Contains DOOM 64 CE with PBR materials, new sounds and more. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.11.3 for convenience, but you can use an existing installation of it. Read the readme for more details.
NOTE IF UPGRADING FROM <=3.8: Saved games from previous versions won't work! This version has breaking changes, so any map packs from ModDB's addons tab need to be downloaded again. The 3PointFilter and AspectRatio addons are not needed anymore and should be deleted.
Version 3.9.1 (Full)
- Fixed vertical doors moving unintended sectors in rare cases.
- Fixed some middle textures not appearing on older converted maps.
- Fixed shaders not applying to textures when the PBR addon is loaded.
Prerequisites
Starting from version 2.0.4, DOOM 64 CE does not run standalone and requires a copy of DOOM 64 for Steam , GOG or Epic Games to work. The original DOOM 64 IWAD (DOOM64.WAD) can't be used as is and requires patching to make it discoverable by gzdoom. An automatic patcher is included in this package to make this process easier:
Run doom64-install.bat. It will try to find your installation of DOOM 64 and automatically patch and create all necessary files to play. If for any reason the Steam installation is not found, you can copy DOOM64.WAD to the same folder as the .bat file and it will use that instead (special thanks to phredreeke for the idea and initial implementation).
Once it finishes, open gzdoom.exe and you will be able to select DOOM 64 CE from the list. If you do not wish to use the bundled gzdoom and have it installed elsewhere, copy the IWAD and PK3s to its location or the paths configured in its [IWADSearch.Directories] and [FileSearch.Directories].
Supported DOOM64.WAD Checksums:
- MD5: 0AABA212339C72250F8A53A0A2B6189E
- SHA1: D041456BEA851C173F65AC6AB3F2EE61BB0B8B53
- SHA256: 05EC0118CC130036D04BF6E6F7FE4792DFAFC2D4BD98DE349DD63E2022925365
Hi, I specifically searched for this web to ask why monster respawn is not working? I've tried every option to make the monsters respawn without any luck. I can get the items, barrels, etc to respawn, but no monsters in any way. Any way to fix this? Or am I doing anything wrong?
It will be fixed in the next release.
If you want to patch it yourself, open doom64.ce.ipk3, and edit the file zscript/actors/d64/base.zsc, then change line 140 from this:
if (bMOVECOUNTD64 && lastMoveCount < moveCount)
to this:
if (tics != -1 && bMOVECOUNTD64 && lastMoveCount < moveCount)
This mod is the best way to play doom 64
O Yes
Just got done playing doom 64 on xbox. Honestly will check this out cause something about doom 64’s art direction tickles my fancy.
i've found that the idle animation of zombie soldiers are wrong. the animation have like skip some frames.
I can't reproduce it. Are you playing on skill 5 (doomslayer/ultra-nightmare)? In that difficulty, every animation skips frames randomly.
Hi, thanks for the mod. I have a problem. I seem to have lost the text with storyline that shows on the screen before actual gameplay. How do i get it back?
There's an option to toggle it in the Features Menu > Interface Features > Cutscenes > Skip Story Introductions
Is there any way to listen to the custom tracks on their own? Some of them are really great and I would love to listen to them while working.
they're on youtube, just go to Features > Music Player to find out which music pack they come from.
molecicco how to launch this version of the mod on Delta Touch?
This comment is currently awaiting admin approval, join now to view.
Hello!
I really like these doom 64 episodes but I have a question.
Is it possible to create more doom 64 episodes by Steven Searle somehow
because I love those episodes and the environments on those levels and think it's
so exited and enjoyable to play?
Hello there.
I found a problem in Doom64CE: on Map31 - In the Void, when you flip the blue Demon Key switch the key desapears and spawn at the end of the wooden plank tunnel, the problem is the key that spawns is the purple demon key (already collected in map 30 - The Lair) instead of the blue one.
The only way I found to collect the blue demon key is to noclip to the platform in the room with the blue switch.
Thanks, it's an oversight from my side. It will be fixed in the next release.
A couple other issues I've had. In the second map THE TERRAFORMER, sometimes there's a glitch when you hit the switch to grab the blue key. The switch will not work and the blue key will not move anywhere no matter what you do. The other issue I had is in map 4 HOLDING AREA, there's a glitch in the thing where the chaingun is. You will go inside that thing to grab the gun, and there will be no way to get out of it and you'll simply get stuck in there forever
Thaks for these! The glitch in map02 may have happened because there was another macro still running, this happens a lot in the vanilla game. I will review and fix them if they don't happen in vanilla.
This comment is currently awaiting admin approval, join now to view.