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Meltac
Meltac @ SVU Marksman rifle

I like it.

Reply Good karma+3 votes
Meltac
Meltac @ MAX Blowout Mod

In file gamedata/scripts/blowout.script change line

local debug_mode = true

to

local debug_mode = false

Reply Good karma+1 vote
Meltac
Meltac @ WIP night atmosphere

moon shafts :)

Reply Good karma+7 votes
Meltac
Meltac @ Random screenshots.

Nice!

Reply Good karma+7 votes
Meltac
Meltac @ Dynamic Shaders

Ask moddb user d4v33edz, he may have down that merge already:

Moddb.com

Btw, please sign in to comment here as guest comments will be deleted. Thanks.

Reply Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

Simple: They have been merged correctly if everything works as expected :P

Concrete: You need to read my docs (readme / release notes) and gain some basic knowledge in mod merging (check gsc forums or just google for tutorials, explanations etc. on the topic), after that you will know how to do it. I'm afraid there's no shortcut for it, you just need to learn what's mod merging about.

Reply Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

That effect is triggered by script. Check that you have all files of the /gamedata/scripts/ folder of DS 2.0 in your merge and that none of them got accidentally overwritten, modified, or removed. After that check that you properly merged the file bind_stalker.script in that folder which is the key for this and other features of DS 2.0 to work properly. Most merge errors happen in this particular place.

Btw, just installing some mod OVER another leads much more often to errors or misbehavior than to a working merge of two mods. To get the latter to need to manually merge certain files and folders, such as shaders, scripts, and configs, as described.

Reply Good karma+1 vote
Meltac
Meltac @ Shadow of Chernobyl - Experiment #45

Hmm, not sure but shouldn't the water pool / lake be reflecting the bright sky instead of being looking that dark?

Reply Good karma+2 votes
Meltac
Meltac @ Deep Water

This is making perfectly sense! Great!

Reply Good karma+1 vote
Meltac
Meltac @ Shadow of Chernobyl - Experiment #44

It's different from most mods which are often very "colorful".

I like it :)

Reply Good karma+2 votes
Meltac
Meltac @ Dynamic Shaders

How familiar are you with mod merging? If not at all, you should gather some knowledge on that topic first. As soon as you have, and have read the release notes of DS 2.0 CTP (as displayed above), you shouldn't have much trouble merging the two mods ;)

Reply Good karma+1 vote
Meltac
Meltac @ Metallic maps

The metallic looks really good! The bad thing here is however that the wooden parts starts looking a little cheap in comparison to the great metallic texture.

Reply Good karma+4 votes
Meltac
Meltac @ Dynamic Shaders

Hi. You can enable or disable most of the features seperately, yes. There are a couple of config files where you can specify which features are being applied and change numerous settings to your personal favor.

Reply Good karma+1 vote
Meltac
Meltac @ On the way from the Yantar.

Indeed great.

Reply Good karma+3 votes
Meltac
Meltac @ Dynamic Shaders

With the default settings the sun shafts should be as balanced as possible with a vanilla game (ie. no other mod nor injector / tool / addon such as ENB installed). Several testers have confirmed this.

If you are getting many false positives, such as rays in underground locations, then you probably don't run the mod on an original, unchanged vanilla installation, or have changed any of the settings. So you have to adjust the sun shafts settings to your personal liking in file gamedata/shaders/r2/ShaderSettingsSunShafts.txt.

Reply Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

Sorry, can you write in English, please - otherwise I won't understand you. Thanks.

Reply Good karma+1 vote
Meltac
Meltac @ Shadow of Chernobyl - Experiment #31

Thanks - I should of known that ;)

Reply Good karma+1 vote
Meltac
Meltac @ Dynamic Shaders

Thanks. Ask user d4v33edz here on moddb, he's in the same modding team and IIRC he has done a merge of AA2 + DS2:

Moddb.com

Reply Good karma+1 vote
Meltac
Meltac @ Shadow of Chernobyl - Experiment #31

Very nice! The CNPP looks way better here than with the boring vanilla weather. What mod is that weather from?

Reply Good karma+2 votes
Meltac
Meltac @ Dynamic Shaders

Hi, yes there is.

Those values are being set by the script file weather_control.script. This script ensures that certain weather effects such as sun shafts or dynamic wet surfaces will work and look best possible on a vanilla 1.0005 installation. However the values defined there might not be optimal for every game configuration, so you might change them directly in that script. Note that there are always two values per setting, so you might want to consider changing both values according to your individual setup and favor.

Reply Good karma+1 vote
Meltac
Meltac @ Shadow of Chernobyl - Experiment #22

I do like this one!

Reply Good karma+2 votes
Meltac
Meltac @ Yantar (WIP)

Wow!

Reply Good karma+2 votes
Meltac
Meltac @ New particle effects

Nice!

Reply Good karma+2 votes
Meltac
Meltac @ Yantar

Nice. Keep it up!

Reply Good karma+1 vote
Meltac
Meltac @ RTCW REMAKE BETA V2 GRAPHICS PRESENTATION / TRAILER / TEASER

Holy, holy, HOLY CRAP! This is absolutely awesome!!!

Release Date !? ;)

Reply Good karma+5 votes
Meltac
Meltac @ Random screenshots.

I double that!

Reply Good karma+1 vote
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