Creative Director at Avalon Studios

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Quick Battle Progress

Quick Battle Progress

Excalibur 5 comments

There are just a few hours left of 2013 and I wanted to take a few moments to reflect on the year and give you all an update on our progress with Quick...

Introduction Excalibur's Quick Battle Interface

Introduction Excalibur's Quick Battle Interface

Excalibur 14 comments

Since August the UI team, lead by Aric, have been working on on the first true gameplay interface for Excalibur. More recently, John Hardy has been working...

Launching the Enterprise

Launching the Enterprise

Excalibur 2 comments

As we continue a month of news and announcements on Excalibur we bring you exclusive videos, screenshots and an interview on the process of bringing the...

Building the Galaxy Class

Building the Galaxy Class

Excalibur 1 comment

As the Excalibur team launch their new Galaxy Class starship, we grab a few questions with Mark Ward who's job it was to texture this hugely popular ship...

A Gentle Start for December

A Gentle Start for December

Excalibur 11 comments

Over the autumn months we have been a little quieter than usual, please accept our apologies! However the good news is that although we have been quiet...

User Interface Update

User Interface Update

Excalibur 2 comments

Hey! Aric here, this month I'm going to chat with you about how the STE team has gone about creating the code side of our LCARS inspired interface, and...

Danube Class

Danube Class

Excalibur 6 comments

This week to go hand in hand with some images of the Danube, Matt has kindly agreed to answer a few quick questions for us.

Danube Class

Danube Class

Excalibur 4 comments

This week to go hand in hand with some images of the Danube, Matt has kindly agreed to answer a few quick questions for us.

5 reasons we're stoked about TNG Remastered!

5 reasons we're stoked about TNG Remastered!

Excalibur 4 comments

July 23rd was a landmark for Star Trek as CBS released the first season of "The Next Generation" remastered on Full-HD Blu Ray. It's great news on many...

Modder's Development Journal, Pt1

Modder's Development Journal, Pt1

Excalibur

Luiz Cordova, lead artist for ST Excalibur, gives his thoughts about what modding means to Excalibur and shares some of his experience with modelling...

Modder's Development Journal, Pt1

Modder's Development Journal, Pt1

Excalibur 1 comment

Luiz Cordova, lead artist for ST Excalibur, gives his thoughts about what modding means to Excalibur and shares some of his experience with modelling...

Competition Results

Competition Results

Excalibur

It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...

2012 Ship Export Guide

2012 Ship Export Guide

Excalibur

This month we are focusing our attentions on Excalibur's art team and as part of that we feel that this is a great time to give a preview release of the...

2012 Ship Export Guide

2012 Ship Export Guide

Excalibur

This month we are focusing our attentions on Excalibur's art team and as part of that we feel that this is a great time to give a preview release of the...

Question and Answer – The Art Team

Question and Answer – The Art Team

Excalibur

Today we have a question and answer session with Luiz and Jules who are two key members of our Art team.

Recent Updates

Recent Updates

Excalibur 5 comments

Just a quick round up of a few bits and bobs we have posted since the start of 2012, just in case you missed them!

Meet The Team - UI Team

Meet The Team - UI Team

Excalibur 1 comment

"Meet The Team" feature with the UI Team. Here we here from Aric and JD.

Meet The Team - Public Relations

Meet The Team - Public Relations

Excalibur

Star Trek: Excalibur's Public Relations Team introduce themselves, and give an insight into their plans.

The Hardpoint Editor - An Interview with John

The Hardpoint Editor - An Interview with John

Excalibur 4 comments

An interview with the Techincal Lead on Star Trek: Excalibur about our new Hardpoint Editor

Information Strategy

Information Strategy

Excalibur 3 comments

Excalibur is a community-driven project; we rely on the support and contributions of the community to make the game a possibility. This is why we released...

Q+A | Matt Hooker

Q+A | Matt Hooker

Excalibur 3 comments

This blog item was posted some months ago on the Excalibur Forums. Matt Hooker has been a member of Excalibur's development team since it began in 2008...

NX Class

NX Class

Excalibur 5 comments

You guessed it! Our final ship of the year is the beautiful NX Class.

A Big Thank You!

A Big Thank You!

Excalibur 6 comments

We'd like to say a big thank you to all our fans who voted to get us into the Indie Top 100 for 2011.

Interior & Exterior Gameplay Integration

Interior & Exterior Gameplay Integration

Excalibur 11 comments

Chris Larkin asks: I would love to hear more about how you're going to integrate third person starship combat with walking around in your own vessel/other...

News Roundup

News Roundup

Excalibur 4 comments

A quick catch up post highlighting the latest posts from the Excalibur Project.

Excalibur Wiki - Getting the Community Involved

Excalibur Wiki - Getting the Community Involved

Excalibur 1 comment

It isn't unusual for game projects to have a library of sorts on their website, but what exactly makes Excalibur's Wiki different and what difference...

New Orleans Class

New Orleans Class

Excalibur 12 comments

A few new shots of the New Orleans class, recently updated by Luiz to TS2. The New Orleans is one of the less well known ships of Star Trek and it often...

Meet the Team - Charles, Graphics Programmer

Meet the Team - Charles, Graphics Programmer

Excalibur

Another entry in our Meet the Team blogs. This week's is one of our lead graphics programmers with a sneak preview of the upgrades he's making to the...

Excalibur Conference Q&A

Excalibur Conference Q&A

Excalibur 7 comments

Our annual conference took place yesterday and our team leads took the time to answer the questions submitted by users last week.

Question Time

Question Time

Excalibur 11 comments

Next week is the Excalibur team's annual conference​, where we meet up in person and discuss the agenda for the coming year. This is also an opportunit​y...

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