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Comment History  (120 - 150 of 219)
Mike_Ward
Mike_Ward Feb 8 2010, 4:56am replied:

Hopefully by 22 Feb. Maybe sooner since we merged with the other KR mod team so we now have a larger team to work on coding features. We will be taking the best features of both mods and making them into 1 big mod. Watch this space.

+2 votes   mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Feb 4 2010, 3:22am replied:

Probably, but we need to reach version 1.0 before we start looking at 2.0 ;-)

+2 votes   mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Feb 3 2010, 6:36pm replied:

It's already in, but thanks for the offer.

+2 votes   mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Feb 3 2010, 7:25am replied:

I'm not quite sure what you mean. Can you explain it in a little more detail?

+2 votes   mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Feb 1 2010, 1:23pm replied:

There are too many comments to continue to support users via moddb, please direct all support requests via the bug tracker at Gtaknightrider.co.uk

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Feb 1 2010, 1:22pm replied:

Please direct all support requests via the bug tracker at Gtaknightrider.co.uk

+2 votes   download: 0.2b R2 Patch
Mike_Ward
Mike_Ward Feb 1 2010, 8:51am says:

Just to clarify, we will be focussing on adding all of KITT/KARRs capabilities before moving onto mission coding.

+2 votes   mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 31 2010, 8:24pm replied:

Yes there is a way to change the keys, but you would need to know what you were looking for in the code. The first source code release (due soon), will feature both numberpad and number keys (the numbers across the top of the keyboard) which should resolve any issues for laptop users.

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 30 2010, 7:06am replied:

Those features will be part of 0.2c

+2 votes   mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 29 2010, 2:48pm replied:

The models are not ours, they were made by a fellow moddb member Tobie1. We are using them in our mod with his permission.

+3 votes   article: "We are back! Woo!"
Mike_Ward
Mike_Ward Jan 29 2010, 1:51pm replied:

No problem, gotta love how Vista/Win7 won't let you install things in certain places huh? :D

+3 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 29 2010, 11:03am replied:

Ok, try it again, but follow this guide I made the video shows installation of a mod for GTA VC, but it is exactly the same process for GTA SA: Youtube.com

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 29 2010, 8:56am replied:

Did you install the mod on a clean copy of SA? What is your O/S etc?

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 29 2010, 8:54am replied:

I don't get it, it works perfectly for me, and if it was going to mess up I would probably be the first to know since I'm running it on a 64 bit system! Give this a go, try deleting these files since they aren't required yet:
salimits
saloader
saweapons

+2 votes   download: 0.2b R2 Patch
Mike_Ward
Mike_Ward Jan 28 2010, 1:35pm replied:

It's a self extracting installer, you don't use a program to install it. Just run the .exe file...

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 25 2010, 5:57am replied:

It's because of the handling, the first car allows you to do powerslides etc, while the second one has razor sharp handling.

+1 vote   mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 24 2010, 6:53pm replied:

@AdjudantReflex - Custom car engine sounds will be in version 0.2c. I believe in the 0.2b release only the season 4 kitt has the turbine engine sound (available from the spawn menu - Space and C then TAB)

+1 vote   mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 24 2010, 6:26am says:

@K2000kidd - By old missions I assume you mean the original SA missions? The answer is no for the current release, however for the next version (0.2c) we are aiming for a 100% cleo mod, removing the need for editing the main.scm, which means you will be able to play all your old saved games, and you will be able to do the missions.

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 24 2010, 6:24am replied:

Drop me a PM with the username you want and your email address and I will register an account for you.

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 23 2010, 5:05pm replied:

I would suggest waiting for the first source code release (due hopefully within the next week), and see if that fixes your issues.

+1 vote   mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 23 2010, 12:01pm replied:

In that case, copy you SA directory to your C drive (so it's not in program files) and install the mod to there. Very similar to how it's shown in this video Youtube.com only difference is you are installing to SA not VC, but the process is the same.

+1 vote   mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 23 2010, 11:35am replied:

It works perfectly fine for me, I would suggest clearing your cookies and temp internet files and then trying again.

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 22 2010, 2:58pm replied:

Did you install the mod on a clean copy of San Andreas? I would not recommend installing the mod on a copy of San Andreas which already has other mod's installed.

+1 vote   mod: GTA: Knight Rider
Mike_Ward
Mike_Ward Jan 22 2010, 2:54pm replied:

You shouldn't need to put the game into compatibility mode if you are using Windows XP as your operating system, the installer message clearly states that only Windows Vista and Windows 7 users will need to do that.

There is any issue some XP users have reported, this download should fix it Gtaknightrider.co.uk - note, you will need to be registed on GTA Knight Rider in order to download this file.

If you have any further issues, please report them via the Bug Tracker tool on our GTA Knight Rider site.

Thanks, Mike

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 21 2010, 4:21pm replied:

Yes. If you needed to do anything else, I would have said so in the message at the end of the installer.

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 21 2010, 3:23pm replied:

Windows XP Service Pack 2, you know, just like it says on the installer message...

