Just another man like Mayor West. Except instead of taffy, I enjoy computer games.

Comment History
mike_mphls
mike_mphls Apr 27 2011, 11:43am replied:

The snarks are replaced now - it's a separate download that you can grab here.
Not planning on replacing any others at this time

+1 vote   download: Mike & Pete's Fun Half-Life Sound Pak v14 - zip file (for STEAM only)
mike_mphls
mike_mphls Apr 19 2011, 8:35am says:

Now available for download!
Moddb.com

+1 vote   media: Snarks that say Snark
mike_mphls
mike_mphls Apr 18 2011, 2:04pm replied:

They did turn out quite nice, didn't they? :)
Had a heck of a time getting the voice actress to record the lines for me ...

+1 vote   media: Snarks that say Snark
mike_mphls
mike_mphls Apr 18 2011, 8:26am replied:

Nope, no backups are required. You probably want to grab the file with the title "Mike & Pete's Fun Half-Life Sound Pak v.14 Installer for STEAM (or WON)".
This one can install itself, which makes things easy for ya. (It doesn't have any snark sounds in it though - I haven't had time to update it yet.)

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Mar 31 2010, 11:18am says:

I was in a rush and just edited an image I found on the net. Hopefully I don't get any lashes for that

+1 vote   article: An update?? Nooos ... really?
mike_mphls
mike_mphls Jan 7 2010, 4:11pm says:

Looking interesting. Strong similarities to Blade of Darkness (aka Severance), an older game that I absolutely love.

Will this game have the ability to target specific spots on the enemy? I'd love to be able to hack off someone's limbs and then let them bleed to death while they try to bite my legs off. >:)

+1 vote   game: KRUM
mike_mphls
mike_mphls Jan 7 2010, 3:46pm says:

This mod is fantastic. I still haven't finished it yet (stuck on a level) but what I've played through so far is great. Cool concept!

+1 vote   mod: Research and Development
mike_mphls
mike_mphls May 11 2009, 12:09pm replied:

That would be way cool. It probably won't fit 100%, I read that the BM team made some changes to the story/scenarios, but hey don't let that stop you. A lot of what we did doesn't really make sense anyway.

-1 votes   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Feb 17 2009, 1:25pm replied:

Sorry it's not working for you. I think the easiest thing to do is just to use cheats to jump straight to the first playable level - that should do the trick. We have a recording of the entire tram sequence available in the Video section of the site - check that out to see what you missed.

Just for my reference, could you tell me what version of the mod you're playing? (HL:Source, HL1 on Steam, original "Goldsource") I don't have the time to troubleshoot now, but I'm trying to come up with a list of issues and fixes. thx

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Dec 2 2008, 10:35am replied:

That sounds like a huge problem. Is this for the new Source version? I gave a few of the levels a quick try and didn't come across any problems at all.

Worst case scenario: activate cheats to equip yourself with the HEV suit and all that. Hope that works for ya

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Nov 19 2008, 10:45am replied:

I tried to tag it as a HL:Source mod, but Mod DB doesn't have that as a category. So I could only link it to our regular profile, which is listed as a HL1 mod

+1 vote   download: MPHLS v14 for Half-Life:Source
mike_mphls
mike_mphls Nov 17 2008, 10:24am replied:

Hehe, yeah that's a good one.

Extending this out to the expansion packs and even HL2 is totally off the radar screen for us. I mean, it's been almost 10 years and we still haven't finished HL1. My goal is to just complete HL1, package it up nice and fancy, and let that be that.

If anyone wants to continue our noble work, I'd be happy to provide tips/advice

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Sep 30 2008, 11:17am replied:

kewl, less work for me!

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Sep 30 2008, 11:17am replied:

Killing Barney is always gud; I like to do it after he tells you to shoot his helmet. But yikes, crashes is no good.
Re: porting, we've got a thread on our forum that looks like it's got a good start:
Epicsize.net

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Sep 5 2008, 10:31am says:

I'm seriously loving this mod!
Stupid question: where do I go to download maps? I was expecting to find some here, especially these contest winners, but I don't see any links ...

+1 vote   mod: Zombie Panic: Source
mike_mphls
mike_mphls Sep 5 2008, 8:27am replied:

Thanks for the praise and bug report, too.. I'll have to look into that later!

Regarding the post-ambush scene, those lines were created in-game by modifying the "sentences.txt" file, so you won't find any 1 WAV that contains all of the lines.

For your pleasure, I've extracted those lines from the text file for you to see:

HG_DRAG1A hgrunt/clik (t50) my private is (t55) fivemeters (t50) tango(e15) all.
HG_DRAG2A hgrunt/c2a3_ambush_vox(s20 e25) clik (t50 p110) my private is (t55) tenmeters (t50) alert(e20) creeps(e30) hot(s35 e70) ***(s65).
HG_DRAG3A vox/(t20) doop that is a biohazard, please point it at freeman(e85) ***(s85) back(e90) chamber
HG_DRAG4A hgrunt/,
HG_DRAG5A hgrunt/c2a3_ambush_vox(s20 e40) (p80) uhh
HG_DRAG6A hgrunt/c2a3_hg_laugh

+2 votes   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Aug 27 2008, 10:36am replied:

The only thing I can suggest is that he re-installs using the self-installer:
Moddb.com

I've never seen that error before, but I'm guessing he installed the mod using the zip version, which was built for STEAM only. (It's been so long I don't remember what the difference is, but it's worth a shot!)

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Aug 25 2008, 8:41pm replied:

Hmm.. don't think I've seen that problem before.

Maybe get him to try re-installing the mod? He's playing using the original HL, right? Not HL:Sauce? 'cuz I'm pretty sure this mod doesn't work for HL:Sauce ...

