indie game developer :)

Comment History  (0 - 30 of 239)
motorsep
motorsep Dec 15 2014, 9:08am says:

Thank you :)

+1 vote   engine: Storm Engine 2 (working title)
motorsep
motorsep Dec 15 2014, 9:08am replied:

Yep, that's the art style of my upcoming game. It's just shader tricks - engine can be made to look like any art style.

+1 vote   media: Shadowmaps from alpha tested surfaces
motorsep
motorsep Aug 4 2014, 9:10am says:

I released Doom 3 BFG mod launcher last night, along with 5 old mods prepped to run with Doom 3 BFG. Feel free to give it a spin: Kot-in-action.com

+1 vote   game: Doom III
motorsep
motorsep Jun 16 2014, 9:23pm says:

Storm Engine 2 video, as promised: Youtube.com

+1 vote   article: Doom3World
motorsep
motorsep Jun 12 2014, 12:32pm replied:

Heh, I could just play last levels of each game and watch the credits :P

+1 vote   article: Doom3World
motorsep
motorsep Jun 12 2014, 10:25am says:

Is there a list of level designers who worked on Doom 3 / RoE / Quake 4 / Prey ? (preferably with contact info)

+1 vote   article: Doom3World
motorsep
motorsep Jun 9 2014, 8:11am replied:

Soft edge particles. This way you don't see obvious intersection between particle and other surfaces.

+1 vote   article: Doom3World
motorsep
motorsep Jun 8 2014, 11:00pm replied:

I do, but I'd like to have built-in editor with native preview ;)

So, functionality of DarkRadiant in our built-in Level Editor..

+1 vote   article: Doom3World
motorsep
motorsep Jun 7 2014, 7:43pm says:

Posted a small update on Phaeton (ex-Steel Storm 2): Kot-in-action.com

+1 vote   article: Doom3World
motorsep
motorsep Jun 4 2014, 9:12am replied:

Bloody DarkRadiant, all other Radiants, including Quake 4 Ed, allow resizing of lights by dragging sides.

There is no correlation between easy way of sizing lights and proper placement of lights.

We in 2014 by the way, so while more drawcalls is not as good as less drawcalls, with modern hardware there is a liberal tolerance allowing to work with idTech 4 creatively, and not mechanically.

0 votes   article: Doom3World
motorsep
motorsep Jun 4 2014, 8:13am replied:

idTech 4 does better with large lights, less lights. But it's not related to how you size lights. So, tools need to be fluent, not rigid.

0 votes   article: Doom3World
motorsep
motorsep Jun 3 2014, 3:34pm replied:

Already figured it out. Kinda horrible way of resizing lights :/
Hopefully we'll improve that. I recall in Quake 4 Ed you drag sides to resize lights. Something like that will be handy.

0 votes   article: Doom3World
motorsep
motorsep May 28 2014, 11:56am replied:

Not quite the time yet :) Also, there will be no pull request - it will be standalone release.

Also, our engine is no use for BFG as all changes are made to make standalone games with it, not to mod BFG.

0 votes   article: Doom3World
motorsep
motorsep May 26 2014, 1:21pm replied:

Ok, tried it. Holding Ctrl and using LMB drags light, leaving center where it is.

Can someone with working DOOMEdit record a video how to work with lights? It seems like we still have issues in that area after porting DOOMEdit into BFG engine.

0 votes   article: Doom3World
motorsep
motorsep May 26 2014, 1:14pm replied:

That drags entire light around. What I am talking about is when you have directional light source, like sun, and you need to set direction in which "sun rays" go.

0 votes   article: Doom3World
motorsep
motorsep May 25 2014, 10:06am replied:

There is transcode option in Wolf.

+1 vote   article: Doom3World
motorsep
motorsep May 24 2014, 12:25am says:

How do I resize lights and position light's center in DOOMEdit ? In DarkRadiant one can drag it as brush, and use Vertex selection to move light's center around.

0 votes   article: Doom3World
motorsep
motorsep May 23 2014, 8:30pm replied:

I did! Wolf is amazing!!!! Runs ok on my old rig, on par with Rage, but with so much better textures and more details.

Just 10 min ago redeemed Doom key (no longer called Doom 4 btw, just Doom). Beth said they'll let me know when it's ready.

