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Bought it on IndieGameStand. Very impressed by the lava effect, water can be weird but is impressive too. It's obviously far from complete but a bit more work in the combat and movement and I think it will already be fun.
It seems to me that projectiles kind of don't go where you expect them too, it's hard hitting a monster who'd right in front of you.
Movement felt much slower than in magic carpet though, and I disliked having to press shift to go at a reasonable speed. Are the worms/dragons impossible to avoid btw?
Still waiting for a mythical -75% sale. Between 5$ and 7.50$ is my price point for most games, what can I say, Steam has spoiled me.
"Pressure is available for Windows on Steam, *DRM-free* & Desura." This is an utter lie, the so-called DRM-free of Pressure comes with a CD-key and internet activation (limited to 3, if other Topware games are an indication). Are you actively trying to mislead buyers, or did you fail to do basic fact-checking before putting this game in your bundle? Either way, it's highly disappointing.
This pretty awesome. No Spring game has a campaign yet, and I think most people prefer playing at their own pace against the AI while discovering the game little by little, rather than jumping in a MP match and getting insulted and watching people drawing penises (ok, some MP matches are actually nice, but this is from experience ;) )
Tried the demo and the game does look nice and the dungeon "cards" are nifty (I'm curious as to which boardgames it's inspired by, Hero Quest and Descent come to mind...).
However apart from that the gameplay just doesn't grab me. I'd rather go play an excellent free roguelike like DCSS or DoomRL. Maybe it gets better after the demo, I guess I'll wait for some gameplay videos to pop up on youtube to get a better idea.
If you really expand on the things that are usually possible in a boardgame, such as cards which change the board (I only saw the "delete card" one, which should be called "delete tile", I think) and other metagame stuff, it could be interesting.
Seriously, why online activation? All your fans are die-hard PC gamers who very well know how to download the game for free if they want to. Why put an extra annoyance in their way and ensure they can't install the game anymore if you close shop? Most indie games these days use being DRM-free as a selling point, but I guess you didn't get the memo...
Does it seriously have online activation, and not a simple serial key?
WTF are you talking about? I love Unepic, but AZS is purely amazing, go watch the Let's Play of it by YogcastSips if you need convincing.
Same thing here, Desura fails to launch the demo. :(
Not as blatantly overpriced as Dominions 3, but still overpriced considering the production values. They can do whatever they want, but I'll never buy the game at this price given all the other ones fighting for my entertainment budget.
If I was them I'd shoot for volume, not for extracting loads of money from a tiny audience.
Oh, and there's not even a demo to see if you like the game before parting with your cash. Yarrr, etc.
So... tried this and ran quickly into some issues:
- The maps whose name start with EvoRTS have no starting position to pick from, so your starting unit begins the game stuck on a corner of the map.
- Tooltips say to space+click to show stats, but I space-click and it doesn't work. (Edit: actually it works but the info appears behind the current tooltip so it's akward to access and easy to miss.)
- Game crashed 5 min within a test vs the normal survival spawner. Edit: it seems to crash reliably when clicking the build icon for the anti-rush turret, i.e. the first icon under Defense.