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Aug 11 2008, 10:29am says:

Wow... I can't believe people are actually checking out screen shots.

Folks, I put these up as a joke. This is a SOUND replacement mod -- no cool new maps, graphics, or whatever (well, mostly not)

... Or, maybe you're all in on the gag? ^_^

+2 votes   media: The MPHLS Mod
mike_mphls
mike_mphls Aug 11 2008, 10:23am replied:

Could do, but then where would we draw the line? It'd go on forever and ever and ever, like the theme song to Lambchop's Playalong.

Hmm.. actually, maybe we could do a Pokemon-inspired thing... So change the snark's sounds to: "snark!", "snark-snark!", "snaaaaaaaaark"

hahaha... yah, maybe we could do that :)

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Aug 11 2008, 10:22am replied:

Ah, yah... That's one of the hard things that I didn't write about in the docs. There are a lot of scenes in HL where 2+ guys talk, one after another. We actually didn't change it at all - we just found a way to work around it.

Here is a really techie explanation of it. You may want to load up the sentences.txt file and open the WAV files for that scene you're asking about, so you can see what I'm talking about here.

Each segment of speech is its own WAV file, and for each "actor" in the scene, their first line is played, then the second, third, etc. The timing of when each actor's line is started is programmed into this scene. A few key things to note here:

1) Each actor is independent: playing their WAV file does not affect when the other actor starts talking - this is controlled just by the scene scripting
2) Generally speaking, each WAV file can be as long as you want, but if the actor is scheduled (by the scene scripting) to start talking again after X seconds, then if your first WAV file is over X seconds long it will get cut off when the second WAV is played! Additionally, this also means that if you want the actor to do a monologue, then you record one big long recordings and chop it up into 2+ wAV files (e.g. the first WAV contains the first X seconds, and the second WAV contains everything after)
3) SOMETIMES your lines will just simply get cut off after a certain number of seconds.. again, due to the scene scripting. If that happens, well, can't help you there.

Since we never figured out how to change these scenes, we found a work-around: Using a stop-watch, we carefully timed exactly when each person started talking, then we chopped up our own recordings to match with that timing. We also had to insert huge chunks of empty silence into various WAV files so that the back-and-forth conversation worked well.

So, yeah, that's how we did it

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Aug 6 2008, 1:22pm says:

Sweet! I found this game in a bargain bin a few years back, played it to death, then started playing it again. I had no idea so many mods existed for this game... Looks like it will become a time-suck for me again very soon ^_^

+2 votes   game: Severance: Blade of Darkness
mike_mphls
mike_mphls Jul 30 2008, 12:48pm says:

beretta:
if any parts come up we'll be sure to think of you :)

henry132:
The format you're looking for is:
WAV file, PCM format, 11025 Hz, Mono
Check out that link I had in my previous post. It's got stuff about that, and more

LORDDEREX:
Yah, the lights are on, mostly, and sometimes somebody's home too ...
I gots me a big list of to-do items, and will hopefully start churning it out soon!

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Jul 28 2008, 1:41pm says:

Hey all

Sorry for the long, looooong delay in responding.

andy1942liu & rmatt999:
glad you like it - always cool to hear!

didit:
importing your own sounds is a matter of getting the new sounds and then naming them and placing them in the proper folder within the Half-Life directory. Here's a full write-up of the steps here:
Studiosound.planethalflife.gamespy.com

hlnerd:
Thanks! Sorry, but we don't plan on working on the HL expansions, or HL2 for that matter.. Too much non-Half-Life "life" stuff going on these days -- and we're still not done HL1!

Bfett:
Yah, that's a little weird. See, HL doesn't distinguish between shots to the face, arm, or whatever. So we decided to roll with that and come up with whatever sounded good :)

henry132:
Windows Sound Recorder is a piece of crap. Go download "Audacity" -- it's free open source software, and totally awesome. It has lots of special effects and can mix sound files together and stuff.
To be honest, I don't really remember how the intercom bit works. I think we just copied the speaker sound from the original line, then inserted our own voices with some serious echo effect..

Good luck with your own mod!

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Jun 8 2007, 2:30pm says:

Thanks for the vid - love it!

+2 votes   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Dec 21 2006, 6:11pm says:

Super! Spread the cheer :)
If you do make any vids that you'd like to share, send them over to me and I can add them to the downloads here or maybe to our Vimeo account: Vimeo.com

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Dec 14 2006, 10:36am says:

TheCheese33:
this mod doesn't replace anything except sound files and subtitles. Well, plus a model or two, but none that are in the initial tram sequence. Is normal Half-Life working for you? If it isn't working either, then maybe you can try re-installing Half-Life. However, if it works fine then please give me more details about your install and I can try to assist

ash_link:
For kicks, I would highly recommend SMOD, except that's for HL2 only. Haha.. I kid. Seriously though, that's a very open question. For fun & giggles, I like things that are completely off the wall, or unexpected. From games, I think the most gleeful fun I ever had was with the "Rocket Crowbar" mod for HL. It had seriously wacky weapons, like one that fires out scientists and barnies that explode when you get too close to them.

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
mike_mphls
mike_mphls Dec 13 2006, 12:16pm says:

Glad a lot of you like it! Unfortunately you can't have something that's funny for everyone, but at least you can get a kick out of the subtitles. (Actually, I get a kick out of the fact that you get a kick out of the subtitles. :) )

We've got no plans to do subtitles throughout the entire game, though I can see the humour potential in that. (That would require some coding, which isn't what we tackle in this so-called mod.)

+1 vote   mod: Mike & Petes Fun Half-Life Sound Pak
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