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Meltac
Meltac Apr 14 2014, 3:32am replied:

Yes it is, although progress takes longer these days.

+1 vote     mod: Dynamic Shaders
Meltac
Meltac Apr 12 2014, 3:29pm replied:

if you disable the black it will look more glass like.

+1 vote     media: Reflective Suit Visor: same same - but different
Meltac
Meltac Apr 7 2014, 2:37pm says:

That's what I've always missed in SoC - this sort of tension keeps the blood warm :P

+1 vote     media: Stealth Kill
Meltac
Meltac Apr 3 2014, 3:46am says:

I'm sorry to hear this bad news. I hate such people, really.

+1 vote     article: Lost Alpha Update
Meltac
Meltac Mar 28 2014, 5:14pm says:

oh, *bones*, well ok then. True, I would never have expected such a factoid ;)

+1 vote     media: Maybe its me but...
Meltac
Meltac Mar 28 2014, 4:10pm says:

yeah, its sight seems to be piercing right through you... scary!

Looks fine, however those whitish areas in those zombies' face skin look a little too bright for my taste, somewhat... unnatural. Rest of the shot is very nice, especially with that foggy background scenery.

+1 vote     media: Maybe its me but...
Meltac
Meltac Mar 27 2014, 6:21am says:

Looks good. However the video quality could be better.

+2 votes     article: Graphics update 2
Meltac
Meltac Mar 26 2014, 12:04pm says:

These are the moments where you instantly grab your FN2000 or whatever big thing you have in your inventory :P

+1 vote     media: for seeker_of_strelok
Meltac
Meltac Mar 26 2014, 4:25am replied:

Thanks, I'll do my best. However the next release will be tagged as "Alpha" so people should expect one or the other issue. The final version, when ready, should be as stable as possible of course.

+1 vote     mod: Dynamic Shaders
Meltac
Meltac Mar 25 2014, 4:53pm replied:

Thank you. I hope to be able to prepare a DS 1.2 Alpha release soonish. The DS 2.0 release will definitely take longer. I'm working nearly alone and my spare time is very limited, so progress is going way slower than in some of the bigger mods.

+1 vote     mod: Dynamic Shaders
Meltac
Meltac Mar 17 2014, 3:51pm says:

SoC finally becomes "skinny" :P Looks good, really good.

+1 vote     media: close up skin details
Meltac
Meltac Mar 16 2014, 4:16pm replied:

1.2 alpha is planned as a release version. What it contains exactly is not yet entirely clear, but mainly there will be a few new features that are released as a preview for DS 2.0.

+1 vote     mod: Dynamic Shaders
Meltac
Meltac Mar 15 2014, 4:50pm replied:

no I didn't. I've seen that library a while ago but didn't feel that it contains anything I should integrate immediately. It's on my "watchlist", though, so there might be a point in future where I'd decide to use one or the other feature ;)

+1 vote     mod: Dynamic Shaders
Meltac
Meltac Mar 14 2014, 4:54pm replied:

Looking forward to see those. Ah, and one more thing that hit my eye. Now that the suit looks this authentic, the face skin becomes somewhat looking like wax, doesn't fit perfectly anymore. Will this possibly be resolved with your latest skin improvements coming into play?

+1 vote     media: worn fabric
Meltac
Meltac Mar 14 2014, 4:50pm replied:

just kill it outdoors and it will stand still ;)

+1 vote     media: mutant skin details
Meltac
Meltac Mar 14 2014, 9:27am replied:

oh well then better leave it as it is. Looks way more than just ok anyway :)

+1 vote     media: leather details
Meltac
Meltac Mar 14 2014, 9:25am replied:

that's true, in this particular case the fabric pattern even could make sense. Not sure however whether it might start looking off on certain other models, but as you are able to specify which meshes' textures shall have the fabric look and which not, it's just a matter of distinguishing between those where it looks rights and those where it looks off, and just use some other, fabric-less textures on the latter.

+1 vote     media: worn fabric
Meltac
Meltac Mar 14 2014, 6:40am says:

Looks well detailed even without going to "view original", good job!

+1 vote     media: fine fabric details
Meltac
Meltac Mar 14 2014, 6:38am says:

Very nice. Some leather is pretty (diffuse) reflective, so you might try raising the specularity / reflectivity a touch in order to get a yet more authentic result. Not sure how good X-Ray will handle this, though.

+1 vote     media: leather details
Meltac
Meltac Mar 14 2014, 6:35am says:

Looks a little like my history teacher, LOL!

+1 vote     media: zombie details
Meltac
Meltac Mar 14 2014, 6:34am says:

I really like that new cloth looking. However it's a shame that the mask is rendered with the same "fabric" look.

+1 vote     media: worn fabric
Meltac
Meltac Mar 14 2014, 6:32am says:

Looks pretty good. Maybe a touch too wood-like.

+1 vote     media: mutant skin details
Meltac
Meltac Mar 14 2014, 6:30am says:

Getting hungry... :)

+1 vote     media: Gentlemen... slice of pork?
Meltac
Meltac Mar 13 2014, 6:21am says:

Definitively better than before.

+1 vote     media: Barkeep now has flesh and not putty for skin :)
Meltac
Meltac Mar 10 2014, 3:55pm says:

OMG! I definitively was wrong assuming that clothing cannot look good in X-Ray. The last shot looks already very, very good. Might need some minor balancing out, but generally spoken your approach really pays off [thumbs up] !

+2 votes     media: Render fabric details comparison
Meltac
Meltac Mar 1 2014, 3:51pm says:

Looks very authentic, definitively wood-like. Good work, Ket!

+2 votes     media: Replaced / enhanced a few things
Meltac
Meltac Feb 24 2014, 5:25pm says:

Thanks, guys. I'm glad you like it.

+1 vote     media: Refined Reflective Suit Visor
Meltac
Meltac Feb 6 2014, 4:13am replied:

Thanks, I'm glad there is somebody who likes it :)

The shape is at about 80% procedural, meaning there is a (rather simple) algorithm creating it. That's why you couldn't just exchange it as you can do with texture files. However there will be a couple of parameters allowing you to adjust the outline to a certain extend.

This means, yes the shape can be edited in a config file, but it requires some trial-and-error progress to get a satisfying result and you won't be able to completely redefine it.

+1 vote     media: Reflective Suit Visor: same same - but different 2
Meltac
Meltac Feb 3 2014, 3:50pm says:

Definitively:
- Stealth elements: See how you wipe out an enemy base without getting detected, e.g. the military at agroprom research facility.
- Graphical enhancements: Always welcome since it's one of the USPs of TK
- Chopper fights: I've accidentally witnessed one a while ago, was pretty cool, so I'd like to see more of them (in videos and in the game).
- New Levels: To see how they look in TK on a decent rig would be nice.

+1 vote     article: What TK videos do you want to see?
Meltac
Meltac Feb 3 2014, 10:01am replied:

See my reply on the summary page's comment section.

+1 vote     download: Dynamic Shaders 1.1 Beta
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