latecomer to Modding for Deus Ex; mapping and modeling
okay, 'fixed' that issue i had with the previously uploaded pic (different building heights, making the scale of both feel quite wrong) changed the layout of the corner building to be more simplified to use less lights as well (because i actually had already used that exact same building in another part of the map, and just duplicated it since it featured the desired characteristics, so this way as a heavily altered structure i am confident that i can use both without it being an obvious "hey wait a second i saw that building before..." situation. it now has far fewer brushes. polys went down dramatically, probably to about 60%, but then i put another 2 story tower on top, so lost that gain for the reason of better hiding the skybox seam and to vary the roof heights of the map as a whole.
i have still got to put an entrance onto that corner building tho, which will deviate the ground floor facade and break up the simplistic lines. also maybe some vehicle access roller doors. then some gardens and street lights, bollards, hvac, comms, electricity, water ~ utilities etc. have subtracted the outdoor carpark area and done a basic layout, performs the function i intended, which is; it leaves a large open space that features very little incentive for a player to enter or explore, it is essentially the same function of a 'waist high insurmountable wall' except it is a mental disincentive, rather than a player restriction. if one wants to enter it, there is an impassable gate, and structures which block the player in. but it does so in an acceptable manner ~ to my gaming style anyway, pic tomorro maybe.