imma furry thats a die hard SGA fan :3
asked some of my friends to make accounts and vote, one of thems even gonna gtet the gold pack on steam and try the mod. which brings me to my selfish request, if yaw make it to top 10 or 5 can yaw add atlantis as a supergate unit for each faction? just make it ery very expensive to build?
I think hes talking about Home One
awww that's so cruel tho....cant you move the eclipse up to number 1?
omg this is so awesome I think I might pass out.....
but... you guys are the developers? what questions could you have for us fans when we can hardly contribute to the progress of such an amazing game?
will there be another answer post for the other questions asked?
I have another question if I can still ask them, you mentioned the tobin mission. does that mean he galactic conquest will fallow the stargate series from the start instead of beginning from season 6 like in the previous game?
will destiny be in the mod? and where are the answers being posted cause I haven't seen any yet :/
*facepalms* figures one of the few times I get drunk and I forget the link Moddb.com
I ound this elsewhere here on the site, I don't know if it will help but the guy made it for people wanting to mod eaw and eawfoc
did like you said to do here but when I hit start it opens tunngle and starts loading it up but stops when it says its logging in. heres the log and what it says about the problem
03.11.2014 22:43:47.6 - Start Tunngle
Command execution failed.
at SGTPCLauncher. Windows.TunngleProgress.ConnectToTunngle()
I may just be messing something up but is there an easier way to play online with people or something?
will there be a story line event where the super hive comes to earth and you cat to command Atlantis as your only ship in space combat against it?
after the event battle would you still be allowed to have Atlantis as a ship with a full command cap so it has to go into battles alone?
not much of a question but more a request, don't try to do too much too fast please. finish the ground skirmish and then take your time working on the galactic conquest, there's no need to rush or try to get things done faster than at your own pace.
if you add the Aurora to the Pegasus galaxy will it be put in a event battle where we lose it?
in the Pegasus galaxy once the Asurans become active will they be more aggressive and take over more than just one world?
once the Tau'ri have Atlantis or another ancient world can they build space and ground puddle jumbers?
is the dark infront of each attack the shadow from the wraith blast?
I know it would be a little much to ask for atlantis in game normally, but could you instead make a Pegasus campaighn and in the final story even let us command atlantis against the zpm hive over earth?
is there an easier way to learn how to edit xml's besides google? I want to learn so I can help.
thank you for the updates, its always reassuring to see updates for the mod. still wish I had more I can do to help other than just post the "i want you" pics around the artist and modling websites. :(
I know it might be a pain for me to ask this of you, but in the rar can you just place the folders? my windows 8 wont run any .exe downloaded from moddb for some reason.
just reinstalled the mod after my system death(lost everything I had on my computer Y_Y ) I want to put it here for other gamers that use windows 8/8.1, I was unable to start the auto install but the manual install worked perfectly to install the launcher, but after installation you have to set the launcher to run in administrator mode under compatibility settings for it to update. I really hope I can actually find some way to help this mod along as its one of my all time favorite mods. thank you for your time and for reading my long winded comment X)
started testing the humans, so far it has been very challenging and fun. they are balanced and have good abilities and I cant wait for all the ships to be skinned, I do want to note though that even after installing the placement patch I still cant place my own structures for a defensive safety formation but I'm doing ok with the auto-place structures on letting the computer place them. ill keep playing and if I find any bugs ill report them, thank you for such a great mod.
so far the mod is all there but due to trinity being updated to 1.37 each of my sttempts to start the game has resulted in a mini dump. ill keep working at it tho, if I find a solution ill post it here
ladies and gentlemen, if you would like to play the old sgi mod for trinity it can still be found here
I don't know if all the language in game is in....whatever that language on the site is but you can always mute the voices.
here you go bud
I cant find a member named Ace_Fighter, can you post a lonk to his page for us to get the patch
posted it on 2 other community sites composed almost entirely of artists/animators/3D renderors
the Apollo isn't in the mod(yet?) but you can get the aurora class on the space map, siege of Atlantis. you have to capture the ancient satellite and reach tech lvl. 4 then you may build auroras. but till then you can build ancient atropos class corvettes
ok good to know that those events will still be there, will the orion have the same ability set as the aurora in skirmish? or will it have the shield recharge(hoping it has this) and the weapons boost just like in the oreviouse eaw mod?
im sure you have already awnsered this question, but in the GC maps once the tauri/Anubis(don't count the wraith as they would most likely just destroy the orion rather than use it) reaches Pegasus and arrives at turanis will they be able to find the orion? or will it be possible to say build a limited number of ancient corvete, cruisers, and aurora class if you manage to take asuras?
thanks for the quick fix for cam not being buildable after teching up, I was starting to worried no one saw my post about it in the bugs forum.
I have a question, did the patch change the A.I. controlled players at all? cause when I played decision at the supergate my hard a.i. ally didn't build hardly any ships this time. and the enemy built large fleets, which I was happy they were fighting back but it took almost an hour and 30 minutes to bet my way past their fleets and win without my ally computer actually helping me.
found a small bug, the mod causes you to be unable to build space/ground jumpers on the ancient worlds, if anyone can help fix this please do. ill be trying to fix it myself but im very very noob to the coding.
awesome XD a huge fleet for each aurora then<3, yea its obvious which factions my fav. ^.^
ok so if you lose the aurora's in battle then they're gone for good?