+1 vote   article: Doom3World
motorsep
motorsep May 20 2014, 12:13pm replied:

Or people can wait util our dev portal goes up, since a lot, if not everything, will be applicable to Doom 3 modding ;)

+1 vote   article: Doom3World
motorsep
motorsep May 20 2014, 8:13am replied:

Or simply just release db of the forums and TheHappyFriar can weeds out tutorials into a new forum :)

+2 votes   article: Doom3World
motorsep
motorsep May 19 2014, 1:07pm replied:

Nevermind, here it is: Svn.icculus.org

+1 vote   article: Doom3World
motorsep
motorsep May 19 2014, 12:20pm says:

Btw, does anyone know where to get source code for SABot for either Doom 3 or Quake 4 ? I lost contact with the author, and last e-mail I sent him was never answered.

I recall he had it on github or gitorious, but I am failing to locate it :/

+1 vote   article: Doom3World
motorsep
motorsep May 19 2014, 9:52am replied:

Always have been curious what hardware do you have :)

+1 vote   article: Doom3World
motorsep
motorsep May 19 2014, 9:51am replied:

What is it? Got links to screenshots/videos?

+1 vote   article: Doom3World
motorsep
motorsep May 18 2014, 1:12pm says:

Community is no more, sadly.

Gotta wait until some new game powered by idTech 4 / BFG engines come out, with tools and hopefully community will be re-born ?

+1 vote   article: Doom3World
motorsep
motorsep May 15 2014, 5:37pm says:

Let's face it, either something happened that physically keeps him from restoring the forums, or d3w is plain dead and not coming back.

+1 vote   article: Doom3World
motorsep
motorsep May 13 2014, 3:31pm replied:

The rumor has it that the owner of the site was not running it for free entirely. Ad revenue is what he was after and it just never lived up to his expectations, thus shut down was inevitable.

While it is just a rumor, I can see a grain of truth in it. My site was several time under DDoS, and it was all straightened out by the host within days.

So no, I don't believe it takes that long to get everything back on track. I wonder if he already lost d3w domain.

+1 vote   article: Doom3World
motorsep
motorsep Apr 9 2014, 7:35pm says:

I wonder if "d3w is coming back really soon" means within a few weeks or within a few month ? :)

+2 votes   article: Doom3World
motorsep
motorsep Apr 8 2014, 3:05pm replied:

I pre-ordered new Wolfenstein, that is already made and coming out next month. Doom beta is a bonus for those who pre-orders new Wolfenstein. There is no other way to get Doom beta (unless someone leaks it; or if Beth decides to run open beta eventually).

+1 vote   article: Doom3World
motorsep
motorsep Apr 7 2014, 12:20am replied:

I am using Doom 3 BFG engine, which is being modified and tools are being ported back from Doom 3 (some, only essential tools; the rest will be Qt5 based, standalone since they don't need to be in the engine to begin with).

Dubbed as Storm Engine 2, it will be released to the public as soon as I release playable alpha of my game.

As for finding people who can work with tools, I am aiming at opening small dev portal for my engine, where we'll have tutorials for various aspects of modding, including working with tools.

Of course there are no tools that beat Unity/UE4, but Doom 3 tools are no Assembler - they can be learned and used ;)

+1 vote   article: Working on a New Map, New Engine?
motorsep
motorsep Aug 15 2013, 1:07am replied:

Thanks! :)

+2 votes   article: Steel Storm 2 / Storm Engine v2 updates
motorsep
motorsep Jul 19 2012, 7:33pm says:

Relief mapping

+1 vote   media: Tomes of Mephistopheles new dungeon textures
motorsep
motorsep Jul 19 2012, 12:57am replied:

Thanks :) Patch will be out hopefully next week.

+2 votes   media: Tomes of Mephistopheles new GUI
motorsep
motorsep Apr 8 2012, 11:57pm replied:

Simply copy files from the .zip archive to <desura folder>/common/steelstorm/gamedata/ and you are done :)

+1 vote   game: Steel Storm Weapon Pack DLC
motorsep
motorsep Mar 19 2012, 11:16am replied:

Yeah, working on SS2. It's progressing, but at slower pace because of ToM.

+1 vote   article: Steel Storm Weapon Pack DLC is finally on Desura
motorsep
motorsep Dec 26 2011, 1:03pm replied:

Thanks! I wish mappers would make some cool levels for Steel Storm.

+1 vote   article: Getting Steel Storm level editor up and running
motorsep
motorsep Nov 18 2010, 9:57pm says:

Hmm.. I thought you guys were waiting for Episode II

+1 vote   article: Steel Storm Episode II beta is on it's way!
motorsep
motorsep Oct 4 2010, 12:43am says:

Hmm.. Before MineCraft was out, people had more to say about this game :/

+1 vote   article: Deathmatch massacre and new patch that turns SS into MC
motorsep
motorsep Sep 23 2010, 8:09pm says:

hmm.. no feedback? everyone is busy playing Civ5? :P

+2 votes   article: Steel Storm Episode II new level sneak peak
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