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Basically everyone seems to be rating this mod based on the amount of content in it. I'm going to do something different: rate it based on the quality of said content, because frankly, it sucks. Putting your own voice acting into a mod is a risky decision and the quality of the voice acting in this is the reason why. The script sounds like it was written by Captain Obvious. The heavy-handed mission criteria are also completely nonsensical and certain mission objectives leave me wondering how the hell to complete them. I guess I shouldn't have expected much from free content uploaded to ModDB.
Please make a singleplayer version. There are no good SP mods.
Can you guys make a mod for World at War? None of the mods out for WaW SP are all that good.
It makes the game too damn hard. It makes you just as fragile as the AI but doesn't make the friendly AI any more helpful.
Does this mod affect SP as well?
A lot of good updates, but the new T-34 in the "Demolition" level isn't period-correct (that model wasn't in service until 1944). Look up T-34-76 to get a more accurate model.
He means rate of fire.
Honestly I don't see anywhere in the campaign where the He 111s will fit. They weren't used in low-level bombing strikes like the Stukas (actually they weren't used in low-level bombing either but they're the only planes that work).
For the Back2Fronts full release, I would suggest you make the only Tiger in the game the one from the mission "The Tiger," to demonstrate that Tigers were A: rare, and B: a big deal. Also, for the British North African missions, you should replace all Crusaders with Churchills except in the "Libya 1942" missions where you command the tank, since Crusaders were never used in the infantry support role.
Every time I extract any of the files, it says one of the maindir files is broken.
It seems the installation might have gone awry. I'm still dealing with AI that move like I'm not even there.
Something tells me this didn't install correctly for me.
1. Rework the AI so that they don't get in your way.
2. Redo the AKM model/texture so that it actually looks like the AKM
You don't seem to have even touched the weapons. What's the deal?
Will this conflict with Lost Alpha?
Maybe if you would pack your files in a more intuitive manner and give clearer instructions I would use this.
Does this have any compatibility issues with the STALKER CoP HD Project?
Are you planing on making these for the rest of the STALKER games? I love the art direction.
If you ask me WaW might be able to be improved with just a texture pack.
This is only the graphics part of the mod.
I never knew Back2Fronts was such a major overhaul.
Could you update this?
I thought the Panzer IV Ausf. G was in use in Stalingrad.
I don't like the idea of this much randomness in the AI weapons. I think this should be optional as a gag.
Will you be adding these to the visuals mod?
Is this compatible with B2F Visuals?
What skin is your Garand using. It looks beautiful.
Could you make this mod in parts: i.e. visuals, mechanics, other stuff? I would like to use this along side B2F Visuals with only the new mechanics such as the recoil, muzzle flash, deploying, etc.
It's a great model, although I doubt they would have used it with the pistol foregrip and the drum magazine.
Also, will the WCP conflict with any of the mods?