Content credit
id-software original content Moddb.com
Perfected Doom 3 (some non gameplay related FX) Moddb.com
sluggard high poly models Moddb.com
Phrozo mod 2 (some non gameplay related FX) Moddb.com
Arl's Improvements (models) Moddb.com
Full shadows (map files)
Dafama ng shaders Moddb.com
Me: I added polygon detail to a lot of models, 4x texture detail ,improved all other textures and tweaked other things. NO GAMEPLAY CHANGES unless you are running a mod on top. Comes from my BFG mod here Moddb.com
Doom 3 Hidef 2.0: for doom 3, Roe and sikkmod caught up to the bfg version of this mod. issues I had before are fixed, all textures improved including...
wolfen, perfected and monoread textures all other textures improved as well. AAA models plus added polygon detail to a lot of models, some effects from...
fixes all the issues with the betruger model, arl fixed it extract to your doom3 install folder
adds all the roe and sikkmod content I didn't get to before 3.0 extract to your doom3 install folder
Doom 3 Hidef 3.0: for doom 3, Roe and sikkmod. , all textures improved 4x detail. all custom zombies and zsec from the bfg version added into the map...
2.0b named the pak wrong redownload .2 0a fixes a lot of scaling issues with heightmap and locals improving those textures, also fixing a scripting issue...
Doom 3 Hidef 2.0: for doom 3, Roe and sikkmod caught up to the bfg version of this mod. issues I had before are fixed, all textures improved including...
version 4 is still coming soon
Will this work with The Lost Mission mod running on the non BFG edition?
dont know sorry
version 4 is done except for this crash anybody see what's wrong in this log
Drive.google.com
can you please send a link for v4 i can't find it only 3.1 also keen as for tha new Quake 4 HD v yah working on dope 2 see yah still working on these games
v4 is not done yet but soon
fixed
the pistol world model UV mapping looks off
I.imgur.com
Same with the shotgun
I.imgur.com
I will look into that
I really like this mod, it does improve the BFG edition big time. Thanks for creating this nice piece of work.
The only "bug" I noticed is that the map lighting sometimes behaves a bit strange . For example in the first Delta labs level, when walking into the room with the big info post, walking towards this post suddenly lights up the whole room.
this is not the bfg version that is here Moddb.com