This member has provided no bio about themself...
They do look good, but completely over the top. I would tune them down massively to get them looking more decent and well-fitting.
Creepy! I like them :)
Personally, I would have prefered the more saturated version as in the screens before, but this looks also good. Maybe just include both versions in the download (when it's ready) and let the user choose?
Yeah, I have assumed that, as it's not perfectly horizontally aligned. Still looking great :)
Lens dirt shader here?
I like it.
That's a very good sample of / use case for anamorphic lens flares. Looking great!
Thanks for the video, and good to hear you finally got your blowout :)
I still could imagine that the weather changes by DS 2.0 may have interfered with Priboi's blowout system in some way, but at least it seems blowouts have not entirely been broken.
BTW, by the time I played the original Priboi Story I had situations where a blowout "should" have happened but has not... not sure why but even without any additional mod the blowout system has some sort of unpredictable life of its own :P
Hmm, that might be due to the weather changes DS 2.0 applies to the game. Try disabling weather_control.script (there's an "enabled" variable, set that to false) and test whether the blowouts work again after the change.
As a reminder for those who might not have read it:
GUEST COMMENTS WILL BE DELETED ON THIS PAGE.
Please register and log in if you want to share your opinion or ask a question here.
Cool - Thanks for sharing.
Thanks for the great screens you posted here. Maybe you just release your mod in its current state? Anyways, wish you good luck!
Sounds good. Looking forward to the release :)
Nice. I've also thought about adding some vignetting to my zoom DoF shader but haven't had the time too (although I would already have the pure shader code for doing it). Isn't hard so I'm pretty sure you'll manage to get the effect running in-game :)
Indeed, very nice!
Beautiful shot. Very atmospheric. Keep up the good work!
See your PM inbox :)
Thanks - but in this case there is really not much left to improve at all :P
What do you mean by "use just"? Do you want to disable the other features? If so, there is a enable/disable setting for almost all features, it's the very first value of the settings list of a specific feature in the respective shader settings file, you could simply place a double slash (//) in front of such a line to turn the feature off, e.g.
to disable sun shafts.
Should be possible to enable it in shader_control.script, there's a section for weapons (including binoc) and their assigned NV or IR effect, if any.
Should work, but might require some merging. Not checked. If some of the files exist in both mods you'll need to merge those. Apart from that I don't see any reason why it shouldn't work.
Sent you a PM :)
d4v33edz has, but for SoC, not CoP. See here:
You should check first what I said before. Then you can still choose whether to enable the overlays or not. These things depend on your system, other mods, and personal favor.
Check the file shader_control.script in scripts folder, there's a section starting with a code line "local nv_colors =" and below a list of weapon names with their night vision and/or thermal vision settings, plus some instructions above it. You can edit/extend that list. There's no additional mod required.
I'll check that and let you know / post the fix here.