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Comment History  (0 - 30 of 515)
molecicco
molecicco - - 515 comments @ DOOM CE

No plans. Its author would prefer to keep it exclusive to the engines it was designed for.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE

Works for me, can't reproduce it. I'm using gzdoom 4.11.3.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM 64 CE 3.9.1 (Full Download)

they're on youtube, just go to Features > Music Player to find out which music pack they come from.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM 64 CE 3.9.1 (Full Download)

There's an option to toggle it in the Features Menu > Interface Features > Cutscenes > Skip Story Introductions

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE

There is no timeframe nor roadmap set for this mod.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE

Nice, I use Playnite as well to load doom wads. It's less practical than other launchers but I like having them alongside my other libraries (emulators, steam, etc)

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE

No, you can use one of the already existing flashlight mods.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE 3.9.1 (Lite Download)

Yes, the PBR addon was updated.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM 64 CE 3.9.1 (Full Download)

I can't reproduce it. Are you playing on skill 5 (doomslayer/ultra-nightmare)? In that difficulty, every animation skips frames randomly.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE

Think of this more as playing heretic, hexen or strife in gzdoom, except implemented as a mod (with all the limitations that brings).

If you want a standalone low res shader, search for a mod called Vanilla Essence.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ Retribution Maps

Fixed, please redownload

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM 64 CE 3.9.1 (Full Download)

It will be fixed in the next release.

If you want to patch it yourself, open doom64.ce.ipk3, and edit the file zscript/actors/d64/base.zsc, then change line 140 from this:

if (bMOVECOUNTD64 && lastMoveCount < moveCount)

to this:

if (tics != -1 && bMOVECOUNTD64 && lastMoveCount < moveCount)

Good karma+2 votes
molecicco
molecicco - - 515 comments @ DOOM CE

Resetting the config file might help. If the user has changed gzdoom's compatibility options they could be causing side effects.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE

Can't reproduce it. The platform lowers for a short time and you may need to strafe run, though.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE

Does this still happen on the latest versions? A fix has been in place since 3.8.1.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE

Feel free to release it as a sub mod / addon if you want.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ PSX DOOM CE 3.9.0 (Full Download)

Can you provide a link to the mod and tell me which maps crash? A screenshot of the crash would also be helpful.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE

Sure, you can use anything you want from this mod.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE

Not possible, that entry is needed in order to load this mod.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE

You need to remove the PBR addon or revert to 3.8.2. It will be fixed in a later update.

I left a note in the download page:

NOTE: There is a known issue the PBR addon (*.CE.Addon.GFX.PBR). If active, it won't work and the game won't look as intended (wrong colors, etc). This will be fixed in a 3.9.1 release. Until then, please delete that addon.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE

They don't. You may be loading a mod that is overriding the mapinfo.

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM 64 CE 3.9.0 (Full Download)

NOTE: There is a known issue the PBR addon (DOOM64.CE.Addon.GFX.PBR). If active, it won't work and the game won't look as intended (wrong colors, etc). This will be fixed in a 3.9.1 release. Until then, please delete that addon.

Good karma+2 votes
molecicco
molecicco - - 515 comments @ PSX DOOM CE 3.9.0 (Full Download)

NOTE: There is a known issue the PBR addon (PSXDOOM.CE.Addon.GFX.PBR). If active, it won't work and the game won't look as intended (wrong colors, etc). This will be fixed in a 3.9.1 release. Until then, please delete that addon.

Good karma+3 votes
molecicco
molecicco - - 515 comments @ PSX FINAL DOOM CE 3.9.0 (Full Download)

NOTE: There is a known issue the PBR addon (PSXFINALDOOM.CE.Addon.GFX.PBR). If active, it won't work and the game won't look as intended (wrong colors, etc). This will be fixed in a 3.9.1 release. Until then, please delete that addon.

Good karma+2 votes
molecicco
molecicco - - 515 comments @ DOOM CE

Just tested this and I can confirm it.

The hack I implemented to toggle the 3 point filter through the menu uses canvas textures but it seems that gzdoom automatically disables my shader when PBR textures are present. That's why dynamic lights are barely visible and the colors are wrong too. Basically the whole game does not look as it should.

If I can't find a way to work around this I may need to revert this change in a 3.9.1 release.

For now, if you want PBR, stick to 3.8.2 or comment out every line in gldefs that starts with "texture FilterEnabled".

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM CE 3.9.0 (Lite Download)

I've reuploaded this file fixing an error where some lines could not get executed (P_StartScript: Unknown script), softlocking some levels. If you downloaded this before Feb 5th 3:30 UTC, please download it again.

Good karma+2 votes
molecicco
molecicco - - 515 comments @ DOOM 64 CE 3.9.0 (Full Download)

I've reuploaded this file fixing an error where some lines could not get executed (P_StartScript: Unknown script), softlocking some levels. If you downloaded this before Feb 5th 3:30 UTC, please download it again.

Good karma+2 votes
molecicco
molecicco - - 515 comments @ DOOM CE 3.9.0 (Lite Download)

Thanks, I've reuploaded with a fix. If you come across other bugs please feel free to report them.

Good karma+2 votes
molecicco
molecicco - - 515 comments @ DOOM CE

I think that load order is fine, the addons from the Full download should be able to work properly in any order. In case I'm wrong, here is mine:

gzdoom -iwad iwads/PSXDOOM.CE.ipk3 pwads/PSXDOOM.CE.Maps.LostLevels.pk3 pwads/PSXDOOM.CE.Addon.GFX.Decals.pk3 pwads/PSXDOOM.CE.Addon.GFX.Extra.pk3 pwads/PSXDOOM.CE.Addon.GFX.Brightmaps.pk3 pwads/PSXDOOM.CE.Addon.GFX.PBR.pk3 pwads/PSXDOOM.CE.Addon.GFX.Parallax.pk3 pwads/PSXDOOM.CE.Addon.GFX.Upscale.pk3 pwads/PSXDOOM.CE.Addon.SFX.HQ.pk3 pwads/PSXDOOM.CE.Addon.BGM.Extended.pk3 pwads/PSXDOOM.CE.Addon.BGM.Arranged.pk3

Good karma+1 vote
molecicco
molecicco - - 515 comments @ DOOM 64 CE 3.9.0 (Full Download)

This version replaces the Doom 64 main campaign maps with newly made conversions instead of the maps from Retribution. They lack many of Retribution's quality of life changes, so if you consider this a downgrade, you can load this addon to restore them: Moddb.com

Good karma+2 votes