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Meltac
Meltac @ 35mm Game #2

more like wandering through The Zone exploring it? I like that sort of thing, as long as the graphics are enjoyable.

Good karma+1 vote
Meltac
Meltac @ 35mm Game #2

and what about game-play?

Good karma+1 vote
Meltac
Meltac @ 35mm Game #2

Looks nice.

Good karma+2 votes
Meltac
Meltac @ Dynamic Shaders

Thanks. Have you also checked without that texture pack? Because the textures alone *might* make the difference. If not yet, please could you check it?

Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

Hello. Please create an account on moddb as guest comments will be deleted here. Thanks.

Nonetheless, as for your questions: I really would need a screenshot to analyse the effect you are describing. Why can't you take a screen shot? If - for whatever reason - it's not possible in-game then you could still use some third-party tool such as Fraps to record a screenshot.

Also I need to know what's special with your configuration as the issue is not known yet. For example, did you install DS 2.0 together with some other mod, or did you change any of the settings, and did you copy all files of the download etc.?

If you have a screenshot with the mentioned additional info please send me a PM.

As for anti-aliasing, best option is to enable the AA option of your GPU, if provided. Second is, use some third-party DLL injector tool. Last (worst) option is enable AA in DS 2.0 via ShaderSettings. Old in-game AA won't work using user settings, you need to enable it in ShaderSettings instead, it's the same thing but just configured differently.

Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

You should NOT disable any of those settings! Why would you want to do that? You CAN disable the wet surfaces effect entirely by commenting out the line #define WET - but not any of its sub-settings. You can CHANGE the values of those settings, but that's a try-and-error thing and I couldn't give any support on this.

If you are not using the asphalt textures that come with Dynamic Shaders then the wet surfaces effect might not look as intended, or be entirely invisible. However, you could try editing your textures and make them a little more blue (increase the blue color channel by 10 to 20 percent) to help the effect doing its work.

Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

Same procedure as with all mods here on moddb: Go to the download section (either via the top menu of this mod page, or in the section just above these comments). Here as repetition:

Dynamic Shaders 2.0 CTP:
Moddb.com

User.ltx for fresh SoC installation with DS 2.0 CTP (optional):
Moddb.com

There you will find the download button :)

Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

In the CTP 2.0 download the wet surfaces are already enabled - you don't have to change anything! Just wait until it starts raining in the game and you will see the effect, mainly on asphalt roads etc (the more it has rained the more wet the surfaces get).

Good karma+1 vote
Meltac
Meltac @ CNPP

Almost all - as long as you afford doing some manual merging :)

Good karma+1 vote
Meltac
Meltac @ Call of Chernobyl - Postcard from Zaton

Very nice. I've always liked Zaton (even though some of us don't :P ), and in this screen the map looks especially beautiful in my opinion. The sky looks also great.

Good karma+2 votes
Meltac
Meltac @ Improvements and Innovations

Looks very good!

Good karma+8 votes
Meltac
Meltac @ Random pretty screenshot

indeed pretty :)

Good karma+2 votes
Meltac
Meltac @ June 2016 WIP

I really like that fog - and I wonder how you've done that, and how it performs in-game :)

Good karma+1 vote
Meltac
Meltac @ [WIP] Ultra resolution details

Looks awesome! Some AA would it make even better ;)

Good karma+2 votes
Meltac
Meltac @ June 2016 WIP

wow ! This green fog, it is particles?

Good karma+1 vote
Meltac
Meltac @ S-Zone Online

What is this? Some pseudo-sequel to the Stalker series? I checked the game's website but I don't get what it's really about.

Good karma+3 votes
Meltac
Meltac @ Dynamic Shaders

Resolution in that user.ltx is 1920x1200. Sure, probably not the best in terms of compatibility. But I got very few complaints about this.

Sorry about the banding issue, couldn't provide any more help at the moment. In case that I'll find a fix I'll publish it as a patch, though.

Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

As I've said before, try to get in contact with d4v33edz by PM here on moddb. Other than him I don't know anybody in person who merged DS with AA2.

The banding issue is indeed a very nasty thing. Actually I haven't been able to completely get rid of it in certain mods, and I have no idea what would fix it apart from the shadow settings. It seems to me as if there was a difference in rendering / lighting between near and far plane. There might be a bug in some of those shaders which hasn't been spotted / fixed yet.

The user.ltx in the download section is meant as a template for your own adjustment. It's virtually impossible to provide this file in a version that works with each and every system, even the vanilla version crashes with some systems / settings.

I have no dedicated opinion about what renderer is best, but I have the experience that all of them have their pro's and con's, and not all work well together with DS. You'll have to try out which one works best for you.

Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

Sorry, I don't have time to do any custom merging and/or provide customized files for any other mods.

However I know that there are people who succeeded in merging DS 2.0 CTP with AA2, you might search the web for such merges. Also, you may ask User d4v33edz here on moddb who did quite a couple of merges with DS.

The banding effect depends to my knowledge on many settings / factors where r2_sun_near is only one of them. Apart from shaders and any modified binaries or injector tools you should check *all* your shadow-related config settings. Unfortunately there is not one single set of settings that fits all systems and mods, so there's probably no way around testing / tweaking all values per mod.

Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

Thanks. I'd like to know what causes the FPS drop in your case, so if you're willing to let me know about your further investigations and results you can send me a PM anytime.

Honestly I'm not sure whether there ever will be a final version of DS 2.0, but you should check the mod "TK Singularity - Ground Zero" for further improvements and additional effects:

Moddb.com

Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

Yep you'll need the one in the downloads section.

Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

DS 2.0 is truly a quite demanding mod in terms of computational expense, depending on your system and settings it's absolutely possible to bring even a well powered rig down to its knees. There are some optimizations yet to bet made, though.

However FPS depends much on your shader settings and what effects are currently active. If you're experiencing performance issues try lowering some effect' quality settings.

As for compatibility with other mods, it's all about correct merging. ZRP is approved to work with DS but might require some manual merging. Check the error in your log file to see what's going on.

Good karma+2 votes
Meltac
Meltac @ MAX Blowout Mod

It will work but requires manual mod merging.

Good karma+1 vote
Meltac
Meltac @ MAX Blowout Mod

Those location markers that you see are hideouts, not stashes - locations where you can find shelter during the blowout.

Zombies and/or mutants should be spawned nearby during every blowout otherwise something would have been gone wrong. You could configure what creates will be spawned and in what numbers, you probably should check that.

Good karma+1 vote
Meltac
Meltac @ Vanilla+ Cancelled

Thanks for all your great work, Loner. And all the best for your other projects!

CU,
Mel

Good karma+2 votes
Meltac
Meltac @ OGSE 0698 - Post Card from Dark Valley

One of my favored screen shot locations :)

Good karma+2 votes
Meltac
Meltac @ Night...

Beautiful.

Good karma+2 votes
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