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Meltac
Meltac @ Dynamic Shaders

sent you a PM :)

Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

Which one? The flare of the sun or of the lights in agroprom underground? The latter can be disabled in
gamedata/shaders/r2/combine_2_naa.ps
by placing a double slash // in front of line #define LFX_NAA.

Good karma+1 vote
Meltac
Meltac @ Skin shader

gorgeous!

Good karma+6 votes
Meltac
Meltac @ Skills

Nice!

Good karma+6 votes
Meltac
Meltac @ Call of Chernobyl - Psy Storm over Jupiter

Very good screenshot!

Good karma+2 votes
Meltac
Meltac @ Call of Chernobyl - Added smoke pfx to campfires

holy crap, this is awesome stuff!

Good karma+2 votes
Meltac
Meltac @ It's time for women to go into Zone!

More pictures of her please! ;)

Good karma+1 vote
Meltac
Meltac @ Call of Chernobyl - Psy Storm over Zaton

Holy crap that looks awesome! Even the red color is being reflected in the swamps!

Good karma+2 votes
Meltac
Meltac @ soft parallaxed weapons

Those weapons look truly amazing. To bad that they make the ground below them look awful.

Good karma+5 votes
Meltac
Meltac @ soft parallaxed weapons

The handgrip looks extremely authentic! well done :)

Good karma+2 votes
Meltac
Meltac @ soft parallaxed weapons

Loner, to my favor it's about the best weapon parallaxing I've ever seen for SoC. The texture *could* be subject to discussion, as always, but do you know any better parallaxed SoC weapon?

Good karma+1 vote
Meltac
Meltac @ The old Docks at Zaton

Beautiful!

Good karma+2 votes
Meltac
Meltac @ Dynamic Shaders

Yes it is possible and has already been done by a couple of people! Search the web, by chance you'll find such a merge. If not, it requires some handwork but is pretty well doable!

Good karma+1 vote
Meltac
Meltac @ DS 2.0 CTP in TK - STALKER: Singularity - Ground Zero #2

This issue is known and will be addressed.

Good karma+1 vote
Meltac
Meltac @ DS 2.0 CTP in TK - STALKER: Singularity - Ground Zero #2

No worries, I didn't understand your comment as an insult :)

I'm not responsible for the terrain in that mod, just for certain shader effects, but I'll let my team mates know that there is room for improvement.

Good karma+1 vote
Meltac
Meltac @ DS 2.0 CTP in TK - STALKER: Singularity - Ground Zero #2

join our team and make it better then ;)

Good karma+6 votes
Meltac
Meltac @ Testing TK Mod - Random screen #1

Looks great!

Good karma+2 votes
Meltac
Meltac @ DS 2.0 CTP in TK - STALKER: Singularity - Ground Zero

Like where I live :)

Good karma+1 vote
Meltac
Meltac @ Pre-baked occlusion

awesome!

Good karma+2 votes
Meltac
Meltac @ Call of Chernobyl - Zaton

Beautiful.

Good karma+2 votes
Meltac
Meltac @ Agroprom Underground #1 [WIP]

Where's the lens flare? :P

Good karma+2 votes
Meltac
Meltac @ Dynamic Shaders

As long as you're using the original settings from the CTP download everything should work fine just as in the screenshots - at least on a vanilla installation.

However using *any* mod together with DS 2.0, or changing *any* of the default settings may result in strange effects.

Also be aware that many in-game factors affect a certain feature such as wet surfaces, e.g. weather, time of day, location etc.

Good karma+1 vote
Meltac
Meltac @ Garbage Level (WiP)

Looks great - but the shadows around the fireplace need softening!

Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

One thing you could try if the bug comes up again:
In gamedata/scripts/weather_control.script look for the line

r2_zfill = { "off", "on", 0.5 },

and change it to

r2_zfill = { "off", "off", 0.5 },

Then please report if that helped.

Good karma+1 vote
Meltac
Meltac @ 35mm Game #2

more like wandering through The Zone exploring it? I like that sort of thing, as long as the graphics are enjoyable.

Good karma+2 votes
Meltac
Meltac @ 35mm Game #2

and what about game-play?

Good karma+1 vote
Meltac
Meltac @ 35mm Game #2

Looks nice.

Good karma+2 votes
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