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On Windows 10 some people (me as well) experience problems which will be addressed with DS 3.0. On those systems DS 2.0 will still run but some features won't work correctly. Not all W10 users have these issues, though.
Good look, hope you'll get things working back soon !
That "curly" grass looks really beautiful - just like those autumn colored trees in the background. Great!
This mod is truly becoming professional :)
if not better ;)
Yes, I got a scientist's bunker near my home, and the sunset above it is just great :P
Holy sh.. that looks awesome! Good job!
I double that.
So I see you already got the right xmas gift ready ;)
Classy indeed !
Yep, d4v33edz does a really good job merging those mods.
yes you will :)
Well as I said, it's personal taste. Sure, the swamps might be confusing at the beginning, but that's also what's freeplay should be like, to a certain extent at least.
CS is mostly linear, you have to follow the given path through a level, much like many other ego player games do it as well. But that is exactly the opposite of what Stalker was about in the first place, namely a game that lets you explore the maps freely. This is one reason why I like the marshes map most in CS, because it's the map that has left most of this free exploration spirit in it.
Sure, you can't really play it without the modification to run in the water, but that's peanuts in my opinion - there are many other things behaving strange or even completely wrong in all of the Stalker games without applying some hotfix or mod ;)
Limansk, Hospital and Red Forest as great maps as well, but I miss the freedom I got in the marshes swamps. Especially Limansk and Hospital are way to linear, at least in their original version in CS. Also, trees are not something that is made really well in all vanilla Stalker games, that's why Red Forest looks much worse than it could (ok the bushes in the marshes aren't better...).
Sure, but the things you mention are yet better implemented in the games / mods newer than CS (CoP, LA, CoC etc.). So IF I ever shall decide to move to another Stalker game it will by CoP / CoC rather than CS.
The best thing in CS was the marshes map which IMHO is one of the most beautiful maps in all Stalker games. And since that map has been ported to SoC, CoC, an other games/mods I really see no reason to consider CS in any way anymore.
But that of course is all subject to personal favor :)
Don't get me wrong, but in my opinion CS is the worst of the three original Stalker games. Not technically, but conceptually. Take, for example, the level where you are supposed to persue and kill Strelok through a whole map. I had a rocket launcher and blasted a rocket right into his back but Strelok happily continued running... and the game is full of crap like that. I certainly wouldn't want to waste my precious spare time to spend any work on that game.
Apart from that, both CS and CoP (plus LA and CoC) have much better graphics already out-of-the-box compared to SoC, so many things that I did wouldn't be worth the effort porting them. And those features that really might be worth porting, there are already others doing that :)
Thanks. This here is Kostya's map pack, so it's the CS map having been ported to SoC.
And no sorry, I definitively won't port DS to CS.
Sorry not yet, I got really busy in other tasks so haven't got time to prepare the hotfix.
I've also only found site written in russian, polish, or french. And TBH the graphics don't look very promising in that video.
Yes it does exist :)
Search the web, I haven't got an official link but there are several sites refering to the SoC version of SGM.
As written in the title, from SGM mod.
looks already awesome, man !
Most of DS's features are compatible both with CS and CoP (and so LA and CoC) if ported correctly, at least for the r2 / DX9 rendering path.
However porting a feature in the correct way might be a little tricky in some cases. There are people out there having successfully ported certain parts of DS 2.0 to CS or CoP, you might be able to find some info on that issue on the web.
I don't do any porting myself so I'm afraid that I couldn't provide any further help. Sorry.
I am fairly (but not entirely) sure that this is not primarily an issue of DS 2.0 but of SoC's graphic rendering itself, so DS 2.0 will probably just have "hit" something that triggers that issue. I don't know what I could do against it, though - any ideas are welcome :)
No, haven't missed that at all. I think I've even noticed it in some of the release notes, readmes or comments. This is a limitation of DS 2.0 which will be overcome in DS 3.0 - there will still be some limitations regarding which effects can be used together but generally feature composition will work much better.
Alright, no prob :)
Did you read the release notes?
As usual: Copy all files from the download package into the respective folders (gamedata and bin) of your SoC installation.
If some of the copied files already exist, feel free to overwrite them, but be aware that this might break your game and require manual merging instead; it all depends on what's already installed - there's no general purpose way of dealing with duplicate files.
If not, you're lucky and can start over ;)