Our annual conference took place yesterday and our team leads took the time to answer the questions submitted by users last week. Here is the video of their responses:
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Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.
Our annual conference took place yesterday and our team leads took the time to answer the questions submitted by users last week.
Posted by markdw on
Our annual conference took place yesterday and our team leads took the time to answer the questions submitted by users last week. Here is the video of their responses:
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/me dies of excitement
Can't wait!
*drools*
well I am totally happy with the NO-CHARACTER customization :-)
good video and please, people, make this game you are dreaming off!
Agreed. A customized character can be good, but I think that, if not done really well, it can sometimes detract form the story.
Starships on planets, seamless transitions, branching story? So excited!
Good to see a variety of playable races/ships. First person mode with some destructibility will be nice and its good to see some importance placed on being in first person. I also like the ability to micromanage that you have laid out.
I heard no mention of multiplayer though. Can it be modded in?
The game is progressing really well by the sounds of things! =)
Does sound like there are a lot of very impressive goodies going into this game, there is some quite challenging stuff you're talking about there, and I will be chuffed to bits if you manage to successfully complete them all. Also interesting to hear how much of an effect the first person elements of the game will be, at first I thought they were just going to be for cut scenes, but now that I hear that they'll be an integral part of the game I have to say I'm very excited to see what you come up with here.
Nice work chaps, and I look forward to seeing the finished product soon (TM) otherwise known as, when it's done it's done.
; )