latecomer to Modding for Deus Ex; mapping and modeling
what started out as a bit of 'out of gameplay area' backdrop and scenery for my transit hub map has become a map in it's own right. a damn big map, which is alot of fun to build, tho frustrating also. engine limitations arn't looking like much of a problem at this point (on my new pc anyway, would hate to hit rebuild on my laptop, that's for sure) get 60fps. you can see the transit hub (bus and train station) in the middle, i didn't delete the track or tunnel, and the main platform is still visible from the outdoor map so that has to stay.
design is really simple, it is a canyon city like most urban dx maps, except i have run it in 2 levels with a figure of 8 or that symbol with an extra loop, actually '&' serves the road plan quite well, as 2 road sections with end in tunnels
buildings are all unique, some highly detailed (for unrealed1 anyway) others far more sparse. very happy with the road network to be honest, can't wait to add some interpolating vehicles, tho i will wait, because my bus tunnel map ended up having 160 interpolation points, for just 1 section of tunnel (1x 90degree and 2x 45degree and 3 sections of straight, all that rotating and setting speed and spacing and tags :( not cool. that was an obvious shortcoming of why there are no blackvans zipping around new york or paris in dx, it's a shit-ton of work, and my road network has slopes too, which means adjusting vertical alignment to correspond to the gradient, arghh, too much to think about :(
what else to say... i'd really like it to be stormy and raining... lol
ohh yeah i thought of something: sooooo, most of the buildings are just empty facades or solid blocks at this map, but what i am planing is to make it possible for the player to enter some* of these buildings (*some being a vague target of however many i can be bothered to do), at this point that includes at least 5, i would like to extend it to all however, so that it truly rewards the exploring player with location specific content