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Most of DS's features are compatible both with CS and CoP (and so LA and CoC) if ported correctly, at least for the r2 / DX9 rendering path.
However porting a feature in the correct way might be a little tricky in some cases. There are people out there having successfully ported certain parts of DS 2.0 to CS or CoP, you might be able to find some info on that issue on the web.
I don't do any porting myself so I'm afraid that I couldn't provide any further help. Sorry.
I am fairly (but not entirely) sure that this is not primarily an issue of DS 2.0 but of SoC's graphic rendering itself, so DS 2.0 will probably just have "hit" something that triggers that issue. I don't know what I could do against it, though - any ideas are welcome :)
No, haven't missed that at all. I think I've even noticed it in some of the release notes, readmes or comments. This is a limitation of DS 2.0 which will be overcome in DS 3.0 - there will still be some limitations regarding which effects can be used together but generally feature composition will work much better.
Alright, no prob :)
Did you read the release notes?
As usual: Copy all files from the download package into the respective folders (gamedata and bin) of your SoC installation.
If some of the copied files already exist, feel free to overwrite them, but be aware that this might break your game and require manual merging instead; it all depends on what's already installed - there's no general purpose way of dealing with duplicate files.
If not, you're lucky and can start over ;)
I've overtuned brightness here in order to pronounce the difference to vanilla. Will be adjustable by the user. The same goes for maintaining the atmosphere:
fine tuning will be the key :)
Thanks. It will take me time to refine things, though.
Yes, that is why this setting is disabled / commented out in one place while being enabled in the other ;)
I haven't tried yet RadioPhobia, you'll have to try yourself, sorry. Might require some manual file merging, though.
Thanks. I haven't tried the AMK automn edition, but try gamedata/shaders/r2/ShaderSettings.txt, there's a section dealing with DoF settings where you can tweak almost everything related to DoF. The crysis DoF is experimental and not really recommended for serious use.
See gamedata/shaders/r2/ShaderSettings.txt, there's a section dealing with DoF settings where you can tweak almost everything related to DoF :)
Normally only when getting crashes (what is the case with a fresh vanilla installation, for example).
No release date yet, sorry. Maybe will be part of DS3 :)
It emulates ("fakes") real volumetric / visible light by illuminating certain areas of the 2D screen image, as seen in this and the previous three screenshots. The effect is fake because it's not real lighting being applied but a simple post effect.
About eleven years, if I'm not mistaken. Yep, we're trying to max out the old lady X-Ray :)
Normal color blending here, nothing fancy. The JPEG compression might trick the viewers eye, though.
Yep, all but shaders plain vanilla here :)
The light is white, but it might look greyish as blended against the background. Also, IMHO the look of "some kind of smoke" would be welcome anyway in that underground area. I agree that the light shaft might need fine tuning but I'm not sure if it's the color that needs to be refined (altough not sure what else would be).
Thanks. I've been playing a bit with the DDoF settings, so they might be different from the CTP's defaults. The algorithm didn't change, though.
Not me. It's Hegel who is doing a merge of the two mods.
These guys look somewhat unhappy...
Yes, but depending on the other mod some file merging might be required.
Great! Wish you all the best with your mod!
Simple: Check the download section ;)
Hi, first of all please create an account and login if you have a question, as guest comments will be deleted here. Thanks.
You need to check the release notes / readme. Did you copy the user.ltx from the download section to run the game? If you got any other mods installed you need to de-install them first or merge them manually with DS 2.0.
You can tweak the color to your liking.
I like that green, though. Looks IMO really, really deadly toxic ;)