indie game developer :)
Not too far I hope :)
What level editor is it ? I can barely see "hammer" in the header, but if it's Valve's Hammer, does it mean the map format you are using is HL1 BSP ?
Thank you :)
Yep, that's the art style of my upcoming game. It's just shader tricks - engine can be made to look like any art style.
I released Doom 3 BFG mod launcher last night, along with 5 old mods prepped to run with Doom 3 BFG. Feel free to give it a spin: Kot-in-action.com
Storm Engine 2 video, as promised: Youtube.com
Heh, I could just play last levels of each game and watch the credits :P
Is there a list of level designers who worked on Doom 3 / RoE / Quake 4 / Prey ? (preferably with contact info)
Soft edge particles. This way you don't see obvious intersection between particle and other surfaces.
I do, but I'd like to have built-in editor with native preview ;)
So, functionality of DarkRadiant in our built-in Level Editor..
Posted a small update on Phaeton (ex-Steel Storm 2): Kot-in-action.com
Bloody DarkRadiant, all other Radiants, including Quake 4 Ed, allow resizing of lights by dragging sides.
There is no correlation between easy way of sizing lights and proper placement of lights.
We in 2014 by the way, so while more drawcalls is not as good as less drawcalls, with modern hardware there is a liberal tolerance allowing to work with idTech 4 creatively, and not mechanically.
idTech 4 does better with large lights, less lights. But it's not related to how you size lights. So, tools need to be fluent, not rigid.
Already figured it out. Kinda horrible way of resizing lights :/
Hopefully we'll improve that. I recall in Quake 4 Ed you drag sides to resize lights. Something like that will be handy.
Not quite the time yet :) Also, there will be no pull request - it will be standalone release.
Also, our engine is no use for BFG as all changes are made to make standalone games with it, not to mod BFG.
Ok, tried it. Holding Ctrl and using LMB drags light, leaving center where it is.
Can someone with working DOOMEdit record a video how to work with lights? It seems like we still have issues in that area after porting DOOMEdit into BFG engine.
That drags entire light around. What I am talking about is when you have directional light source, like sun, and you need to set direction in which "sun rays" go.
There is transcode option in Wolf.
How do I resize lights and position light's center in DOOMEdit ? In DarkRadiant one can drag it as brush, and use Vertex selection to move light's center around.
I did! Wolf is amazing!!!! Runs ok on my old rig, on par with Rage, but with so much better textures and more details.
Just 10 min ago redeemed Doom key (no longer called Doom 4 btw, just Doom). Beth said they'll let me know when it's ready.
Or people can wait util our dev portal goes up, since a lot, if not everything, will be applicable to Doom 3 modding ;)
Or simply just release db of the forums and TheHappyFriar can weeds out tutorials into a new forum :)
Nevermind, here it is: Svn.icculus.org
Btw, does anyone know where to get source code for SABot for either Doom 3 or Quake 4 ? I lost contact with the author, and last e-mail I sent him was never answered.
I recall he had it on github or gitorious, but I am failing to locate it :/
Always have been curious what hardware do you have :)
What is it? Got links to screenshots/videos?
Community is no more, sadly.
Gotta wait until some new game powered by idTech 4 / BFG engines come out, with tools and hopefully community will be re-born ?
Let's face it, either something happened that physically keeps him from restoring the forums, or d3w is plain dead and not coming back.
The rumor has it that the owner of the site was not running it for free entirely. Ad revenue is what he was after and it just never lived up to his expectations, thus shut down was inevitable.
While it is just a rumor, I can see a grain of truth in it. My site was several time under DDoS, and it was all straightened out by the host within days.
So no, I don't believe it takes that long to get everything back on track. I wonder if he already lost d3w domain.
I wonder if "d3w is coming back really soon" means within a few weeks or within a few month ? :)
Well, if it makes you feel better, as the price goes up in our e-Shoppe, it will remain the same on Desura ;)
No one complains of many other indie games (which are not even on Desura) that cost $40 and are still in alpha/pre-order state for years.
Also, for all you who wants to be fair, if you bought the game directly from us for $10, you don't get to have Desura CDkey. Let's not rob Desura of it's money. They have to pay their team, pay their bills too.
So if you want to pay less, welcome to our e-Shoppe and get it for $10. If you want to use Desura service, buy it on Desura for $20.
But please don't be sneaky in hopes to pay less and get Desura key while the game is in alpha funding stage.
Thank you! We will be releasing first patch today or tomorrow, along with DM server.