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Comment History  (120 - 150 of 219)
Mike_Ward
Mike_Ward Feb 8 2010, 4:56am replied:

Hopefully by 22 Feb. Maybe sooner since we merged with the other KR mod team so we now have a larger team to work on coding features. We will be taking the best features of both mods and making them into 1 big mod. Watch this space.

+2 votes     mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Feb 4 2010, 3:22am replied:

Probably, but we need to reach version 1.0 before we start looking at 2.0 ;-)

+2 votes     mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Feb 3 2010, 6:36pm replied:

It's already in, but thanks for the offer.

+2 votes     mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Feb 3 2010, 7:25am replied:

I'm not quite sure what you mean. Can you explain it in a little more detail?

+2 votes     mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Feb 1 2010, 1:23pm replied:

There are too many comments to continue to support users via moddb, please direct all support requests via the bug tracker at Gtaknightrider.co.uk

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Feb 1 2010, 1:22pm replied:

Please direct all support requests via the bug tracker at Gtaknightrider.co.uk

+2 votes     download: 0.2b R2 Patch
Mike_Ward
Mike_Ward Feb 1 2010, 8:51am says:

Just to clarify, we will be focussing on adding all of KITT/KARRs capabilities before moving onto mission coding.

+2 votes     mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 31 2010, 8:24pm replied:

Yes there is a way to change the keys, but you would need to know what you were looking for in the code. The first source code release (due soon), will feature both numberpad and number keys (the numbers across the top of the keyboard) which should resolve any issues for laptop users.

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 30 2010, 7:06am replied:

Those features will be part of 0.2c

+2 votes     mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 29 2010, 2:48pm replied:

The models are not ours, they were made by a fellow moddb member Tobie1. We are using them in our mod with his permission.

+3 votes     article: "We are back! Woo!"
Mike_Ward
Mike_Ward Jan 29 2010, 1:51pm replied:

No problem, gotta love how Vista/Win7 won't let you install things in certain places huh? :D

+3 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 29 2010, 11:03am replied:

Ok, try it again, but follow this guide I made the video shows installation of a mod for GTA VC, but it is exactly the same process for GTA SA: Youtube.com

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 29 2010, 8:56am replied:

Did you install the mod on a clean copy of SA? What is your O/S etc?

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 29 2010, 8:54am replied:

I don't get it, it works perfectly for me, and if it was going to mess up I would probably be the first to know since I'm running it on a 64 bit system! Give this a go, try deleting these files since they aren't required yet:
salimits
saloader
saweapons

+2 votes     download: 0.2b R2 Patch
Mike_Ward
Mike_Ward Jan 28 2010, 1:35pm replied:

It's a self extracting installer, you don't use a program to install it. Just run the .exe file...

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 25 2010, 5:57am replied:

It's because of the handling, the first car allows you to do powerslides etc, while the second one has razor sharp handling.

+1 vote     mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 24 2010, 6:53pm replied:

@AdjudantReflex - Custom car engine sounds will be in version 0.2c. I believe in the 0.2b release only the season 4 kitt has the turbine engine sound (available from the spawn menu - Space and C then TAB)

+1 vote     mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 24 2010, 6:26am says:

@K2000kidd - By old missions I assume you mean the original SA missions? The answer is no for the current release, however for the next version (0.2c) we are aiming for a 100% cleo mod, removing the need for editing the main.scm, which means you will be able to play all your old saved games, and you will be able to do the missions.

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 24 2010, 6:24am replied:

Drop me a PM with the username you want and your email address and I will register an account for you.

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 23 2010, 5:05pm replied:

I would suggest waiting for the first source code release (due hopefully within the next week), and see if that fixes your issues.

+1 vote     mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 23 2010, 12:01pm replied:

In that case, copy you SA directory to your C drive (so it's not in program files) and install the mod to there. Very similar to how it's shown in this video Youtube.com only difference is you are installing to SA not VC, but the process is the same.

+1 vote     mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 23 2010, 11:35am replied:

It works perfectly fine for me, I would suggest clearing your cookies and temp internet files and then trying again.

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 22 2010, 2:58pm replied:

Did you install the mod on a clean copy of San Andreas? I would not recommend installing the mod on a copy of San Andreas which already has other mod's installed.

+1 vote     mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 22 2010, 2:54pm replied:

You shouldn't need to put the game into compatibility mode if you are using Windows XP as your operating system, the installer message clearly states that only Windows Vista and Windows 7 users will need to do that.

There is any issue some XP users have reported, this download should fix it Gtaknightrider.co.uk - note, you will need to be registed on GTA Knight Rider in order to download this file.

If you have any further issues, please report them via the Bug Tracker tool on our GTA Knight Rider site.

Thanks, Mike

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 21 2010, 4:21pm replied:

Yes. If you needed to do anything else, I would have said so in the message at the end of the installer.

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 21 2010, 3:23pm replied:

Windows XP Service Pack 2, you know, just like it says on the installer message...

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 21 2010, 3:08pm replied:

Google is your friend: Sevenforums.com

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 21 2010, 2:57pm replied:

If you have installed 0.2b R2 then all the scanners should be working. You will need to install it on a clean copy of GTA SA. Do not install this over the top of an old version of the mod.

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 21 2010, 1:43pm replied:

All, please note, I have had reports that the mod crashes when run under Windows XP. If you experience a crash, please report it using the Bug Tracker tool on our forum over at gtaknightrider.co.uk
Thanks, Mike

+2 votes     download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
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