Phrozo Mod 2 is a graphical enhancement mod, and more specifically, a particle enhancement mod that is the successor to Phrozo's GFX mod and has vastly improved new particle effects for Doom 3. All of the weapons, monsters, projectiles, and many more things have entirely new particle effects that are much more detailed and polished than in previous work seen in Phrozo Mod. There are new features and systems like surface type based particle effects ( shooting sand produces a sandy particle effect, shooting metal produces sparks etc. ) inspired by Denton mod, weapon flash lights for all the firing weapons inspired by various other Doom 3 mods, and a moveable FX system inspired by Half-Life 2. Phrozo Mod 2 also includes gameplay changes to make Doom 3 less sluggish and much more fast paced. This mod includes all new assets such as new particle, decal, and skin textures, sound and GUI assets, script, and code.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Phrozo Mod 2

Phrozo Mod 2

Full Version 7 comments

Phrozo Mod 2.0 is a visual enhancement modification for Doom 3 that primarily focuses on new particle effects. It is the successor to Phrozo GFX or Weapon...

Comments  (0 - 10 of 33)
ValCacer
ValCacer

Phrozo Mod is amazing, you've done a great work, i know it's too late to ask but is there a remote chance that you would make a dhewm3 compatible version? I think your mod will run perfectly in that doom 3 Source Port.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Well I just tested it out myself and it seems to work fine with Dhewm3 as it is.

Reply Good karma Bad karma0 votes
ValCacer
ValCacer

Since this mod is based on Denton's mod it has some code changes, it has to be recompiled with the dhewm3 code

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

abi008
abi008

Thank you, looks much better! Will you please release sikkmod compatible version?

Reply Good karma Bad karma+1 vote
Phrozo Creator
Phrozo

Sorry for the late replay but I now have a mod for Sikkmod 1.2 if you are still interested.

Link: Moddb.com

Reply Good karma+1 vote
abi008
abi008

Yesss :D, thank you very much! I've tried porting it myself but it was so difficult.

Reply Good karma Bad karma+1 vote
belmar
belmar

Hello, I have learned a lot about the "id tech 4" engine, and i continue to learn more, but when i compile your code, the compilation fails.

the error is:
3> game \ Weapon.cpp (575): error C2065: 'SHADERPARM_INDICATOR': undeclared identifier
3> game \ Weapon.cpp (1586): error C2065: 'SHADERPARM_INDICATOR': undeclared identifier
3> game \ Weapon.cpp (1650): error C2065: 'SHADERPARM_INDICATOR': undeclared identifier
3> game \ Weapon.cpp (1651): error C2065: 'SHADERPARM_INDICATOR': undeclared identifier
3> game \ Weapon.cpp (1652): error C2065: 'SHADERPARM_INDICATOR': undeclared identifier
.
I do not know if this is some "error of the code" but I can compile any other code.
but when I compile your code the compilation fails.
i dont know if you can help me. I'm using the "doom3.gpl-master" from "github" also i prove the sdk1.3.1doom3, but nothing.

Reply Good karma Bad karma+1 vote
Phrozo Creator
Phrozo

SHADERPARM_INDICATOR is a script macro, not code. You cannot insert script into code and expect it to compile.

Reply Good karma+1 vote
belmar
belmar

in my new code i want add surface specific damage ( like quake 4 ), player interaction with objects ( like doom 3 silent shout mod ) and weapon limit.

but i dont understand why this compilation fails, i dont change the code.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Doom III
Game
Doom III
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

8

5 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to Phrozo Mod 2 by selecting a button and using the embed code provided more...
Phrozo Mod 2
Statistics
Last Update
Watchers
14 members
Files
1
Reviews
2