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Meltac
Meltac @ Dynamic Shaders

On Windows 10 some people (me as well) experience problems which will be addressed with DS 3.0. On those systems DS 2.0 will still run but some features won't work correctly. Not all W10 users have these issues, though.

Reply Good karma+1 vote
Meltac
Meltac @ Indefinite halt on RADIUM

Good look, hope you'll get things working back soon !

Reply Good karma+1 vote
Meltac
Meltac @ Texture Showcase

That "curly" grass looks really beautiful - just like those autumn colored trees in the background. Great!

Reply Good karma+3 votes
Meltac
Meltac @ Great news

This mod is truly becoming professional :)

Reply Good karma+6 votes
Meltac
Meltac @ Sunrise over Yantar

if not better ;)

Reply Good karma+2 votes
Meltac
Meltac @ DS 2.0 & Despondency - Part 2

Yes, I got a scientist's bunker near my home, and the sunset above it is just great :P

Reply Good karma+2 votes
Meltac
Meltac @ Grass/foliage

Holy sh.. that looks awesome! Good job!

Reply Good karma+5 votes
Meltac
Meltac @ --

I double that.

Reply Good karma+2 votes
Meltac
Meltac @ December.

So I see you already got the right xmas gift ready ;)

Looks great!

Reply Good karma+2 votes
Meltac
Meltac @ Just a classy view

Classy indeed !

Reply Good karma+6 votes
Meltac
Meltac @ DS 2.0 & Despondency - Part 2

Yep, d4v33edz does a really good job merging those mods.

Reply Good karma+2 votes
Meltac
Meltac @ Zone In Green

Nice!

Reply Good karma+2 votes
Meltac
Meltac @ [WIP] Lens dirt

yes you will :)

Reply Good karma+4 votes
Meltac
Meltac @ Red Forest (CS)

Well as I said, it's personal taste. Sure, the swamps might be confusing at the beginning, but that's also what's freeplay should be like, to a certain extent at least.

CS is mostly linear, you have to follow the given path through a level, much like many other ego player games do it as well. But that is exactly the opposite of what Stalker was about in the first place, namely a game that lets you explore the maps freely. This is one reason why I like the marshes map most in CS, because it's the map that has left most of this free exploration spirit in it.

Sure, you can't really play it without the modification to run in the water, but that's peanuts in my opinion - there are many other things behaving strange or even completely wrong in all of the Stalker games without applying some hotfix or mod ;)

Limansk, Hospital and Red Forest as great maps as well, but I miss the freedom I got in the marshes swamps. Especially Limansk and Hospital are way to linear, at least in their original version in CS. Also, trees are not something that is made really well in all vanilla Stalker games, that's why Red Forest looks much worse than it could (ok the bushes in the marshes aren't better...).

Reply Good karma+2 votes
Meltac
Meltac @ Red Forest (CS)

Sure, but the things you mention are yet better implemented in the games / mods newer than CS (CoP, LA, CoC etc.). So IF I ever shall decide to move to another Stalker game it will by CoP / CoC rather than CS.

The best thing in CS was the marshes map which IMHO is one of the most beautiful maps in all Stalker games. And since that map has been ported to SoC, CoC, an other games/mods I really see no reason to consider CS in any way anymore.

But that of course is all subject to personal favor :)

Reply Good karma+2 votes
Meltac
Meltac @ Red Forest (CS)

Don't get me wrong, but in my opinion CS is the worst of the three original Stalker games. Not technically, but conceptually. Take, for example, the level where you are supposed to persue and kill Strelok through a whole map. I had a rocket launcher and blasted a rocket right into his back but Strelok happily continued running... and the game is full of crap like that. I certainly wouldn't want to waste my precious spare time to spend any work on that game.

Apart from that, both CS and CoP (plus LA and CoC) have much better graphics already out-of-the-box compared to SoC, so many things that I did wouldn't be worth the effort porting them. And those features that really might be worth porting, there are already others doing that :)

Reply Good karma+2 votes
Meltac
Meltac @ Red Forest (CS)

Thanks. This here is Kostya's map pack, so it's the CS map having been ported to SoC.

And no sorry, I definitively won't port DS to CS.

Reply Good karma+2 votes
Meltac
Meltac @ Dynamic Shaders

Sorry not yet, I got really busy in other tasks so haven't got time to prepare the hotfix.

Reply Good karma+1 vote
Meltac
Meltac @ DS 2.0 & SGM

I've also only found site written in russian, polish, or french. And TBH the graphics don't look very promising in that video.

Reply Good karma+1 vote
Meltac
Meltac @ DS 2.0 & SGM

Yes it does exist :)

Search the web, I haven't got an official link but there are several sites refering to the SoC version of SGM.

Reply Good karma+1 vote
Meltac
Meltac @ DS 2.0 & SGM

Thanks!

As written in the title, from SGM mod.

Reply Good karma+1 vote
Meltac
Meltac @ PBR

looks already awesome, man !

Reply Good karma+3 votes
Meltac
Meltac @ r2_sun_shafts_blur on⁄off

good job.

Reply Good karma+3 votes
Meltac
Meltac @ 3d scopes

awesome!

Reply Good karma+5 votes
Meltac
Meltac @ addons system. tactical flashlight

just great!

Reply Good karma+5 votes
Meltac
Meltac @ Dynamic Shaders

Hi,

Most of DS's features are compatible both with CS and CoP (and so LA and CoC) if ported correctly, at least for the r2 / DX9 rendering path.

However porting a feature in the correct way might be a little tricky in some cases. There are people out there having successfully ported certain parts of DS 2.0 to CS or CoP, you might be able to find some info on that issue on the web.

I don't do any porting myself so I'm afraid that I couldn't provide any further help. Sorry.

Reply Good karma+1 vote
Meltac
Meltac @ Meltac

I am fairly (but not entirely) sure that this is not primarily an issue of DS 2.0 but of SoC's graphic rendering itself, so DS 2.0 will probably just have "hit" something that triggers that issue. I don't know what I could do against it, though - any ideas are welcome :)

Reply Good karma+1 vote
Meltac
Meltac @ Meltac

No, haven't missed that at all. I think I've even noticed it in some of the release notes, readmes or comments. This is a limitation of DS 2.0 which will be overcome in DS 3.0 - there will still be some limitations regarding which effects can be used together but generally feature composition will work much better.

Reply Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

Alright, no prob :)

Reply Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

Did you read the release notes?

As usual: Copy all files from the download package into the respective folders (gamedata and bin) of your SoC installation.

If some of the copied files already exist, feel free to overwrite them, but be aware that this might break your game and require manual merging instead; it all depends on what's already installed - there's no general purpose way of dealing with duplicate files.

If not, you're lucky and can start over ;)

Reply Good karma+1 vote
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