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Meltac
Meltac @ Dynamic Shaders

Yes, but depending on the other mod some file merging might be required.

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Meltac
Meltac @ Despondency Launch

Great! Wish you all the best with your mod!

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Meltac
Meltac @ Dynamic Shaders

Simple: Check the download section ;)

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Meltac
Meltac @ Dynamic Shaders

Hi, first of all please create an account and login if you have a question, as guest comments will be deleted here. Thanks.

You need to check the release notes / readme. Did you copy the user.ltx from the download section to run the game? If you got any other mods installed you need to de-install them first or merge them manually with DS 2.0.

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Meltac
Meltac @ [WIP] Dynamic chemical waste areas

You can tweak the color to your liking.
I like that green, though. Looks IMO really, really deadly toxic ;)

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Meltac
Meltac @ Some sun effects

Well if you enjoyed the CTP then you'll probably won't have any issues with the Beta :P

Hmm, there's only a profile option to get an email when a reply to one of my comments has been posted but not when a comment (not reply) on an uploaded image was posted. That might be why I didn't notice your question in the first place.

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Meltac
Meltac @ Some sun effects

Sorry I don't get any notification if someone posts a comment (do you?) so I have to go through all images, videos and downloads to check newest comments. That's why I might have missed your question.

The thing about screenshots is that I make them in situations where my effects look nice (to my personal taste at least) in-game. But as most of my effects are fake effects they tends to look worse in other situations (view angle, weather conditions, time of day etc.). You'll see what I mean if you install and test the CTP ;)

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Meltac
Meltac @ Some sun effects

Thanks. Yeah I thought it would fit quite well.

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Meltac
Meltac @ Some sun effects

2033

;)

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Meltac
Meltac @ DS 2.0 BETA preview

Thanks - I'll need it ;)

Reply Good karma+1 vote
Meltac
Meltac @ DS 2.0 BETA preview

I'll continue working on the Beta version which should fix the issue but I'm not sure if there's much left to do for the CTP. Meaning, you might need to wait for the Beta.

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Meltac
Meltac @ Random shots

LOL haha, that was a good one :P

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Meltac
Meltac @ Random shots

yep, vanilla weather, textures, maps etc. Only the shaders are not vanilla (of course :P )

Reply Good karma+3 votes
Meltac
Meltac @ DS 2.0 BETA preview

As I said, I have copied my entire old vista shoc folder onto my W10 environment, so file-wise it's exactly the same.

So you say I'd need to replace some files, do you mean the 4 listed above? And with what version am I supposed to replace them?

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Meltac
Meltac @ DS 2.0 BETA preview

Thanks for your investigations. Hmm, not sure what you mean by "old install"? I have copied the whole shoc installation folder from Vista to W10, so all files are still there.

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Meltac
Meltac @ DS 2.0 BETA preview

Yes from the first sign of the mod not running properly on W10 it was absolutely clear that the illuminati is responsible for that :P

If you could give me the list of the missing DLLs that might already be helpful.

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Meltac
Meltac @ DS 2.0 BETA preview

I'm working on it, but that's not an easy task. For whatever reason the shader compiler behaves completely different on W10, even if the compiler itself plus all other DirectX / D3D binaries are exactly the same as on Vista (I've tried using the one from my vista installation but that did not help). So there is probably only the way of using the beta instead as soon as available (because I will address the issue there).

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Meltac
Meltac @ DS 2.0 BETA preview

No worries, I'm not gonna downvote you ;)

It would be perfectly possible to implement / port the reflections to DX8 / static lighting - but I will certainly not do it due to lack of time, sorry.

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Meltac
Meltac @ DS 2.0 BETA preview

Exactly ;)

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Meltac
Meltac @ DS 2.0 BETA preview

Thank you. I do my best. Unfortunately it does not always look this good in-game, only when conditions are optimal.

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Meltac
Meltac @ S.T.A.L.K.E.R. Wind of Time #1

I assume that means it will get even better :)

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Meltac
Meltac @ S.T.A.L.K.E.R. Wind of Time #1

This looks gorgeous!

Reply Good karma+2 votes
Meltac
Meltac @ Dynamic Shaders

Cool, thanks for the feedback.

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Meltac
Meltac @ Dynamic Shaders

There will be a small patch containing a couple of hotfixes and optimizations somewhere in the next weeks. Apart from that I am currently working for the mod TK / STALKER: Singularity - Ground Zero, so there's no plan for making new stand-alone releases at the moment.

Reply Good karma+2 votes
Meltac
Meltac @ Dynamic Shaders

No problem, glad you got the mod working. Have fun, and good luck with merging.

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Meltac
Meltac @ Shadow of Chernobyl - Experiment #63

Maybe I should give it a second try implementing anomorphic lens flares.

Reply Good karma+2 votes
Meltac
Meltac @ Dynamic Shaders

Sorry, never heard of the steam version not being able to work with my mod. A couple of things:

1. Did you copy the mod onto a plain vanilla 1.0005 installation? (or other version)
2. Did you also copy the user.ltx as provided in a separate download?
3. Did you also copy the bin files provided in the download? (this might be a little different with steam)
4. Are you running any DLL Injectors / modifiers such as ENB Series, ReShade etc.?

Apart from those I have no idea what the problem is I'm afraid.

Reply Good karma+1 vote
Meltac
Meltac @ Random shots

By default they are most intense when the sun is low (ie. morning and evening hours) and are not visible if the sun is too low or too high, but you can tweak that to your personal favor, there are a couple of adjustable values in the config file.

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Meltac
Meltac @ Thermal creatures

Thanks. But that scope texture does not come from my feather, it's part of the Gnomus' scopes texture mod.

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