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Comment History  (180 - 210 of 219)
Mike_Ward
Mike_Ward Oct 15 2009, 5:34pm replied:

It's fine, go right ahead.

+1 vote   group: Back to the Future: SA Modding Team
Mike_Ward
Mike_Ward Oct 15 2009, 5:32pm replied:

It wouldn't be our one then ;-)

+2 votes   media: 1955 Clocktower - In Game - Night
Mike_Ward
Mike_Ward Oct 10 2009, 7:28pm replied:

Two things:

1. You are commenting on an untextured render...
2. If you bothered to check the ingame screenshots you would see the gargoyles are dark grey.

+1 vote   media: 1955 Clocktower - Render
Mike_Ward
Mike_Ward Oct 7 2009, 6:27pm replied:

That part of the ledge is a breakable piece.

+1 vote   media: 1955 Clocktower - Render
Mike_Ward
Mike_Ward Oct 7 2009, 6:24pm says:

Well, since a rather important model has just been completed, I have posted some images of it.

The reason it's taking so long to re-model the town square, is because, believe it or not, making high quality, high detail models, takes a lot of time.

In other news, officials at the pacific nuclear research facility have denied the rumour that a case of missing pluton.... sorry, wrong quote.

In other news, a few missions are being worked on, early WIP videos are now on youtube, video 1 Youtube.com and video 2 Youtube.com

+2 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Oct 4 2009, 7:20am replied:

Or just watch the mod and you will get an email update when a new version is released.

+1 vote   download: Back to the Future SA Mini Mod 0.1.3.2
Mike_Ward
Mike_Ward Oct 3 2009, 6:52pm replied:

If you would like help and support to get the mod working please post a topic in the SA section of our website and we will be happy to assist.

+2 votes   mod: Back To The Future Hill Valley San Andreas Edition
Mike_Ward
Mike_Ward Oct 3 2009, 9:54am says:

Version 0.1.3.2 has been released, the download is currently pending approval on moddb, so in the meantime, please visit our website to download the updated version: Bttfhillvalley.co.uk

+2 votes   mod: Back To The Future Hill Valley San Andreas Edition
Mike_Ward
Mike_Ward Sep 13 2009, 6:56am says:

For those who are still experiencing crashing issues, please try the following:

1) Install 0.1.3.1 on a fresh/new install of GTA San Andreas

2) If problems still persist, install this stripped scm: Mediafire.com Please note using this will render your saved games completely useless.

+2 votes   download: Back to the Future SA Mini Mod 0.1.3.1
Mike_Ward
Mike_Ward Sep 13 2009, 6:53am says:

For those who are still experiencing crashing issues, please try the following:

1) Install 0.1.3.1 on a fresh/new copy of GTA San Andreas

2) If problems still persist, install this stripped scm: Mediafire.com Please note using this will render your saved games completely useless.

+2 votes   mod: Back To The Future Hill Valley San Andreas Edition
Mike_Ward
Mike_Ward Sep 13 2009, 6:48am replied:

That's interesting, since I don't experience any crashes. Although, I am always starting a new game, and have never attempted doing any of the missions.

Did you upgrade from 0.1.2? Since that will not work, you would need to install the mod onto a clean copy of GTA San Andreas.

+2 votes   mod: Back To The Future Hill Valley San Andreas Edition
Mike_Ward
Mike_Ward Sep 12 2009, 3:24pm says:

New version (0.1.3.1) has been uploaded to address various bug reports, the download is currently pending approval on moddb, so in the meantime, please visit our website to download the updated version: Bttfhillvalley.co.uk

+2 votes   mod: Back To The Future Hill Valley San Andreas Edition
Mike_Ward
Mike_Ward Sep 9 2009, 4:37pm replied:

Rebuild the archive like I already told you.

+2 votes   mod: Back To The Future Hill Valley San Andreas Edition
Mike_Ward
Mike_Ward Sep 8 2009, 7:23pm replied:

The installer automatically installs everything for you, including the car models. All you need to do at the end is run Img Tool, open your gta3.img, select Commands, and hit Rebuild Archive. Then play the game, it's as easy as that.

