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Loner, I've PMed you on that subject because I don't want to start any arguments here.
But guys, your opinions on fog might be valid but you're forgetting about something: What is required IN REALITY is not fog in particular but SOME sort of (large enough) particle interfering with the incoming light. This might be humidity such as in fog, mist or moisture, but it can also be dust, smoke or whatever dirt particles in the air, even if they come just from pollution in a big city. So, presuming that The Zone is a poisoned, dirty and polluted place, visible sun shafts might be likely in any location, even without having any fog.
This shot looks very atmospheric. Good stuff!
Yes it is!
Currently there is one single radius setting which can be changed for all scope types, so you'll probably want to make sure your scope textures don't differ too much in the size of their inner sight area.
Actually there are two rainbows - the second one is just much less prominent, so you won't see it when the overall intensity is low as it is in this picture ;)
Wow, that's interesting, especially as this light looks pretty volumetric here.
Right, I should've known that. That static light never caught my eye, though. Did you change its look somehow?
Looks good. Where in the game is that?
Yeah, I will tone it down a bit in the final build.
probably yes - would need to be sorted out.
answered by PM
Like it! The lighting looks a little off here, though. A furry thing should not reflect that much light; unlike metal, fur or cloth materials absorb much of the incoming light, instead of reflecting it. Not sure if you could do anything against that texture-/bump mapping wise, though.
Again very good. The mask is probably the best part, looks-wise. Metal always looks somewhat better in SoC than cloth, for example. Not sure whether that's because of X-Ray's texturing method, or the responsible shader not being optimized for cloths and the like.
Holy me, that leather suit looks pretty authentic, good job!
Now there are only a few parts that would need further retexturing to make everything look as good as it could ever get in SoC, for example that huge ugly chest-like bag on his pants, and his helmet (not the visor but the rest).
Not bad, at least much better than before.
Those situations are one of the things making me love SoC, LOL!
No, if you're playing stalker for graphics, and you're not happy with it, you aren't playing it with the right mod ;)
This definitively does look way better now.
Well, that mapping method seems to pay off :)
Looks good. Did you also retexture that mud road to the right? I really like the look of that, too.
Yes! THIS is how the lighting of a full moon should look like!
So you decided to make those pipes... yellow!??
I really like this one - the colors, lighting, foliage, brick works... Very nice! Only the sky could be a little more HDR-like.
You made a Esc+Key shortcut to enable that night vision effect, right? Don't you use X-Ray extensions or some other engine hacks to provide custom key bindings?
Is this SoC??? LoL