This member has provided no bio about themself...

Comment History  (0 - 30 of 219)
Mike_Ward
Mike_Ward Jan 21 2014, 4:43pm replied:

Even if he comes to the website, we won't offer support on the version he is using. It was never intended for public release, which is why half of the features in it are either broken or crash the game.

-1 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Jan 21 2014, 4:42pm replied:

We are hoping to release it this year. As for when, we don't know yet.

+1 vote   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Jan 21 2014, 4:41pm replied:

That is because the version you have acquired is not fit for public release. We will not offer support of any kind on the version you have. You will need to wait for the official release.

+1 vote   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Jan 8 2014, 11:40am replied:

Apparently you do not understand that we will not be forced into doing anything.

+1 vote   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Jan 8 2014, 3:29am replied:

We are considering shutting down the moddb profile if fusion and his associates don't stop posting links to the stolen version of 0.2f. It is a very early build from 2009 which is not intended for public use.

+1 vote   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Sep 27 2013, 8:25am replied:

If you are referring to the 2015 taxi, then we already have that modelled and in the game, it will be part of 0.2f Facebook.com

+2 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Sep 27 2013, 8:23am replied:

No, it's not on hold https://www.facebook.com/bttf.hill.valley

-2 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward May 22 2013, 2:42pm replied:

We're busy with real life. It's still being worked on though, despite the lack of images/videos.

+2 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Apr 7 2013, 6:19pm replied:

Downtown map? There was never a downtown map, only the square. The rest of the crap you saw in 0.2e was buildings/scenery copied from other area's of Vice City.

+3 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Apr 4 2013, 6:48pm replied:

A new trailer will be released at some point in the future.

+3 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Apr 4 2013, 6:47pm replied:

The latter two currently.

+3 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Mar 24 2013, 7:19pm replied:

No release date has been set. It will be released only when it is finished.

+4 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Mar 24 2013, 11:49am replied:

88% done.

+3 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Feb 12 2013, 2:44pm replied:

The meaning of life is a number.

+3 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Dec 23 2012, 12:23pm replied:

It should be up. If there are any problems post on our website: www.bttfhillvalley.co.uk - we rarely check moddb unless we're logging on to post updates.

+1 vote   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Oct 19 2012, 5:19pm replied:

No problem at all. We are looking forward to seeing the 1955 town square finally complete.

+3 votes   media: Street 4 Progress
Mike_Ward
Mike_Ward Oct 19 2012, 5:11pm replied:

If I recall correctly, he uses Cinema 4D.

+3 votes   media: Street 4 Progress
Mike_Ward
Mike_Ward Jan 21 2012, 5:39am replied:

This year, December 2012 hopefully.

+4 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Dec 10 2011, 12:55pm replied:

Thats great, we appreciate your continued support, thank you.

+2 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Dec 8 2011, 6:11pm replied:

Wait until you see it in GTA IV ;-)

+1 vote   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Dec 8 2011, 6:01pm replied:

Particle effects were changed to allow for the Rogers effects. Vent effects will be redone.

+2 votes   media: 0.2f DeLorean Evolution
Mike_Ward
Mike_Ward Oct 24 2011, 2:50pm replied:

Some alternate versions are being worked on as we are not entirely happy with them yet.

+1 vote   media: New BTTF DeLorean
Mike_Ward
Mike_Ward Oct 24 2011, 5:59am replied:

No. We could of course go back to giving no updates at all. Which would you prefer?

+3 votes   media: New BTTF DeLorean
Mike_Ward
Mike_Ward Oct 20 2011, 5:02pm says:

Modelling update. Interior basically finished, but all the wiring and tubing is missing!

+2 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Oct 10 2011, 2:31pm replied:

No, we will not hurry up.

+1 vote   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Oct 10 2011, 2:30pm replied:

No, it's not.

+1 vote   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Sep 27 2011, 5:19am replied:

I will ask Carlos if he can do a shot of the interior minus the poly lines for the next update.

+2 votes   media: New BTTF 1 DeLorean
Mike_Ward
Mike_Ward Sep 7 2011, 3:56am replied:

Yes, if you look at the Crysis delorean model which bluespace88 converted to VC and SA some time ago, that model was up at the 150-160 thousand poly mark.

+3 votes   media: New BTTF 1 DeLorean
Mike_Ward
Mike_Ward Sep 6 2011, 6:10pm replied:

No.

+2 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Aug 30 2011, 11:50am replied:

mta.bttfhv.com port 22003

+1 vote   media: Back to the Future Hill Valley: MultiPlayer
Mike_Ward
Mike_Ward Aug 4 2011, 5:52am replied:

Weight has nothing to do with it! :P

+2 votes   media: New BTTF 1 DeLorean
Mike_Ward
Mike_Ward Jul 25 2011, 9:38am replied:

Yes there is, I had to re-render the video with a different audio track, as the original ZZ Top version was blocked by YouTube.

Here is the new version: Youtube.com

+1 vote   media: GTA SA - BTTF Hill Valley: MultiPlayer
Mike_Ward
Mike_Ward Jul 4 2011, 7:36am replied:

The wheel texture has been darkened already.

+1 vote   media: New 1981 DeLorean DMC-12
Mike_Ward
Mike_Ward Apr 30 2011, 6:01am says:

Eventually yes, but not in 0.2f

+1 vote   media: 2015 Luxor Citro├źn DS Taxi
Mike_Ward
Mike_Ward Jan 21 2010, 2:57pm replied:

If you have installed 0.2b R2 then all the scanners should be working. You will need to install it on a clean copy of GTA SA. Do not install this over the top of an old version of the mod.

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Dec 3 2009, 1:27pm replied:

It's inside the big folder marked BTTF_ReadMe ;)

+2 votes   article: BTTF Hill Valley - Version 0.2e Release 2 - Auto Installer
Mike_Ward
Mike_Ward Sep 8 2009, 7:23pm replied:

The installer automatically installs everything for you, including the car models. All you need to do at the end is run Img Tool, open your gta3.img, select Commands, and hit Rebuild Archive. Then play the game, it's as easy as that.

+1 vote   media: BTTF II DeLorean in hover mode
Mike_Ward
Mike_Ward May 28 2009, 1:46pm replied:

There is no download link, wait for 0.2f

+1 vote   media: C.P. R.R. No. 131 Rogers Locomotive.
Level
Avatar
Avatar
Offline Since
Dec 7, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Mods
157
Articles
4
Media
48
Downloads
28
Groups
1