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Thanks. I'd like to know what causes the FPS drop in your case, so if you're willing to let me know about your further investigations and results you can send me a PM anytime.
Honestly I'm not sure whether there ever will be a final version of DS 2.0, but you should check the mod "TK Singularity - Ground Zero" for further improvements and additional effects:
Yep you'll need the one in the downloads section.
DS 2.0 is truly a quite demanding mod in terms of computational expense, depending on your system and settings it's absolutely possible to bring even a well powered rig down to its knees. There are some optimizations yet to bet made, though.
However FPS depends much on your shader settings and what effects are currently active. If you're experiencing performance issues try lowering some effect' quality settings.
As for compatibility with other mods, it's all about correct merging. ZRP is approved to work with DS but might require some manual merging. Check the error in your log file to see what's going on.
It will work but requires manual mod merging.
Those location markers that you see are hideouts, not stashes - locations where you can find shelter during the blowout.
Zombies and/or mutants should be spawned nearby during every blowout otherwise something would have been gone wrong. You could configure what creates will be spawned and in what numbers, you probably should check that.
Thanks for all your great work, Loner. And all the best for your other projects!
One of my favored screen shot locations :)
No problem. Good hunting, Stalker :)
You seem to be using Dynamic Shaders in an unsupported way. This is what the error message clearly indicates. The files common.h and shared/common.h do not use any "half" type variables. Have you copied all files of DS 2.0 - and none of other mods - to your installation directory, including the required DLLs in the bin folder, or are you trying to use the shaders with some other mod? And what game version (patch) are you running?
That's how SoC's grass should have been supposed to look in the first place!
I've just deleted two comments because guest comments are not allowed here - please log in / create an account if you want to place a comment or question here. Thank you.
As for the request in the deleted comments:
I never succeeded to get reshade working as expected on my rig, although others seem to have it running without issues. So at least I could not give any support on that topic. And any custom DLLs apart from those coming with DS 2.0 are not supported anyway. Brightness issues may be caused by the lighting / shadowing settings (unless it's a monitor / GPU / gamma correction / etc. issue), check the values in ShaderSettings.txt. Also, sun shafts, wet surfaces, and a few other effects affect overall brightness, so check the settings of those effects as well.
Hehe, yet another demonjax' magic :P Cool!
A good example of an impressive lighting!
The classic. Nice!
I like that level :)
Cute fellow :)
looks deadly. Well done!
yeah, but now in HD :)
Sent you a mail about this :)
Well what I meant is that I didn't use any particular different color palette - not that I didn't change *anything at all* about the colors.
What you might see is the (de)saturation and/or the contrast feature at work. There's a settings section "Saturation and Contrast" in ShaderSettings.txt, check / change the values there to your liking.
From what I see in that screen it looks fine. However it would be more interesting to see that technique in a (high quality) video since motion is where the vanilla parallax terribly fails.
That's absolutely stunning!!! Good job!