Here is a list of some features that are available in CoE 3.

  • Many monsters and many special abilities. Some examples right below.
  • Assassins that make an assassination attack before combat starts.
  • Catapults and Hill Giants that can throw boulders during sieges.
  • Immortal Liches and Vampires.
  • Exploding phoenixes (and they are immortal too).
  • And many many more monsters....
  • New weapon system, attacks are divided into pierce, slash or blunt damage (magic attacks have other types too). Skeletons are difficult to injure with piercing weapons and you should preferably use slashing weapons against treemen, etc.
  • Hotseat and network support for multiplayer games.
  • Random maps.
  • Random events.
  • 16 different classes to choose from. And they are quite different from each other, both in what resources they need and what kind of rituals or special abilities they have.
  • Spell system with about 50 magic paths.
  • Magic items.
  • Permanent battle afflictions.
  • Horrors.
  • Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones. There are shape changers too.
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Hydra More than the scouting party bargained for... Wolves in the North
Blog RSS Feed Report abuse Latest News: Conquest of Elysium 3.18 released

0 comments by jk.illwinter on Mar 12th, 2013


New features and bug fixes

News screen that shows changes between versions.
New independent monsters.
Cost of send greater horror reduced 50 -> 40.
Performance improvements.
Event messages written to debug log as well.
Get to choose between load/random even after canceling out of a loaded map.
Fungus growth event was not saved, fixed.

Network related changes

If the first player was not present when starting a network game the second player would get a blank world to look at, fixed.
Faster disconnects from network server.
Confirmation for turning player into AI in network game.

Map editing

MAPS Triggers didn't work with negative location values, fixed. Triggers with random locations will get a different trigger location each turn.

Linux specific changes

JACK sound support was broken since last version, fixed.
Raspberry PI defaults to max texture size 512.

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Post comment Comments  (0 - 10 of 606)
-Rodor- Oct 31 2013, 5:04pm says:

CoE3 progress page on Illwinter site shows 3.19 version at October 30 2013. How fast could it be updated on Desura?

+1 vote     reply to comment
jk.illwinter Creator
jk.illwinter Nov 2 2013, 6:47am replied:

It's available now

+1 vote   reply to comment
-Rodor- Nov 2 2013, 1:46pm replied:

Well, I just redownloaded and reinstalled it ('cause I had Gamersgate version and bought the second version of CoE and Dom3 to have all the Trinity in one place:)). On the main menu screen is still 3.18.

+1 vote     reply to comment
jk.illwinter Creator
jk.illwinter Nov 4 2013, 7:13am replied:

The version number was not updated in the windows version. But if the news page says 3.19 then it is 3.19 anyway.

+1 vote   reply to comment
-Rodor- Nov 4 2013, 8:35am replied:

Yes, it does. Thanks for soothing me.. :)

+1 vote     reply to comment
Fortescue Oct 24 2013, 6:54am says:

I love this game, it is a really great pure strategy experience where your decisions at the highest level play out in automated tactical battles. The game seems a little intimidating at first, but once you realize all you need to do is recruit units and move them around it becomes much faster to play. There is a huge amount of variety in how the 18 different classes conduct warfare as well, giving the game hours and hours of replay value even if you don't engage in multiplayer. I especially love how the Necromancers were implemented, going insane by raising the dead until they defile their mortal bodies and become Liches, or Vampires that eat villages to restore their sanity. Raising legions of the dead at ancient battlefields is an AWESOME touch. Driving your apprentice insane in the early game helps convey how evil you are without a single line of dialogue. Every faction is thematically developed like this, and it creates an atmosphere filled with clashing grand concepts from dark mythology and gritty fantasy. The only way the game could be any more epic is if you were playing Dominions ;)

+2 votes     reply to comment
gp1628 Oct 24 2013, 11:35am replied:

Wait until you start allying with the AI. It does a pretty good job of it (well no more irritating than the average human player). And it is a lot of fun to discover how you are able to use each others abilities. Such as a Necromancer following around his Baron ally to raise the dead after the battles (even in cities the Baron owns). Or how well the Troll King allies with Dwarf Queen since they do not want each others resources.

+1 vote     reply to comment
Fortescue Oct 23 2013, 3:27pm says:

Dwarf class is really, REALLY annoying to play as because of UI limitations. There should be a way to see existing units in a city while doing recruitment (as any class), even if it was just a list to one side of the screen that you could scroll, sort of like the F1 menu. Because cities / mines don't have unique names and can be located very close together it is a chore micromanaging the hiring of units every 5 turns or so. Alternatively, being able to name the recruitment points manually would work, or even just auto number them in the order that you capture them. The whole "ordered by proximity to the origin of the map" thing is terrible because as soon as you begin capturing new locations it re-orders your list, again making it more difficult to figure out which city you're actually recruiting in. If there are mods that address any of this please let me know!

+1 vote     reply to comment
Guest Jul 11 2013, 10:53pm says:

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mwmullin Jun 30 2013, 12:04am says:

This game really needs a tutorial...

+2 votes     reply to comment
oldrocker99 Aug 23 2013, 6:38pm replied:

Print out the manual; it'll tell you a lot about playing the game that isn't obvious if you learn-while-playing.

+1 vote     reply to comment
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Conquest of Elysium 3
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Released Feb 19, 2012
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268 votes submitted.

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Highest Rated (14 agree) 10/10

Buy this. It has things in it.

Feb 20 2012, 8:25am by Zlarp

Lowest Rated (3 agree) 5/10

It's fun for a while to try out the different factions, but ultimately the game is let down by stupid AI. That's a pity because for the same price you can buy two or three excellent games with better longevity.

Feb 24 2012, 12:06pm by kherux

Turn Based Strategy
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