Creative Director at Avalon Studios

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markdw
markdw @ Birds-of-Prey

Only the BRel wings animate since this is canon. The K'Vort has additional windows and different engines (as you can see here)

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markdw
markdw @ Scimitar Wings Open

The best thing is that she makes an awesome asteroid collector when her wings are open!

Reply Good karma+7 votes
markdw
markdw @ QBUI Progress

Yeah, but let's focus on getting one UI working for now eh?

Reply Good karma+3 votes
markdw
markdw @ QBUI Progress

I thought people would be more upset that it's the UFP logo on a Cardassian ship! :P

Reply Good karma+4 votes
markdw
markdw @ Excalibur

IndieDB does not let me reply to guest posts, but we have explained our reasons for not giving a release date on multiple occasions. To put it simply we just aren't close enough to be confident on a date yet.

On the other hand however we are totally transparent about work that is being done on the project. Every commit we make is posted on Twitter and there is usually an explanation as to what has been changed each time.

So in the last month there have been 31 commits ranging from new ships to improvements to the renderer. This should make it clear how hard we are working to make this happen and just how active the project remains.

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markdw
markdw @ Excalibur

Do you mean planet surfaces or from space?

Reply Good karma+1 vote
markdw
markdw @ Nova 6

This is within the Hardpoint Editor, the grid helps us to keep things to scale in the game :)

Reply Good karma+2 votes
markdw
markdw @ A Gentle Start for December

Thanks for your support everyone, it really makes a huge difference to the team!

Reply Good karma+3 votes
markdw
markdw @ Excalibur

We're making a whole game, and you can't even stretch to a whole sentence?

Reply Good karma+6 votes
markdw
markdw @ Excalibur

If anyone is wondering why the release date just got removed don't worry. The Q4 date referred to *something else* which we haven't given up on, but we were getting a lot of people taking that to mean we will release the finished game this year which is not going to happen.

More info to come on that *something else* in the coming months. :)

Reply Good karma+3 votes
markdw
markdw @ HP Editor - Adding Decals

Yes! This is a must for any Star Trek game :)

Reply Good karma+2 votes
markdw
markdw @ Excalibur

Space is a big place, but combat in Star Trek usually does take place at quite close quarters - at least close enough to fit two ships into the same camera angle!

Space in Excalibur will be open and vast, but the canon weapon ranges mean you won't be able to attack other ships at a massively long range.

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markdw
markdw @ Excalibur | Dead in Space

The Intrepid class is a really nice ship to pilot, if it had been a Galaxy class that would have been a different story!

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markdw
markdw @ Excalibur | Dead in Space

You can always turn them off ;)

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markdw
markdw @ Excalibur | Dead in Space

The interior system is in the engine already, but our key focus at the moment is to get the space combat element of the game working to a playable/mod-able level. Once we reach that milestone our focus will switch to the content pipeline and gameplay of interiors.

Reply Good karma+4 votes
markdw
markdw @ Community Challenge, Detail Maps

believe it or not, that's how it was on the actual model! :P

Reply Good karma+2 votes
markdw
markdw @ Excalibur

Hi Zeph3r. Lots of questions there so you are probably best heading over to our forums and having a flick through the project discussion as many have been raised before.

In regard to supporting 3rd party content, that is what this project is all about - creating a game that the community can build on as easily as possible.

Reply Good karma+2 votes
markdw
markdw @ Excalibur

Nothing to do with us, our website is www.stexcalibur.com

Reply Good karma+1 vote
markdw
markdw @ Excalibur

Viacom have a good history of supporting Star Trek fan games as long as there is absolutely no commercial element to the project and the game does not degrade the Star Trek franchise.

We have been working on this publicly for many years and haven't heard anything negative from the license holders.

Reply Good karma+4 votes
markdw
markdw @ Excalibur

The Galaxy itself will be procedurally generated from a seed meaning we can reproducibly store the billions of stars in the Milky Way.

We also have other procedurally generated elements such as the asteroid rings around planets, asteroid fields and nebulae. Eventually we plan to have planets themselves procedurally generated so you can land on the surface, but that is a little way off yet.

Reply Good karma+2 votes
markdw
markdw @ Excalibur

Yes, the combination of the two gives us a lot of gameplay possibilities to keep the player busy :)

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markdw
markdw @ Excalibur

Thanks Roger! You guys did an awesome job on TCW.

Reply Good karma+4 votes
markdw
markdw @ A Big Thank You!

Anything is possible with a Google ;)

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markdw
markdw @ Whats Next?

It's entirely up to you :)

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markdw
markdw @ New Orleans Class

@TALON_UK They are indeed photon launchers! The ship is relatively underpowered in other respects but when you point those launchers at your target there are sure to be fireworks! :D

Reply Good karma+1 vote
markdw
markdw @ Excalibur

A free-roam mode is already planned.

Reply Good karma+1 vote
markdw
markdw @ Excalibur

It will be free.

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markdw
markdw @ Model Viewer v1.7

Nanofx-evolved.com

fan-conversions of free models.

Reply Good karma+1 vote
markdw
markdw @ Excalibur

There are several in our gallery.

Reply Good karma+2 votes
markdw
markdw @ HTML GUI Examples

What he said^

IndieDB should have the corresponding news post up soon. Excalibur's UI uses the exact same code and methods as webpages. If you've ever made a website you'll know how easy it'll be to make buttons, window frames, sliders, etc for the game.

Reply Good karma+1 vote
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