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Comment History
MarcusAfriconous
MarcusAfriconous - - 24 comments @ Axis & Allies: Uncommon Valor

I just wanted to voice my opinion on your work with this mod.

Simply put it's amazing and I mean that in the most authentic way I can. To dedicate a large amount of time to an old (but still very engaging) game and make into something so much better than the original is no small accomplishment. I hope to see you finish this mod.

Cheers and good luck.

Good karma+3 votes
MarcusAfriconous
MarcusAfriconous - - 24 comments @ Rise of the Reds

Why do you guys continue to put out such great content! God, it's like you're trying to make everyone else look bad.

In all seriousness, I can't wait for the next installment.

Cheers and good luck.

Good karma+3 votes
MarcusAfriconous
MarcusAfriconous - - 24 comments @ GIGN Camo

thanks man.

Good karma+1 vote
MarcusAfriconous
MarcusAfriconous - - 24 comments @ GIGN Camo

i should clarify the rise of the reds website.

Good karma+1 vote
MarcusAfriconous
MarcusAfriconous - - 24 comments @ GIGN Camo

sure thing man. I actually happen to know where you can get some really good skins for this mod. Go to the main website and then the forum from there just select imperiums fan add-on there are some really good skins.

Good karma+1 vote
MarcusAfriconous
MarcusAfriconous - - 24 comments @ GIGN Camo

Might have an olive drab one coming down the pipe.

Good karma+1 vote
MarcusAfriconous
MarcusAfriconous - - 24 comments @ USA Skins

To see preview photos press the read more link in the description.

Good karma+2 votes
MarcusAfriconous
MarcusAfriconous - - 24 comments @ Another ROTR Skinpack

Simply awesome work man. I'd love to see some more skins like acu or whatever you can come up with.

It definitely deepens my immersion into the game.

Cheers and again I hope to see more.

Good karma+2 votes
MarcusAfriconous
MarcusAfriconous - - 24 comments @ russian camo

waiting until 2.0 before I do anything because of new units being introduced and old ones being removed/altered but I fully intend to do skins for USA, China, Russia, ECA and GLA first with infantry then maybe vehicles.

Good karma+2 votes
MarcusAfriconous
MarcusAfriconous - - 24 comments @ West vehicles and infantry

cool stuff.

Good karma+2 votes
MarcusAfriconous
MarcusAfriconous - - 24 comments @ russian camo

open the read more+

Good karma+2 votes
MarcusAfriconous
MarcusAfriconous - - 24 comments @ USA Skin pack

too true guest me.

Good karma+3 votes
MarcusAfriconous
MarcusAfriconous - - 24 comments @ USA Skin pack

thanks man

Good karma+1 vote
MarcusAfriconous
MarcusAfriconous - - 24 comments @ USA Skin pack

This is a map I use just for photos of my skins. In world builder the bradley is still a usa vehicle.

I really hope it is reintroduced even if it overlaps. Perhaps if they slow it down and up it's armour for the USA tank/marine general or whoever I don't care.

Good karma+3 votes
MarcusAfriconous
MarcusAfriconous - - 24 comments @ Desert Camo ECA

such as?

Good karma+1 vote
MarcusAfriconous
MarcusAfriconous - - 24 comments @ Marpat Camo USA

That's beyond my ability man, however if you know a friend who can do that or better yet find the units that I couldn't such as the blackhawk gunner then go for it this stuff belongs to the community now.

Good karma+1 vote
MarcusAfriconous
MarcusAfriconous - - 24 comments @ Desert Camo ECA

Yeah, absolutely.

Good karma+2 votes
MarcusAfriconous
MarcusAfriconous - - 24 comments @ Canadian Special Forces

It's aboot time. I take it these fine looking Canadians are CSOR or are they from the JTF2?

It would also appear that one of these men or women forgot the C9.

Good karma+1 vote
MarcusAfriconous
MarcusAfriconous - - 24 comments @ The Battle for Langres

Very cool. You guys give this mod 110% all the time and it shows.

Good karma+1 vote
MarcusAfriconous
MarcusAfriconous - - 24 comments @ Conflict Giants 2.1

I wouldn't worry about it. Nobody is going to take legal action against you for using their illegally modded content.

If you want to be polite ask the creators of the content.

If not, then carry on, nobody can really do anything to stop you.

Good karma+1 vote
MarcusAfriconous
MarcusAfriconous - - 24 comments @ Tiberium Essence

I've noticed that the vicroids in version 1.51 do not attack or at least do not attack the team that created them (i.e if my GDI infantry turn into viceroids then they will not attack my units), has this issue been fixed?

Amazing mod by the way; I can't wait to see more.

Good karma+3 votes
MarcusAfriconous
MarcusAfriconous - - 24 comments @ (Old) Mechanics

man some of the people watching this mod seem to complain a lot...lol

Good karma+1 vote
MarcusAfriconous
MarcusAfriconous - - 24 comments @ (Old) Infantry with OLD PPsH reskin

this is an amazing mod and I think I can safely say the whole community thanks you for your dedicated and outstanding work. Well done!, and it's even better now that the mod acts as an expansion. I cannot wait for it to be completed

Good karma+1 vote
MarcusAfriconous
MarcusAfriconous - - 24 comments @ ZombieMod

ok, so I just had a little idea and it goes like...instead of starting with a base, surrvivors start with construction workers (1 squad) and 3 hunters (if they don't come in squads) now instead of building a base, there are differn't buildings thoughout the map that act as hq's but you may only have one. Some examples police station (has walls around it, can build beat cops(pistols, may build barracades and can be upgraded to carry a shotgun),can build 3 squad cars(used to barricade roads and fast response), with upgrades to station you may build 2 squads of s.w.a.t. officers, and the station may have upgrades like oh I dunno kevlar vest, full metal jacket rounds, roadblocks, teargas grenades.

Hospital-doctors, used to heal other players units, hospital security(ligt defense, pistols and can scavenge weapons), walled base, stretcher bearers, save downed survivors instead of them getting infected, many upgrades to impove all survivor sides units, ex vaccine incrases health, can deliver supplies, like health and w/e you can think of (lots of flamable liquids ;))

National guard outpost, not soldiers but close enough (rifles, grenades, automatic weapons) trained to fight soldiers not zombies, not well disciplined unlike real soldiers, posses transports (must capture motor pool seperatly to gain access) you are the fighter, used to wipe out the infection, can use barb wire, mines. Can build officers (to increase combat efficentcy of surrvivors and police).

other ideas for bases, fire station, airport(call in parachuting containment squads and heavy weapons), hunting lodge (small numbers efficent killers) and lastly all hq's will have an equal effect on the zombie side (you capture a police hq, you just infected cops and some may have kevlar vests, or hospital you can get access to special zombies).

Good karma+2 votes