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 21 2010, 3:08pm replied:

Google is your friend: Sevenforums.com

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 21 2010, 2:57pm replied:

If you have installed 0.2b R2 then all the scanners should be working. You will need to install it on a clean copy of GTA SA. Do not install this over the top of an old version of the mod.

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Jan 21 2010, 1:43pm replied:

All, please note, I have had reports that the mod crashes when run under Windows XP. If you experience a crash, please report it using the Bug Tracker tool on our forum over at gtaknightrider.co.uk
Thanks, Mike

+2 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Oct 24 2011, 2:50pm replied:

Some alternate versions are being worked on as we are not entirely happy with them yet.

+1 vote   media: New BTTF DeLorean
Mike_Ward
Mike_Ward Oct 24 2011, 5:59am replied:

No. We could of course go back to giving no updates at all. Which would you prefer?

+3 votes   media: New BTTF DeLorean
Mike_Ward
Mike_Ward Sep 27 2011, 5:19am replied:

I will ask Carlos if he can do a shot of the interior minus the poly lines for the next update.

+2 votes   media: New BTTF 1 DeLorean
Mike_Ward
Mike_Ward Sep 7 2011, 3:56am replied:

Yes, if you look at the Crysis delorean model which bluespace88 converted to VC and SA some time ago, that model was up at the 150-160 thousand poly mark.

+3 votes   media: New BTTF 1 DeLorean
Mike_Ward
Mike_Ward Aug 3 2011, 1:41pm replied:

It's in the description. That little box to the top right of the picture, where it says "Description".

+1 vote   media: New BTTF 1 DeLorean
Mike_Ward
Mike_Ward Jul 13 2011, 5:08am replied:

Modelling first, texture updates later ;-)

+2 votes   media: New BTTF 1 DeLorean
Mike_Ward
Mike_Ward Jun 26 2011, 6:15pm replied:

Check the pic to the left of this one and you will see ;-)

+1 vote   media: New 1981 DeLorean DMC-12
Mike_Ward
Mike_Ward May 7 2011, 6:32pm replied:

Yes, the TM's will be redone as well, but only after the regular version.

+3 votes   media: New 1981 DeLorean DMC-12
Mike_Ward
Mike_Ward Sep 19 2010, 6:42pm says:

August 2010 interview with the BTTF Hill Valley Mod Team.

In attendance were; Carlos González, Liam Gisby, Patrick Millett, Mark Strathie, Mike Ward

Unfortunately, Bluespace88, Backintime, Mini-Me, and Archer were unavailable at the time we recorded the interview.

The standard cut of the interview is a straight Q&A version. Runtime: 37 minutes, 10 seconds - Filesize: 42MB

An expanded 'Directors Cut' version of the interview can be downloaded from our website here: Bttfhillvalley.co.uk The Directors Cut contains an expanded version of the interview, with questions answered in greater detail, banter amongst the team between the questions and a more relaxed feel.

+1 vote   download: Mod Team Interview 2010 - Standard Cut
Mike_Ward
Mike_Ward Jan 21 2010, 10:08am replied:

Read the description, it's just a re-release of 0.2b in a new style installer.

It does however include fixes for the scanners.

+3 votes   download: GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010
Mike_Ward
Mike_Ward Oct 15 2009, 5:34pm replied:

It's fine, go right ahead.

+1 vote   group: Back to the Future: SA Modding Team
Mike_Ward
Mike_Ward Oct 15 2009, 5:32pm replied:

It wouldn't be our one then ;-)

+2 votes   media: 1955 Clocktower - In Game - Night
Mike_Ward
Mike_Ward Oct 7 2009, 6:27pm replied:

That part of the ledge is a breakable piece.

+1 vote   media: 1955 Clocktower - Render
Mike_Ward
Mike_Ward Oct 4 2009, 7:20am replied:

Or just watch the mod and you will get an email update when a new version is released.

+1 vote   download: Back to the Future SA Mini Mod 0.1.3.2
Mike_Ward
Mike_Ward Jul 20 2009, 12:42pm replied:

That's a bug, time travel shouldn't cause explosions which would injure or kill people if they were standing next to where the car hit's 88mph.

+1 vote   media: GTA SA BTTF Mod Trailer
Mike_Ward
Mike_Ward Jul 20 2009, 12:24pm replied:

That will be being removed, the BTTF II flying DeLorean isn't supposed to have plasma trails.

+1 vote   media: BTTF II DeLorean hover mode effects
Mike_Ward
Mike_Ward Jul 20 2009, 12:23pm replied:

Watch the trailer video, you will see me switch the lights on after converting to hover mode, and later in the video you will see me switch the lights off before I convert back to driving mode.

+1 vote   media: BTTF II DeLorean in hover mode
Mike_Ward
Mike_Ward Mar 6 2009, 1:36pm replied:

I am going to reupload this video later on. It should have sound...

+1 vote   media: GTA BTTF Mod 0.2f Docs Truck
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