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Hopefully by 22 Feb. Maybe sooner since we merged with the other KR mod team so we now have a larger team to work on coding features. We will be taking the best features of both mods and making them into 1 big mod. Watch this space.
Probably, but we need to reach version 1.0 before we start looking at 2.0 ;-)
It's already in, but thanks for the offer.
I'm not quite sure what you mean. Can you explain it in a little more detail?
There are too many comments to continue to support users via moddb, please direct all support requests via the bug tracker at Gtaknightrider.co.uk
Please direct all support requests via the bug tracker at Gtaknightrider.co.uk
Just to clarify, we will be focussing on adding all of KITT/KARRs capabilities before moving onto mission coding.
Yes there is a way to change the keys, but you would need to know what you were looking for in the code. The first source code release (due soon), will feature both numberpad and number keys (the numbers across the top of the keyboard) which should resolve any issues for laptop users.
Those features will be part of 0.2c
The models are not ours, they were made by a fellow moddb member Tobie1. We are using them in our mod with his permission.
No problem, gotta love how Vista/Win7 won't let you install things in certain places huh? :D
Ok, try it again, but follow this guide I made the video shows installation of a mod for GTA VC, but it is exactly the same process for GTA SA: Youtube.com
Did you install the mod on a clean copy of SA? What is your O/S etc?
I don't get it, it works perfectly for me, and if it was going to mess up I would probably be the first to know since I'm running it on a 64 bit system! Give this a go, try deleting these files since they aren't required yet:
It's a self extracting installer, you don't use a program to install it. Just run the .exe file...
It's because of the handling, the first car allows you to do powerslides etc, while the second one has razor sharp handling.
@AdjudantReflex - Custom car engine sounds will be in version 0.2c. I believe in the 0.2b release only the season 4 kitt has the turbine engine sound (available from the spawn menu - Space and C then TAB)
@K2000kidd - By old missions I assume you mean the original SA missions? The answer is no for the current release, however for the next version (0.2c) we are aiming for a 100% cleo mod, removing the need for editing the main.scm, which means you will be able to play all your old saved games, and you will be able to do the missions.
Drop me a PM with the username you want and your email address and I will register an account for you.
I would suggest waiting for the first source code release (due hopefully within the next week), and see if that fixes your issues.
In that case, copy you SA directory to your C drive (so it's not in program files) and install the mod to there. Very similar to how it's shown in this video Youtube.com only difference is you are installing to SA not VC, but the process is the same.
It works perfectly fine for me, I would suggest clearing your cookies and temp internet files and then trying again.
Did you install the mod on a clean copy of San Andreas? I would not recommend installing the mod on a copy of San Andreas which already has other mod's installed.
You shouldn't need to put the game into compatibility mode if you are using Windows XP as your operating system, the installer message clearly states that only Windows Vista and Windows 7 users will need to do that.
There is any issue some XP users have reported, this download should fix it Gtaknightrider.co.uk - note, you will need to be registed on GTA Knight Rider in order to download this file.
If you have any further issues, please report them via the Bug Tracker tool on our GTA Knight Rider site.
Yes. If you needed to do anything else, I would have said so in the message at the end of the installer.
Windows XP Service Pack 2, you know, just like it says on the installer message...
Google is your friend: Sevenforums.com
If you have installed 0.2b R2 then all the scanners should be working. You will need to install it on a clean copy of GTA SA. Do not install this over the top of an old version of the mod.
All, please note, I have had reports that the mod crashes when run under Windows XP. If you experience a crash, please report it using the Bug Tracker tool on our forum over at gtaknightrider.co.uk