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Meltac
Meltac @ Dynamic Shaders

Hi. You can enable or disable most of the features seperately, yes. There are a couple of config files where you can specify which features are being applied and change numerous settings to your personal favor.

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Meltac
Meltac @ On the way from the Yantar.

Indeed great.

Reply Good karma+3 votes
Meltac
Meltac @ Dynamic Shaders

With the default settings the sun shafts should be as balanced as possible with a vanilla game (ie. no other mod nor injector / tool / addon such as ENB installed). Several testers have confirmed this.

If you are getting many false positives, such as rays in underground locations, then you probably don't run the mod on an original, unchanged vanilla installation, or have changed any of the settings. So you have to adjust the sun shafts settings to your personal liking in file gamedata/shaders/r2/ShaderSettingsSunShafts.txt.

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Meltac
Meltac @ Dynamic Shaders

Sorry, can you write in English, please - otherwise I won't understand you. Thanks.

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Meltac
Meltac @ Shadow of Chernobyl - Experiment #31

Thanks - I should of known that ;)

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Meltac
Meltac @ Dynamic Shaders

Thanks. Ask user d4v33edz here on moddb, he's in the same modding team and IIRC he has done a merge of AA2 + DS2:

Moddb.com

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Meltac
Meltac @ Shadow of Chernobyl - Experiment #31

Very nice! The CNPP looks way better here than with the boring vanilla weather. What mod is that weather from?

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Meltac
Meltac @ Dynamic Shaders

Hi, yes there is.

Those values are being set by the script file weather_control.script. This script ensures that certain weather effects such as sun shafts or dynamic wet surfaces will work and look best possible on a vanilla 1.0005 installation. However the values defined there might not be optimal for every game configuration, so you might change them directly in that script. Note that there are always two values per setting, so you might want to consider changing both values according to your individual setup and favor.

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Meltac
Meltac @ Shadow of Chernobyl - Experiment #22

I do like this one!

Reply Good karma+2 votes
Meltac
Meltac @ Yantar (WIP)

Wow!

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Meltac
Meltac @ New particle effects

Nice!

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Meltac
Meltac @ Yantar

Nice. Keep it up!

Reply Good karma+1 vote
Meltac
Meltac @ RTCW REMAKE BETA V2 GRAPHICS PRESENTATION / TRAILER / TEASER

Holy, holy, HOLY CRAP! This is absolutely awesome!!!

Release Date !? ;)

Reply Good karma+5 votes
Meltac
Meltac @ Random screenshots.

I double that!

Reply Good karma+1 vote
Meltac
Meltac @ Jan. News

Sad news, mate. I hope that things are not too serious with ddraig. My best wishes both to him and you, and for the future of this mod!

Reply Good karma+21 votes
Meltac
Meltac @ Call of Chernobyl - Random Screens #43

The classic :)

Reply Good karma+2 votes
Meltac
Meltac @ Call of Chernobyl - Random Screens #44

Wow, looks great!

Reply Good karma+2 votes
Meltac
Meltac @ Dynamic Shaders

Do you have other mods installed? What version of SoC?
DS has been optimized to run on a vanilla 1.0005 installation. All other versions of the game and all combinations with any other mods may create conflicts that need to be dealt with case by case.

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Meltac
Meltac @ Dynamic Shaders

Sure they can interfere, if they are installed after DS. Have you tried installing the other mods first and then DS as the last one (with overwriting conflicting files)? Also if you want or have to do manual merging on certain files be careful not to overwrite any DS function.

By default sun shafts will show up in outdoor levels when the sun is shining during morning and evening hours. There is nothing you need to do (e.g. modify) for it to happen. So if they don't appear at all then you are like to have conflicting mods installed that need proper merging. Try running DS without the other mods first.

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Meltac
Meltac @ Everyone Must Wear Gas Mask!!!

Looks really good!

Reply Good karma+8 votes
Meltac
Meltac @ Colt Python

Well done!

Reply Good karma+4 votes
Meltac
Meltac @ Remington 870

Nice!

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Meltac
Meltac @ Sunny day.

Those lens flares are really beautiful!

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Meltac
Meltac @ Dynamic Shaders

Alright. There's also a merge of AA2 + DS2.0 just in case you're interested let me know ;)

Reply Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

Not just install but manually merge. That means: First install Complete mod, after do a folder/file comparison with some dedicated software such as WinDiff or Beyond Compare (there are other tools like that) to figure out which files can/should be overwritten and which not.

This requires some basic knowledge about the nature of mods for SoC. If you don't have any experience with mod merging, go and either look for some tutorial on the web, or for an existing merge of these two mods.

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Meltac
Meltac @ Dynamic Shaders

Gentlemen, a quick reminder: Guest comments will be deleted here. If you want to ask or comment on something, please sign in! Thanks.

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