This member has provided no bio about themself...
I like it.
In file gamedata/scripts/blowout.script change line
local debug_mode = true
local debug_mode = false
moon shafts :)
Ask moddb user d4v33edz, he may have down that merge already:
Btw, please sign in to comment here as guest comments will be deleted. Thanks.
Simple: They have been merged correctly if everything works as expected :P
Concrete: You need to read my docs (readme / release notes) and gain some basic knowledge in mod merging (check gsc forums or just google for tutorials, explanations etc. on the topic), after that you will know how to do it. I'm afraid there's no shortcut for it, you just need to learn what's mod merging about.
That effect is triggered by script. Check that you have all files of the /gamedata/scripts/ folder of DS 2.0 in your merge and that none of them got accidentally overwritten, modified, or removed. After that check that you properly merged the file bind_stalker.script in that folder which is the key for this and other features of DS 2.0 to work properly. Most merge errors happen in this particular place.
Btw, just installing some mod OVER another leads much more often to errors or misbehavior than to a working merge of two mods. To get the latter to need to manually merge certain files and folders, such as shaders, scripts, and configs, as described.
Hmm, not sure but shouldn't the water pool / lake be reflecting the bright sky instead of being looking that dark?
This is making perfectly sense! Great!
It's different from most mods which are often very "colorful".
I like it :)
How familiar are you with mod merging? If not at all, you should gather some knowledge on that topic first. As soon as you have, and have read the release notes of DS 2.0 CTP (as displayed above), you shouldn't have much trouble merging the two mods ;)
The metallic looks really good! The bad thing here is however that the wooden parts starts looking a little cheap in comparison to the great metallic texture.
Hi. You can enable or disable most of the features seperately, yes. There are a couple of config files where you can specify which features are being applied and change numerous settings to your personal favor.
With the default settings the sun shafts should be as balanced as possible with a vanilla game (ie. no other mod nor injector / tool / addon such as ENB installed). Several testers have confirmed this.
If you are getting many false positives, such as rays in underground locations, then you probably don't run the mod on an original, unchanged vanilla installation, or have changed any of the settings. So you have to adjust the sun shafts settings to your personal liking in file gamedata/shaders/r2/ShaderSettingsSunShafts.txt.
Sorry, can you write in English, please - otherwise I won't understand you. Thanks.
Thanks - I should of known that ;)
Thanks. Ask user d4v33edz here on moddb, he's in the same modding team and IIRC he has done a merge of AA2 + DS2:
Very nice! The CNPP looks way better here than with the boring vanilla weather. What mod is that weather from?
Hi, yes there is.
Those values are being set by the script file weather_control.script. This script ensures that certain weather effects such as sun shafts or dynamic wet surfaces will work and look best possible on a vanilla 1.0005 installation. However the values defined there might not be optimal for every game configuration, so you might change them directly in that script. Note that there are always two values per setting, so you might want to consider changing both values according to your individual setup and favor.
I do like this one!
Nice. Keep it up!
Holy, holy, HOLY CRAP! This is absolutely awesome!!!
Release Date !? ;)
I double that!