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more like wandering through The Zone exploring it? I like that sort of thing, as long as the graphics are enjoyable.
and what about game-play?
Thanks. Have you also checked without that texture pack? Because the textures alone *might* make the difference. If not yet, please could you check it?
Hello. Please create an account on moddb as guest comments will be deleted here. Thanks.
Nonetheless, as for your questions: I really would need a screenshot to analyse the effect you are describing. Why can't you take a screen shot? If - for whatever reason - it's not possible in-game then you could still use some third-party tool such as Fraps to record a screenshot.
Also I need to know what's special with your configuration as the issue is not known yet. For example, did you install DS 2.0 together with some other mod, or did you change any of the settings, and did you copy all files of the download etc.?
If you have a screenshot with the mentioned additional info please send me a PM.
As for anti-aliasing, best option is to enable the AA option of your GPU, if provided. Second is, use some third-party DLL injector tool. Last (worst) option is enable AA in DS 2.0 via ShaderSettings. Old in-game AA won't work using user settings, you need to enable it in ShaderSettings instead, it's the same thing but just configured differently.
You should NOT disable any of those settings! Why would you want to do that? You CAN disable the wet surfaces effect entirely by commenting out the line #define WET - but not any of its sub-settings. You can CHANGE the values of those settings, but that's a try-and-error thing and I couldn't give any support on this.
If you are not using the asphalt textures that come with Dynamic Shaders then the wet surfaces effect might not look as intended, or be entirely invisible. However, you could try editing your textures and make them a little more blue (increase the blue color channel by 10 to 20 percent) to help the effect doing its work.
Same procedure as with all mods here on moddb: Go to the download section (either via the top menu of this mod page, or in the section just above these comments). Here as repetition:
Dynamic Shaders 2.0 CTP:
User.ltx for fresh SoC installation with DS 2.0 CTP (optional):
There you will find the download button :)
In the CTP 2.0 download the wet surfaces are already enabled - you don't have to change anything! Just wait until it starts raining in the game and you will see the effect, mainly on asphalt roads etc (the more it has rained the more wet the surfaces get).
Almost all - as long as you afford doing some manual merging :)
Very nice. I've always liked Zaton (even though some of us don't :P ), and in this screen the map looks especially beautiful in my opinion. The sky looks also great.
Looks very good!
indeed pretty :)
I really like that fog - and I wonder how you've done that, and how it performs in-game :)
Looks awesome! Some AA would it make even better ;)
wow ! This green fog, it is particles?
What is this? Some pseudo-sequel to the Stalker series? I checked the game's website but I don't get what it's really about.
Resolution in that user.ltx is 1920x1200. Sure, probably not the best in terms of compatibility. But I got very few complaints about this.
Sorry about the banding issue, couldn't provide any more help at the moment. In case that I'll find a fix I'll publish it as a patch, though.
As I've said before, try to get in contact with d4v33edz by PM here on moddb. Other than him I don't know anybody in person who merged DS with AA2.
The banding issue is indeed a very nasty thing. Actually I haven't been able to completely get rid of it in certain mods, and I have no idea what would fix it apart from the shadow settings. It seems to me as if there was a difference in rendering / lighting between near and far plane. There might be a bug in some of those shaders which hasn't been spotted / fixed yet.
The user.ltx in the download section is meant as a template for your own adjustment. It's virtually impossible to provide this file in a version that works with each and every system, even the vanilla version crashes with some systems / settings.
I have no dedicated opinion about what renderer is best, but I have the experience that all of them have their pro's and con's, and not all work well together with DS. You'll have to try out which one works best for you.
Sorry, I don't have time to do any custom merging and/or provide customized files for any other mods.
However I know that there are people who succeeded in merging DS 2.0 CTP with AA2, you might search the web for such merges. Also, you may ask User d4v33edz here on moddb who did quite a couple of merges with DS.
The banding effect depends to my knowledge on many settings / factors where r2_sun_near is only one of them. Apart from shaders and any modified binaries or injector tools you should check *all* your shadow-related config settings. Unfortunately there is not one single set of settings that fits all systems and mods, so there's probably no way around testing / tweaking all values per mod.
Thanks. I'd like to know what causes the FPS drop in your case, so if you're willing to let me know about your further investigations and results you can send me a PM anytime.
Honestly I'm not sure whether there ever will be a final version of DS 2.0, but you should check the mod "TK Singularity - Ground Zero" for further improvements and additional effects:
Yep you'll need the one in the downloads section.
DS 2.0 is truly a quite demanding mod in terms of computational expense, depending on your system and settings it's absolutely possible to bring even a well powered rig down to its knees. There are some optimizations yet to bet made, though.
However FPS depends much on your shader settings and what effects are currently active. If you're experiencing performance issues try lowering some effect' quality settings.
As for compatibility with other mods, it's all about correct merging. ZRP is approved to work with DS but might require some manual merging. Check the error in your log file to see what's going on.
It will work but requires manual mod merging.
Those location markers that you see are hideouts, not stashes - locations where you can find shelter during the blowout.
Zombies and/or mutants should be spawned nearby during every blowout otherwise something would have been gone wrong. You could configure what creates will be spawned and in what numbers, you probably should check that.
Thanks for all your great work, Loner. And all the best for your other projects!
One of my favored screen shot locations :)