Creative Director at Avalon Studios

Comment History  (0 - 30 of 50)
markdw
markdw Jun 5 2013, 2:22pm replied:

Only the BRel wings animate since this is canon. The K'Vort has additional windows and different engines (as you can see here)

+3 votes   article: Birds-of-Prey
markdw
markdw Apr 12 2013, 2:23am says:

The best thing is that she makes an awesome asteroid collector when her wings are open!

+7 votes   media: Scimitar Wings Open
markdw
markdw Jan 11 2013, 7:45am replied:

Yeah, but let's focus on getting one UI working for now eh?

+3 votes   media: QBUI Progress
markdw
markdw Jan 10 2013, 4:13am replied:

I thought people would be more upset that it's the UFP logo on a Cardassian ship! :P

+4 votes   media: QBUI Progress
markdw
markdw Dec 10 2012, 8:12am says:

IndieDB does not let me reply to guest posts, but we have explained our reasons for not giving a release date on multiple occasions. To put it simply we just aren't close enough to be confident on a date yet.

On the other hand however we are totally transparent about work that is being done on the project. Every commit we make is posted on Twitter and there is usually an explanation as to what has been changed each time.

So in the last month there have been 31 commits ranging from new ships to improvements to the renderer. This should make it clear how hard we are working to make this happen and just how active the project remains.

+7 votes   game: Star Trek Excalibur
markdw
markdw Dec 3 2012, 10:12am replied:

Do you mean planet surfaces or from space?

+1 vote   game: Star Trek Excalibur
markdw
markdw Dec 3 2012, 3:50am says:

This is within the Hardpoint Editor, the grid helps us to keep things to scale in the game :)

+2 votes   media: Nova 6
markdw
markdw Dec 3 2012, 3:33am says:

Thanks for your support everyone, it really makes a huge difference to the team!

+3 votes   article: A Gentle Start for December
markdw
markdw Oct 7 2012, 5:58pm replied:

We're making a whole game, and you can't even stretch to a whole sentence?

+6 votes   game: Star Trek Excalibur
markdw
markdw Aug 21 2012, 4:30am says:

If anyone is wondering why the release date just got removed don't worry. The Q4 date referred to *something else* which we haven't given up on, but we were getting a lot of people taking that to mean we will release the finished game this year which is not going to happen.

More info to come on that *something else* in the coming months. :)

+3 votes   game: Star Trek Excalibur
markdw
markdw Jul 28 2012, 6:09am replied:

Yes! This is a must for any Star Trek game :)

+2 votes   media: HP Editor - Adding Decals
markdw
markdw May 9 2012, 3:28am replied:

Space is a big place, but combat in Star Trek usually does take place at quite close quarters - at least close enough to fit two ships into the same camera angle!

Space in Excalibur will be open and vast, but the canon weapon ranges mean you won't be able to attack other ships at a massively long range.

+3 votes   game: Star Trek Excalibur
markdw
markdw May 9 2012, 3:22am replied:

The Intrepid class is a really nice ship to pilot, if it had been a Galaxy class that would have been a different story!

+3 votes   media: Excalibur | Dead in Space
markdw
markdw May 9 2012, 3:21am replied:

You can always turn them off ;)

+1 vote   media: Excalibur | Dead in Space
markdw
markdw May 9 2012, 3:20am replied:

The interior system is in the engine already, but our key focus at the moment is to get the space combat element of the game working to a playable/mod-able level. Once we reach that milestone our focus will switch to the content pipeline and gameplay of interiors.

+4 votes   media: Excalibur | Dead in Space
markdw
markdw May 6 2012, 9:49pm replied:

believe it or not, that's how it was on the actual model! :P

+2 votes   media: Community Challenge, Detail Maps
markdw
markdw Apr 30 2012, 9:58am replied:

Hi Zeph3r. Lots of questions there so you are probably best heading over to our forums and having a flick through the project discussion as many have been raised before.

In regard to supporting 3rd party content, that is what this project is all about - creating a game that the community can build on as easily as possible.

+2 votes   game: Star Trek Excalibur
markdw
markdw Apr 30 2012, 9:56am replied:

Nothing to do with us, our website is www.stexcalibur.com

+1 vote   game: Star Trek Excalibur
markdw
markdw Apr 23 2012, 9:41am replied:

Viacom have a good history of supporting Star Trek fan games as long as there is absolutely no commercial element to the project and the game does not degrade the Star Trek franchise.

We have been working on this publicly for many years and haven't heard anything negative from the license holders.

+4 votes   game: Star Trek Excalibur
markdw
markdw Apr 11 2012, 7:41am replied:

The Galaxy itself will be procedurally generated from a seed meaning we can reproducibly store the billions of stars in the Milky Way.

We also have other procedurally generated elements such as the asteroid rings around planets, asteroid fields and nebulae. Eventually we plan to have planets themselves procedurally generated so you can land on the surface, but that is a little way off yet.

+2 votes   game: Star Trek Excalibur
markdw
markdw Apr 11 2012, 7:38am replied:

Yes, the combination of the two gives us a lot of gameplay possibilities to keep the player busy :)

+2 votes   game: Star Trek Excalibur
markdw
markdw Dec 19 2011, 11:26am replied:

Thanks Roger! You guys did an awesome job on TCW.

+4 votes   game: Star Trek Excalibur
markdw
markdw Dec 15 2011, 7:11am says:

Anything is possible with a Google ;)

0 votes   article: A Big Thank You!
markdw
markdw Dec 15 2011, 6:25am replied:

It's entirely up to you :)

0 votes   media: Whats Next?
markdw
markdw Oct 9 2011, 10:37am replied:

@TALON_UK They are indeed photon launchers! The ship is relatively underpowered in other respects but when you point those launchers at your target there are sure to be fireworks! :D

+1 vote   article: New Orleans Class
markdw
markdw Jun 20 2011, 1:36pm replied:

A free-roam mode is already planned.

+1 vote   game: Star Trek Excalibur
markdw
markdw Jun 19 2011, 11:01am replied:

It will be free.

+1 vote   game: Star Trek Excalibur
markdw
markdw May 30 2011, 3:47pm replied:

Nanofx-evolved.com

fan-conversions of free models.

+1 vote   download: Model Viewer v1.7
markdw
markdw May 22 2011, 5:52pm replied:

There are several in our gallery.

+2 votes   game: Star Trek Excalibur
markdw
markdw May 15 2011, 5:45pm says:

What he said^

IndieDB should have the corresponding news post up soon. Excalibur's UI uses the exact same code and methods as webpages. If you've ever made a website you'll know how easy it'll be to make buttons, window frames, sliders, etc for the game.

+1 vote   media: HTML GUI Examples
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