imma furry thats a die hard SGA fan :3

Comment History  (0 - 30 of 66)
maurowhelan
maurowhelan May 15 2015, 7:49am says:

i thought this mod was dead

+1 vote   download: sci fi at war 2.0 Bug Fix
maurowhelan
maurowhelan Apr 8 2015, 2:32am says:

installed it, mod worked like a charm for what i played. but if i may ask, why did yaw remove the tau'ri designed drones? i understand that the humans were mainly a human asgard hybred tech, but they were almost experts of reverse enginerring plus they had the ancient database to help them reverse engineer ancient tech.

+1 vote   download: SGI 1.82 Tau'ri Beta V0.182
maurowhelan
maurowhelan Jan 6 2015, 9:49pm says:

tyber zann

+3 votes   news: Voting for the fan add a hero contest has begun!
maurowhelan
maurowhelan Jan 3 2015, 8:06pm replied:

why did you leave the mod? your one of the best modders here and could help so much

+1 vote   media: StargateEaW: Unitprofile Odin's Sleipnir
maurowhelan
maurowhelan Dec 31 2014, 3:04am replied:

i doubt you will let us pick a hero that commands an eclipse class SSD, so unless you tell me we can here's my recommendation:

Tyber Zaan
-Aggressor battleship: The Merciless
he can launch with every pirate raid to make the pirates a much bigger component, this would also keep the rebels and empire balanced by making sure they have an equal number of hero's.

+1 vote   mod: Star Wars: Interregnum
maurowhelan
maurowhelan Dec 29 2014, 2:29pm replied:

im guessing that means no ida gate

+2 votes   media: StargateEaW: Unitprofile Odin's Sleipnir
maurowhelan
maurowhelan Dec 28 2014, 6:23pm says:

will this be a super gate ship added by adding the Ida galaxy as a dialing option?

+2 votes   media: StargateEaW: Unitprofile Odin's Sleipnir
maurowhelan
maurowhelan Dec 28 2014, 6:00pm replied:

please disregard this as the mod got 4th place! i cant wait to build the eclipse!

-1 votes   mod: Star Wars: Interregnum
maurowhelan
maurowhelan Dec 28 2014, 5:59pm says:

yes! eclipse here we come!

+2 votes   feature: Top Upcoming Mods of 2014 - Players Choice
maurowhelan
maurowhelan Dec 28 2014, 9:45am says:

im sorry we couldn't get you into the second rounds, I hope we will have a chance at getting the eclipse in he future. i really liked it in foc.

+4 votes   mod: Star Wars: Interregnum
maurowhelan
maurowhelan Dec 12 2014, 8:48pm says:

asked some of my friends to make accounts and vote, one of thems even gonna gtet the gold pack on steam and try the mod. which brings me to my selfish request, if yaw make it to top 10 or 5 can yaw add atlantis as a supergate unit for each faction? just make it ery very expensive to build?

+1 vote   media: Advent calendar - Door 12
maurowhelan
maurowhelan Dec 8 2014, 11:00pm replied:

I think hes talking about Home One

+4 votes   media: Mod of the Year Week: Day 7
maurowhelan
maurowhelan Dec 7 2014, 9:45pm says:

awww that's so cruel tho....cant you move the eclipse up to number 1?

+2 votes   media: Mod of the Year Week: Day 6
maurowhelan
maurowhelan Dec 7 2014, 3:28pm says:

omg this is so awesome I think I might pass out.....

+2 votes   media: Developer Q&A - Imperial
maurowhelan
maurowhelan Nov 16 2014, 8:51pm replied:

but... you guys are the developers? what questions could you have for us fans when we can hardly contribute to the progress of such an amazing game?

+1 vote   media: Developer Q&A - Klon
maurowhelan
maurowhelan Nov 16 2014, 1:04pm says:

will there be another answer post for the other questions asked?

+1 vote   media: Developer Q&A - Klon
maurowhelan
maurowhelan Nov 10 2014, 8:34pm replied:

I have another question if I can still ask them, you mentioned the tobin mission. does that mean he galactic conquest will fallow the stargate series from the start instead of beginning from season 6 like in the previous game?

