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Meltac
Meltac May 1 2015, 10:21am says:

Beautiful shot. Very atmospheric. Keep up the good work!

+2 votes   media: Screen
Meltac
Meltac Apr 18 2015, 3:01pm replied:

See your PM inbox :)

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 16 2015, 2:55pm replied:

Thanks - but in this case there is really not much left to improve at all :P

+3 votes   media: Lost in parallel world...
Meltac
Meltac Apr 16 2015, 2:52pm replied:

What do you mean by "use just"? Do you want to disable the other features? If so, there is a enable/disable setting for almost all features, it's the very first value of the settings list of a specific feature in the respective shader settings file, you could simply place a double slash (//) in front of such a line to turn the feature off, e.g.
//#define SSH
to disable sun shafts.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 15 2015, 1:34pm says:

Simply beautiful!

+7 votes   media: Lost in parallel world...
Meltac
Meltac Apr 13 2015, 3:46pm says:

Beautiful!

+3 votes   media: Screen
Meltac
Meltac Apr 11 2015, 3:10pm replied:

Should be possible to enable it in shader_control.script, there's a section for weapons (including binoc) and their assigned NV or IR effect, if any.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 10 2015, 4:20pm replied:

Should work, but might require some merging. Not checked. If some of the files exist in both mods you'll need to merge those. Apart from that I don't see any reason why it shouldn't work.

+1 vote   mod: MAX Blowout Mod
Meltac
Meltac Apr 9 2015, 4:02am replied:

Sent you a PM :)

+1 vote   download: Dynamic Shaders 2.0 CTP
Meltac
Meltac Apr 6 2015, 2:46pm replied:

d4v33edz has, but for SoC, not CoP. See here:
Moddb.com

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 6 2015, 2:43pm replied:

You should check first what I said before. Then you can still choose whether to enable the overlays or not. These things depend on your system, other mods, and personal favor.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 5 2015, 2:43pm replied:

Check the file shader_control.script in scripts folder, there's a section starting with a code line "local nv_colors =" and below a list of weapon names with their night vision and/or thermal vision settings, plus some instructions above it. You can edit/extend that list. There's no additional mod required.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 4 2015, 2:32pm replied:

I'll check that and let you know / post the fix here.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 4 2015, 2:26pm replied:

No problem - I always try my best :)

+2 votes   mod: Dynamic Shaders
Meltac
Meltac Apr 3 2015, 2:45pm replied:

Are you running the game with DX9 / dynamic lighting / r2 render path? Because DX8 / static lighting / r1 renderer is not supported. Also check the release notes above and the user.ltx in the download section which will start the game in r2 mode.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 3 2015, 2:43pm replied:

yes there is, AFAIK there are several people already doing this - however nothing from my side here, you got to look for those specific merges on the web.

+1 vote   mod: Dynamic Shaders
Meltac
Meltac Apr 2 2015, 10:46am replied:

Well I would say by now that ugly chick already got some ******' hot dress :P

+1 vote   media: Once again, messing with ground terrain
Meltac
Meltac Apr 2 2015, 3:27am says:

Your textures are getting better and better - where are you stopping!?
Looking really awesome.

+1 vote   media: Once again, messing with ground terrain
Meltac
Meltac Mar 31 2015, 3:34pm says:

Holy ****, that rain looks incredible! Good job here!

+4 votes   media: Wetness!
Meltac
Meltac Mar 24 2015, 5:52pm replied:

Not from my side at least, unfortunately I don't have time for such. But maybe some friendly fellow modder might help you out here...

+1 vote   download: Dynamic Shaders 2.0 CTP
Meltac
Meltac Mar 23 2015, 4:57am replied:

They still have a few smaller issues, but I've already spent a couple of hours refining them, so besides those little glitches the remaining need for refinement is basically a question of personal favor e.g. how much intensity you'd like the water drops to have etc.

+1 vote   media: Camera water droplets
Meltac
Meltac Mar 23 2015, 4:52am replied:

You've come fairly close I'd say :)

+1 vote   media: Water reflections
Meltac
Meltac Mar 23 2015, 4:51am replied:

Sure you will have least problems by completely disabling them. You might still get a fairly convincing wet look as long as letting the script doing its work, and using good textures. But I also see that many people would miss the reflections so tuning them down instead of completely turning them off, trying to find the best balance of settings, might be the better option.

+1 vote   media: Water reflections
Meltac
Meltac Mar 23 2015, 4:44am replied:

Have you 1. read the release notes, and 2. tried using the user.ltx file in the separate download? Also, have you tried with all original settings (without changing any settings like SSAO)?

Basically the "Pixel shader 1.1" error can have many causes and doesn't need to be a problem with your GPU or drivers. Often it occurs when there's a syntax error in one of the shader files (or in the ShaderSettings files), so you might want to try the initial downloaded files prior to apply any changes.

+1 vote   download: Dynamic Shaders 2.0 CTP
Meltac
Meltac Mar 13 2015, 11:39am replied:

Indeed, Stalker Skies produces a nice environment ambience.

+2 votes   media: Dynamic Shaders 2.0 CTP Random #5
Meltac
Meltac Mar 8 2015, 3:51pm replied:

Thanks for reporting this. I will check.

+1 vote   download: Dynamic Shaders 2.0 CTP
Meltac
Meltac Mar 6 2015, 3:35am replied:

Well, thanks to you - as you can see your work is still pretty relevant to many of us :)

+2 votes   media: DS 2.0 CTP in SWO 3.1
Meltac
Meltac Mar 5 2015, 4:28am says:

Sounds great. Good luck for the remaining steps to go!

+5 votes   news: Final build TK update
Meltac
Meltac Mar 1 2015, 2:49pm says:

Wow that's a really good example of the atmosphere being created by the sun shafts effect!

+2 votes   media: Dynamic Shaders 2.0 CTP with SWO 3.1 #4
Meltac
Meltac Mar 1 2015, 2:45pm replied:

To make it more colorful would be the least of any issues :)

+3 votes   media: DS 2.0 CTP in SWO 3.1
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