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0 comments by mikak on Sep 12th, 2013

Most of the UnrealEd1 crashes occur when you have the properties window
open, deselect all objects, and then click the properties window (to
close it). The workaround to this is to simply select some actor before
closing the actor properties window. (

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FastGamerr Oct 31 2014, 3:54pm says:

Just looking at your screenshots actually creates BSP holes in my body (merely thinking of making something similar makes those damn BSP erros transcend time and ... uh, binary space... into my body)!

Amazing work, and boy would those decals have been welcome in DXN. Keep up the great work, man! :]

+3 votes     reply to comment
mikak Creator
mikak Nov 6 2014, 10:54pm replied:

thanks FastGamerr :D

unrealed can be a difficult mistress, but i think in our hearts we all love it

+2 votes   reply to comment
TECMEC Sep 24 2013, 2:40pm says:

Keep on the great work with the unreal engine Mikak! You've done some excellent models I see!

+2 votes     reply to comment
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