+1 vote   media: BTTF II DeLorean in hover mode
Mike_Ward
Mike_Ward Sep 7 2009, 8:58am replied:

At a guess I would say you didn't rebuild the gta3.img archive like the setup instructions told you too. That's the only thing that can cause model errors like that to occur.

+1 vote   media: BTTF II DeLorean in hover mode
Mike_Ward
Mike_Ward Aug 3 2009, 8:23am replied:

1955 is supposed to be clean. The 1985 town square is the one that will need to be made to look dirty.

+2 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Jul 20 2009, 12:42pm replied:

That's a bug, time travel shouldn't cause explosions which would injure or kill people if they were standing next to where the car hit's 88mph.

+1 vote   media: GTA SA BTTF Mod Trailer
Mike_Ward
Mike_Ward Jul 20 2009, 12:24pm replied:

That will be being removed, the BTTF II flying DeLorean isn't supposed to have plasma trails.

+1 vote   media: BTTF II DeLorean hover mode effects
Mike_Ward
Mike_Ward Jul 20 2009, 12:23pm replied:

Watch the trailer video, you will see me switch the lights on after converting to hover mode, and later in the video you will see me switch the lights off before I convert back to driving mode.

+1 vote   media: BTTF II DeLorean in hover mode
Mike_Ward
Mike_Ward Jul 20 2009, 8:15am replied:

Nope, I mean the BTTF Hill Valley team are working on an SA version: Moddb.com

+2 votes   mod: Back to the Future: Return to San Andreas
Mike_Ward
Mike_Ward Jul 19 2009, 2:08pm says:

Nerdman has supposedly been making this mod for almost a year and has yet to post a video showing any kind of progress. I would suggest leaving BTTF mod's to people who know what they are doing: Youtube.com enjoy ;)

+2 votes   mod: Back to the Future: Return to San Andreas
Mike_Ward
Mike_Ward Jul 14 2009, 5:37pm replied:

If it's that easy, please go ahead and do it yourself ;)

+2 votes   media: GTA BTTF Mod 0.2f No 131 Rogers Locomotive Teaser
Mike_Ward
Mike_Ward May 31 2009, 9:24am replied:

Find a way to expand the main.scm and we might consider it. Until then, if you want KITT, use the Knight Rider mini mod for VC, or the Knight Rider mod for SA.

+2 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward May 28 2009, 1:46pm replied:

There is no download link, wait for 0.2f

+1 vote   media: C.P. R.R. No. 131 Rogers Locomotive.
Mike_Ward
Mike_Ward May 28 2009, 1:44pm replied:

We only post videos when there is something new to see.

The revamp of courthouse square is currently being worked on now, however that will not be shown until it is finished.

+2 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward May 21 2009, 7:53pm replied:

Try installing the col fix found here: Bttfhillvalley.co.uk

+1 vote   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward May 10 2009, 10:23am replied:

Hopefully, yes.

+3 votes   mod: Back to the Future: Hill Valley
Mike_Ward
Mike_Ward Apr 6 2009, 5:32pm says:

It has, check the car and vehicles section...

+1 vote   media: C.P. R.R. No. 131 Rogers Locomotive.
Mike_Ward
Mike_Ward Mar 26 2009, 2:45pm replied:

XjigsawX - That type of Speedometer has been in the mod ever since version 0.2c. If it is not displaying then you either haven't installed the mod properly, or you have the game set to another Language - it needs to be set to English.

+1 vote   media: GTA BTTF Mod 0.2f Doc's Truck
Mike_Ward
Mike_Ward Mar 26 2009, 2:43pm replied:

Jesus, are you serious? All the mod files are in your VC directory, c:/program files/rockstar games/grand theft auto vice city/
Want to delete the mod, delete Vice City and reinstall it, job done.

+1 vote   mod: Back to the Future: Hill Valley
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