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Comment History  (0 - 30 of 772)
Meltac
Meltac Jun 28 2015, 3:49pm says:

They do look good, but completely over the top. I would tune them down massively to get them looking more decent and well-fitting.

+1 vote   media: Screen
Meltac
Meltac Jun 25 2015, 3:14am says:

Creepy! I like them :)

+3 votes   media: Screen
Meltac
Meltac Jun 22 2015, 2:51am says:

Personally, I would have prefered the more saturated version as in the screens before, but this looks also good. Maybe just include both versions in the download (when it's ready) and let the user choose?

+1 vote   media: Screen
Meltac
Meltac Jun 22 2015, 2:49am replied:

Yeah, I have assumed that, as it's not perfectly horizontally aligned. Still looking great :)

+1 vote   media: Screen
Meltac
Meltac Jun 21 2015, 3:02pm says:

Lens dirt shader here?

+2 votes   media: Screen
Meltac
Meltac Jun 21 2015, 3:01pm says:

I like it.

+2 votes   media: Screen
Meltac
Meltac Jun 21 2015, 3:00pm says:

That's a very good sample of / use case for anamorphic lens flares. Looking great!

+3 votes   media: Screen
Meltac
Meltac Jun 16 2015, 3:17pm replied:

Thanks for the video, and good to hear you finally got your blowout :)

I still could imagine that the weather changes by DS 2.0 may have interfered with Priboi's blowout system in some way, but at least it seems blowouts have not entirely been broken.

BTW, by the time I played the original Priboi Story I had situations where a blowout "should" have happened but has not... not sure why but even without any additional mod the blowout system has some sort of unpredictable life of its own :P

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Jun 12 2015, 4:11pm replied:

Hmm, that might be due to the weather changes DS 2.0 applies to the game. Try disabling weather_control.script (there's an "enabled" variable, set that to false) and test whether the blowouts work again after the change.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Jun 12 2015, 3:17am says:

Hello all

As a reminder for those who might not have read it:

GUEST COMMENTS WILL BE DELETED ON THIS PAGE.

Please register and log in if you want to share your opinion or ask a question here.

Thank you.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Jun 11 2015, 4:14am replied:

Cool - Thanks for sharing.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Jun 5 2015, 4:38pm says:

Beautiful!

+2 votes   media: Lost World - Quantum (WiP) Yantar
Meltac
Meltac Jun 4 2015, 7:29am says:

Thanks for the great screens you posted here. Maybe you just release your mod in its current state? Anyways, wish you good luck!

+4 votes   news: Sorry...
Meltac
Meltac Jun 1 2015, 2:58am says:

Sounds good. Looking forward to the release :)

+3 votes   news: Bugtraps etc...
Meltac
Meltac May 26 2015, 8:39am says:

Nice. I've also thought about adding some vignetting to my zoom DoF shader but haven't had the time too (although I would already have the pure shader code for doing it). Isn't hard so I'm pretty sure you'll manage to get the effect running in-game :)

+4 votes   media: Testing ...
Meltac
Meltac May 23 2015, 6:59am says:

Nice!

+2 votes   media: Final PM and hands
Meltac
Meltac May 16 2015, 4:16pm says:

Indeed, very nice!

+3 votes   media: Screen
Meltac
Meltac May 1 2015, 10:21am says:

Beautiful shot. Very atmospheric. Keep up the good work!

+2 votes   media: Screen
Meltac
Meltac Apr 18 2015, 3:01pm replied:

See your PM inbox :)

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 16 2015, 2:55pm replied:

Thanks - but in this case there is really not much left to improve at all :P

+3 votes   media: Lost in parallel world...
Meltac
Meltac Apr 16 2015, 2:52pm replied:

What do you mean by "use just"? Do you want to disable the other features? If so, there is a enable/disable setting for almost all features, it's the very first value of the settings list of a specific feature in the respective shader settings file, you could simply place a double slash (//) in front of such a line to turn the feature off, e.g.
//#define SSH
to disable sun shafts.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 15 2015, 1:34pm says:

Simply beautiful!

+7 votes   media: Lost in parallel world...
Meltac
Meltac Apr 13 2015, 3:46pm says:

Beautiful!

+3 votes   media: Screen
Meltac
Meltac Apr 11 2015, 3:10pm replied:

Should be possible to enable it in shader_control.script, there's a section for weapons (including binoc) and their assigned NV or IR effect, if any.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 10 2015, 4:20pm replied:

Should work, but might require some merging. Not checked. If some of the files exist in both mods you'll need to merge those. Apart from that I don't see any reason why it shouldn't work.

+1 vote   mod: MAX Blowout Mod
Meltac
Meltac Apr 9 2015, 4:02am replied:

Sent you a PM :)

+1 vote   download: Dynamic Shaders 2.0 CTP
Meltac
Meltac Apr 6 2015, 2:46pm replied:

d4v33edz has, but for SoC, not CoP. See here:
Moddb.com

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 6 2015, 2:43pm replied:

You should check first what I said before. Then you can still choose whether to enable the overlays or not. These things depend on your system, other mods, and personal favor.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 5 2015, 2:43pm replied:

Check the file shader_control.script in scripts folder, there's a section starting with a code line "local nv_colors =" and below a list of weapon names with their night vision and/or thermal vision settings, plus some instructions above it. You can edit/extend that list. There's no additional mod required.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 4 2015, 2:32pm replied:

I'll check that and let you know / post the fix here.

+1 vote   mod: Dynamic Shaders
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