+1 vote   media: Pegasus Chronicles - Developer Q&A
maurowhelan
maurowhelan Nov 9 2014, 2:37pm replied:

will destiny be in the mod? and where are the answers being posted cause I haven't seen any yet :/

+1 vote   media: Pegasus Chronicles - Developer Q&A
maurowhelan
maurowhelan Nov 6 2014, 10:31am replied:

*facepalms* figures one of the few times I get drunk and I forget the link Moddb.com

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
maurowhelan
maurowhelan Nov 6 2014, 6:12am says:

I ound this elsewhere here on the site, I don't know if it will help but the guy made it for people wanting to mod eaw and eawfoc

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
maurowhelan
maurowhelan Nov 4 2014, 1:54am says:

did like you said to do here but when I hit start it opens tunngle and starts loading it up but stops when it says its logging in. heres the log and what it says about the problem

03.11.2014 22:43:47.6 - Start Tunngle
Command execution failed.
at SGTPCLauncher. Windows.TunngleProgress.ConnectToTunngle()

I may just be messing something up but is there an easier way to play online with people or something?

+1 vote   download: TPC Mod Launcher 1.2.9 - Tunngle Update
maurowhelan
maurowhelan Nov 2 2014, 6:34pm says:

will there be a story line event where the super hive comes to earth and you cat to command Atlantis as your only ship in space combat against it?

after the event battle would you still be allowed to have Atlantis as a ship with a full command cap so it has to go into battles alone?

not much of a question but more a request, don't try to do too much too fast please. finish the ground skirmish and then take your time working on the galactic conquest, there's no need to rush or try to get things done faster than at your own pace.

if you add the Aurora to the Pegasus galaxy will it be put in a event battle where we lose it?

in the Pegasus galaxy once the Asurans become active will they be more aggressive and take over more than just one world?

once the Tau'ri have Atlantis or another ancient world can they build space and ground puddle jumbers?

+1 vote   media: Pegasus Chronicles - Developer Q&A
maurowhelan
maurowhelan Oct 30 2014, 10:37pm says:

is the dark infront of each attack the shadow from the wraith blast?

+1 vote   news: Project News
maurowhelan
maurowhelan Oct 28 2014, 2:24am says:

I know it would be a little much to ask for atlantis in game normally, but could you instead make a Pegasus campaighn and in the final story even let us command atlantis against the zpm hive over earth?

+1 vote   media: Atlantis in-game shield test
maurowhelan
maurowhelan Oct 26 2014, 6:15pm says:

is there an easier way to learn how to edit xml's besides google? I want to learn so I can help.

+1 vote   news: Project News
maurowhelan
maurowhelan Oct 26 2014, 2:07pm says:

thank you for the updates, its always reassuring to see updates for the mod. still wish I had more I can do to help other than just post the "i want you" pics around the artist and modling websites. :(

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
maurowhelan
maurowhelan Oct 22 2014, 1:55pm replied:

I know it might be a pain for me to ask this of you, but in the rar can you just place the folders? my windows 8 wont run any .exe downloaded from moddb for some reason.

+2 votes   download: SGI 1.82 Tau'ri Beta V0.182
maurowhelan
maurowhelan Oct 19 2014, 6:30pm says:

just reinstalled the mod after my system death(lost everything I had on my computer Y_Y ) I want to put it here for other gamers that use windows 8/8.1, I was unable to start the auto install but the manual install worked perfectly to install the launcher, but after installation you have to set the launcher to run in administrator mode under compatibility settings for it to update. I really hope I can actually find some way to help this mod along as its one of my all time favorite mods. thank you for your time and for reading my long winded comment X)

+3 votes   mod: Stargate - Empire at War: Pegasus Chronicles
maurowhelan
maurowhelan Oct 19 2014, 2:35am says:

started testing the humans, so far it has been very challenging and fun. they are balanced and have good abilities and I cant wait for all the ships to be skinned, I do want to note though that even after installing the placement patch I still cant place my own structures for a defensive safety formation but I'm doing ok with the auto-place structures on letting the computer place them. ill keep playing and if I find any bugs ill report them, thank you for such a great mod.

+1 vote   news: Stargate Invasion Human Changelog
maurowhelan
maurowhelan Sep 22 2014, 9:37am replied:

so far the mod is all there but due to trinity being updated to 1.37 each of my sttempts to start the game has resulted in a mini dump. ill keep working at it tho, if I find a solution ill post it here

+1 vote   mod: Stargate Invasion
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