imma furry thats a die hard SGA fan :3

Comment History  (0 - 30 of 56)
maurowhelan
maurowhelan Dec 12 2014, 8:48pm says:

asked some of my friends to make accounts and vote, one of thems even gonna gtet the gold pack on steam and try the mod. which brings me to my selfish request, if yaw make it to top 10 or 5 can yaw add atlantis as a supergate unit for each faction? just make it ery very expensive to build?

+1 vote   media: Advent calendar - Door 12
maurowhelan
maurowhelan Dec 8 2014, 11:00pm replied:

I think hes talking about Home One

+4 votes   media: Mod of the Year Week: Day 7
maurowhelan
maurowhelan Dec 7 2014, 9:45pm says:

awww that's so cruel tho....cant you move the eclipse up to number 1?

+2 votes   media: Mod of the Year Week: Day 6
maurowhelan
maurowhelan Dec 7 2014, 3:28pm says:

omg this is so awesome I think I might pass out.....

+2 votes   media: Developer Q&A - Imperial
maurowhelan
maurowhelan Nov 16 2014, 8:51pm replied:

but... you guys are the developers? what questions could you have for us fans when we can hardly contribute to the progress of such an amazing game?

+1 vote   media: Developer Q&A - Klon
maurowhelan
maurowhelan Nov 16 2014, 1:04pm says:

will there be another answer post for the other questions asked?

+1 vote   media: Developer Q&A - Klon
maurowhelan
maurowhelan Nov 10 2014, 8:34pm replied:

I have another question if I can still ask them, you mentioned the tobin mission. does that mean he galactic conquest will fallow the stargate series from the start instead of beginning from season 6 like in the previous game?

+1 vote   media: Pegasus Chronicles - Developer Q&A
maurowhelan
maurowhelan Nov 9 2014, 2:37pm replied:

will destiny be in the mod? and where are the answers being posted cause I haven't seen any yet :/

+1 vote   media: Pegasus Chronicles - Developer Q&A
maurowhelan
maurowhelan Nov 6 2014, 10:31am replied:

*facepalms* figures one of the few times I get drunk and I forget the link Moddb.com

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
maurowhelan
maurowhelan Nov 6 2014, 6:12am says:

I ound this elsewhere here on the site, I don't know if it will help but the guy made it for people wanting to mod eaw and eawfoc

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
maurowhelan
maurowhelan Nov 4 2014, 1:54am says:

did like you said to do here but when I hit start it opens tunngle and starts loading it up but stops when it says its logging in. heres the log and what it says about the problem

03.11.2014 22:43:47.6 - Start Tunngle
Command execution failed.
at SGTPCLauncher. Windows.TunngleProgress.ConnectToTunngle()

I may just be messing something up but is there an easier way to play online with people or something?

+1 vote   download: TPC Mod Launcher 1.2.9 - Tunngle Update
maurowhelan
maurowhelan Nov 2 2014, 6:34pm says:

will there be a story line event where the super hive comes to earth and you cat to command Atlantis as your only ship in space combat against it?

after the event battle would you still be allowed to have Atlantis as a ship with a full command cap so it has to go into battles alone?

not much of a question but more a request, don't try to do too much too fast please. finish the ground skirmish and then take your time working on the galactic conquest, there's no need to rush or try to get things done faster than at your own pace.

if you add the Aurora to the Pegasus galaxy will it be put in a event battle where we lose it?

in the Pegasus galaxy once the Asurans become active will they be more aggressive and take over more than just one world?

once the Tau'ri have Atlantis or another ancient world can they build space and ground puddle jumbers?

+1 vote   media: Pegasus Chronicles - Developer Q&A
maurowhelan
maurowhelan Oct 30 2014, 10:37pm says:

is the dark infront of each attack the shadow from the wraith blast?

+1 vote   article: Project News
maurowhelan
maurowhelan Oct 28 2014, 2:24am says:

I know it would be a little much to ask for atlantis in game normally, but could you instead make a Pegasus campaighn and in the final story even let us command atlantis against the zpm hive over earth?

+1 vote   media: Atlantis in-game shield test
maurowhelan
maurowhelan Oct 26 2014, 6:15pm says:

is there an easier way to learn how to edit xml's besides google? I want to learn so I can help.

+1 vote   article: Project News
maurowhelan
maurowhelan Oct 26 2014, 2:07pm says:

thank you for the updates, its always reassuring to see updates for the mod. still wish I had more I can do to help other than just post the "i want you" pics around the artist and modling websites. :(

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
maurowhelan
maurowhelan Oct 22 2014, 1:55pm replied:

I know it might be a pain for me to ask this of you, but in the rar can you just place the folders? my windows 8 wont run any .exe downloaded from moddb for some reason.

