This member has provided no bio about themself...
Beautiful shot. Very atmospheric. Keep up the good work!
See your PM inbox :)
Thanks - but in this case there is really not much left to improve at all :P
What do you mean by "use just"? Do you want to disable the other features? If so, there is a enable/disable setting for almost all features, it's the very first value of the settings list of a specific feature in the respective shader settings file, you could simply place a double slash (//) in front of such a line to turn the feature off, e.g.
to disable sun shafts.
Should be possible to enable it in shader_control.script, there's a section for weapons (including binoc) and their assigned NV or IR effect, if any.
Should work, but might require some merging. Not checked. If some of the files exist in both mods you'll need to merge those. Apart from that I don't see any reason why it shouldn't work.
Sent you a PM :)
d4v33edz has, but for SoC, not CoP. See here:
You should check first what I said before. Then you can still choose whether to enable the overlays or not. These things depend on your system, other mods, and personal favor.
Check the file shader_control.script in scripts folder, there's a section starting with a code line "local nv_colors =" and below a list of weapon names with their night vision and/or thermal vision settings, plus some instructions above it. You can edit/extend that list. There's no additional mod required.
I'll check that and let you know / post the fix here.
No problem - I always try my best :)
Are you running the game with DX9 / dynamic lighting / r2 render path? Because DX8 / static lighting / r1 renderer is not supported. Also check the release notes above and the user.ltx in the download section which will start the game in r2 mode.
yes there is, AFAIK there are several people already doing this - however nothing from my side here, you got to look for those specific merges on the web.
Well I would say by now that ugly chick already got some ******' hot dress :P
Your textures are getting better and better - where are you stopping!?
Looking really awesome.
Holy ****, that rain looks incredible! Good job here!
Not from my side at least, unfortunately I don't have time for such. But maybe some friendly fellow modder might help you out here...
They still have a few smaller issues, but I've already spent a couple of hours refining them, so besides those little glitches the remaining need for refinement is basically a question of personal favor e.g. how much intensity you'd like the water drops to have etc.
You've come fairly close I'd say :)
Sure you will have least problems by completely disabling them. You might still get a fairly convincing wet look as long as letting the script doing its work, and using good textures. But I also see that many people would miss the reflections so tuning them down instead of completely turning them off, trying to find the best balance of settings, might be the better option.
Have you 1. read the release notes, and 2. tried using the user.ltx file in the separate download? Also, have you tried with all original settings (without changing any settings like SSAO)?
Basically the "Pixel shader 1.1" error can have many causes and doesn't need to be a problem with your GPU or drivers. Often it occurs when there's a syntax error in one of the shader files (or in the ShaderSettings files), so you might want to try the initial downloaded files prior to apply any changes.
Indeed, Stalker Skies produces a nice environment ambience.
Thanks for reporting this. I will check.
Well, thanks to you - as you can see your work is still pretty relevant to many of us :)
Sounds great. Good luck for the remaining steps to go!
Wow that's a really good example of the atmosphere being created by the sun shafts effect!
To make it more colorful would be the least of any issues :)