latecomer to Modding for Deus Ex; mapping and modeling

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mikak Author
mikak - - 167 comments

wow, i really need to do something about the box hedge, that looks really boring :O. street light in background will probably get changed a little, i made it last year, and i think i can do better. street lamp in foreground is quite good as far as i am concerned, will probably re-texture them, or possible make them into a model. forget how many polys 160 to 190 or something, hard to make it look lit properly in both cases, had a shocking bsp cut here, didn't find where it came from, hoping it is gone since i culled alot of unnecessary geometry from inside the transit hub

bed time now. gg

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did i post this yet, think i did. purple kitten shell to right (red brick), will probably have a low wall butting up against the concrete garden beds, as a retaining wall/alleyway thingo. also i will make a 'bricked in window' brush to make this wall less plain, at current this is literally 2 polys for 1664x896uu :O by making such a brush can explain why the building doesn't want to have a view over a back alley / pedestrian walkway (despite looking really nice for just a walkway). building across road still needs windows.

have a nice empty spot just on the other side of that hedge, not sure what its for yet, maybe some outdoor cafe area or something, was intended to be subterranean staircase entrance, but down to what i hadn't decided and in any case i scrapped that idea, because the topographic complexity is high enough already