+2 votes   download: SGI 1.82 Tau'ri Beta V0.182
maurowhelan
maurowhelan Oct 19 2014, 6:30pm says:

just reinstalled the mod after my system death(lost everything I had on my computer Y_Y ) I want to put it here for other gamers that use windows 8/8.1, I was unable to start the auto install but the manual install worked perfectly to install the launcher, but after installation you have to set the launcher to run in administrator mode under compatibility settings for it to update. I really hope I can actually find some way to help this mod along as its one of my all time favorite mods. thank you for your time and for reading my long winded comment X)

+3 votes   mod: Stargate - Empire at War: Pegasus Chronicles
maurowhelan
maurowhelan Oct 19 2014, 2:35am says:

started testing the humans, so far it has been very challenging and fun. they are balanced and have good abilities and I cant wait for all the ships to be skinned, I do want to note though that even after installing the placement patch I still cant place my own structures for a defensive safety formation but I'm doing ok with the auto-place structures on letting the computer place them. ill keep playing and if I find any bugs ill report them, thank you for such a great mod.

+1 vote   article: Stargate Invasion Human Changelog
maurowhelan
maurowhelan Sep 22 2014, 9:37am replied:

so far the mod is all there but due to trinity being updated to 1.37 each of my sttempts to start the game has resulted in a mini dump. ill keep working at it tho, if I find a solution ill post it here

+1 vote   mod: Stargate Invasion
maurowhelan
maurowhelan Sep 22 2014, 9:00am says:

ladies and gentlemen, if you would like to play the old sgi mod for trinity it can still be found here

Istargate.cz

I don't know if all the language in game is in....whatever that language on the site is but you can always mute the voices.

+1 vote   mod: Stargate Invasion
maurowhelan
maurowhelan Sep 22 2014, 8:58am replied: +1 vote   mod: Stargate Invasion
maurowhelan
maurowhelan Sep 22 2014, 8:55am replied:

Istargate.cz

here you go bud

+1 vote   mod: Stargate Invasion
maurowhelan
maurowhelan Sep 22 2014, 8:42am replied:

I cant find a member named Ace_Fighter, can you post a lonk to his page for us to get the patch

+1 vote   download: Placement patch
maurowhelan
maurowhelan Jul 21 2014, 12:32pm says:

posted it on 2 other community sites composed almost entirely of artists/animators/3D renderors

+1 vote   article: We want you!
maurowhelan
maurowhelan May 3 2014, 7:15pm replied:

the Apollo isn't in the mod(yet?) but you can get the aurora class on the space map, siege of Atlantis. you have to capture the ancient satellite and reach tech lvl. 4 then you may build auroras. but till then you can build ancient atropos class corvettes

+1 vote   download: SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]
maurowhelan
maurowhelan Feb 10 2014, 5:45pm replied:

ok good to know that those events will still be there, will the orion have the same ability set as the aurora in skirmish? or will it have the shield recharge(hoping it has this) and the weapons boost just like in the oreviouse eaw mod?

+1 vote   download: SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]
maurowhelan
maurowhelan Feb 10 2014, 12:53am says:

im sure you have already awnsered this question, but in the GC maps once the tauri/Anubis(don't count the wraith as they would most likely just destroy the orion rather than use it) reaches Pegasus and arrives at turanis will they be able to find the orion? or will it be possible to say build a limited number of ancient corvete, cruisers, and aurora class if you manage to take asuras?

+1 vote   download: SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]
maurowhelan
maurowhelan Dec 25 2013, 11:42pm says:

thanks for the quick fix for cam not being buildable after teching up, I was starting to worried no one saw my post about it in the bugs forum.

+1 vote   download: SG EaW: TPC-Patch 1.2.0 [Manual Installation]
maurowhelan
maurowhelan Dec 17 2013, 6:50am says:

I have a question, did the patch change the A.I. controlled players at all? cause when I played decision at the supergate my hard a.i. ally didn't build hardly any ships this time. and the enemy built large fleets, which I was happy they were fighting back but it took almost an hour and 30 minutes to bet my way past their fleets and win without my ally computer actually helping me.

+1 vote   download: SG EaW: TPC-Patch 1.2.0 [Manual Installation]
maurowhelan
maurowhelan Apr 29 2013, 4:17am says:

found a small bug, the mod causes you to be unable to build space/ground jumpers on the ancient worlds, if anyone can help fix this please do. ill be trying to fix it myself but im very very noob to the coding.

+1 vote   download: Mod Patch by Patton
maurowhelan
maurowhelan Apr 15 2011, 2:19pm replied:

awesome XD a huge fleet for each aurora then<3, yea its obvious which factions my fav. ^.^

+1 vote   article: March News
maurowhelan
maurowhelan Apr 15 2011, 6:54am replied:

ok so if you lose the aurora's in battle then they're gone for good?

+1 vote   article: March News
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