PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Description

These are the main campaign maps that were included in versions before 3.9.0. They contain extra dynamic lights, quality of life tweaks and partial cooperative mode support. Load the pk3 on top of DOOM 64 CE to activate them.

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Retribution Maps
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Guest
Guest - - 690,748 comments

I've noticed playing with this addon, it breaks the skyboxes like the MAP02 one, you see a line of mountains above another line of mountains whether the improved skyboxes are on or off. The animated fire background works fine.

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DaFerry
DaFerry - - 5 comments

Hello yeah, same as the guess, some skyboxes like map02 breaks with this. Dunno why it causes it.

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molecicco Author
molecicco - - 518 comments

Fixed, please redownload

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