are going to loose seamless infinite world if we do that.
It's just each approach has its trade offs. For example, we we were to do static world with many forks and areas + random placement of items/enemies/props, we would have better lighting and better performance. The architecture could be more complex and all that.
So it's something I have been thinking a lot lately, whether we chose right approach. There are certainly good things about seamless random stuff, but at expense of loosing fine tuning and loosing controls over level design. I'd love to know how many people really care for bland seamless worlds. I know some do, but I am not sure whether it's a majority or minority of users.
Is it fog-of-war you are talking about? If so, it's on the to-do list :)
Steam is poking around if they want the game. Can't say anything firm yet.
Thanks for the support!
New patch was submitted to Desura. Expect it to go live tonight or tomorrow :)
Patch-fix is live, please let us know if Win32 binaries work for you.