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Majik_Monkee
Majik_Monkee - - 147 comments @ AOM: Acid Spewing Freaks

Since you asked...here's the synopsis for the planned sequel...there is only one freak in it, and he plays an unexpected role... The freaks are pretty much defeated by the end of the this first campaign though.

AOM: Wormdung's Revenge

0 - Prologue (or "I Ain't got No Body"): When we last left Seamus Wormdung, he was in hell after the events of Acid Spewing Freaks. Oh, well. That's just a minor setback for a villain of his calibre.

1 - Invasion - An angelic messenger warns Jason and Biggs of an invasion from the North preparing to destroy their peaceful village. Will their small band of local defenders be enough to destroy the hardened invaders?.

2 - Strange Allies - Azton, the last remaining acid spewing freak, destroys a beach resort built by evil, indulgent cultists. Strangely, his motives are far from what's expected when the heroic Jax comes to confront him.

3 - Holy War - Jax, Azton, and an unexpected new ally journey North to further investigate the "cult". On their way, they meet a brotherhood of priests standing against the cult and a deadly threat about to be unleashed.

4 - Wretched Lands - The priests Jax helped have provided a fighting force gathered from the allied regions. Jax and his friends must lead the army in a head on clash with the well armed cultist forces if they are to discover the source of the evil.

5 - Revelation - Motaro, chief lieutenant of the cultist forces, reveals the startling nature of the cult leader, as well as their base of operation. Jax returns to his home town to help them form a powerful military - they will need it for the epic confrontation ahead of them.

6 - Into the Fire - The enemy has been destroyed, but not entirely. The heroes must pursue their nemesis into the underworld, where events will take an unexpected turn for the worse..

7 - Epilogue - The end, where all is revealed...

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Majik_Monkee
Majik_Monkee - - 147 comments @ AOM: Acid Spewing Freaks

Alright. Thanks! :)

Right now, I have plans for what each scenario will entail as well as what the cinematics for each will contain (not word for word yet, but the story is fleshed out in my head). It's just a matter now of figuring out which characters/enemies specifically I want to use. Obviously, the surviving hero characters from Acid Spewing Freaks will be making a comeback...

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Majik_Monkee
Majik_Monkee - - 147 comments @ AOM: Acid Spewing Freaks

Thanks. I'm afraid I'm just sticking to the units available in AOM and the Titans expansion for now. I tried to use them in creative ways and use a variety of them, but as of now, it's just the original units found in those two games.

I have a sequel all planned out that will follow up the events of this mod. Perhaps I can incorporate some new units into it if things work out.

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Majik_Monkee
Majik_Monkee - - 147 comments @ Majik_Monkee

No

Sorry if this disappoints anyone...

:P

Just posted a new completed mod for Age of Mythology...

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Majik_Monkee
Majik_Monkee - - 147 comments @ In the Beginning...

Jax and his companions keep an eye out for trouble during their overnight watch in the marsh. If only wild animals and dangerous plants were their only concern...

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Majik_Monkee
Majik_Monkee - - 147 comments @ A Far Away Port

Jax and princess Antonia locate the powerful wise man, Soter, in an effort to seek council in stopping the acid spewing freaks. Soter's first official act is to lead the group to Port Ulsio, where they seek assistance before making a dangerous journey by sea in search of help.

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Majik_Monkee
Majik_Monkee - - 147 comments @ The Quest For The Relic

The heroes discover the source of the acid spewing freaks, but the wise man, Soter, tells them they lack the power to confront the source. They set out on a mission to reclaim a stolen relic posessed of awesome summoning powers...but will it be enough?

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Majik_Monkee
Majik_Monkee - - 147 comments @ Another World

Jax and company lead an army of automatons into the alien world in search of the powerful entity behind the acid spewing freaks. Of course, finding the entity is only half the battle...

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Majik_Monkee
Majik_Monkee - - 147 comments @ AOM: Acid Spewing Freaks

I forgot to mention that this mod requires the TItans expansion.

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Majik_Monkee
Majik_Monkee - - 147 comments @ Star Wars: Bloodlines

Yeah, it definitely has that look. I'm a big fan of "old school" type adventure games of this sort, which is why we made it to begin with...

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Majik_Monkee
Majik_Monkee - - 147 comments @ Star Wars: Bloodlines

Well, if the item says "heart of evil", it's just there to signify the change that's been applied to Luke when the game restarts itself. Of course, if it says "heart of the jedi" then the same applies. You don't use it for anything, it just means you've activated a secret mode. I'll tell you right now that the ending of the game doesn't change when you play in the different modes, they're just designed to make it a little more fun the next time you do play through (don't forget you can save if you don't feel like replaying it right after you've won and unlocked something).

Thanks for the useful feedback so far. We can test all day long for bugs, but even then if there's stuff that players in general aren't nuts about that we didn't notice, we'd never have known to tweak it in the future without these sort of comments. I too missed having an autosave feature. Maybe that will show up in one of our future games...not sure if it will make it into Bloodlines anymore.

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Majik_Monkee
Majik_Monkee - - 147 comments @ Star Wars: Bloodlines

I certainly hope everyone is enjoying the game. Good to see a couple of comments, though it would be very helpful to hear some more feedback...we DO value your opinion! Here's a couple things I'm actually a little curious to know if someone is looking for something to say.

Has anyone:

- found something they really loved about the game?
- found something they really hated about it?
- completed the game (on any mode)?
- discovered secret areas in any levels?
- discovered the secret level?
- unlocked any of the "secret gameplay modes"?

These are some design specific things I'd really like to hear from players about, so if you read this and have played and have a minute on your hands, feel free to post here!

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Majik_Monkee
Majik_Monkee - - 147 comments @ Star Wars: Bloodlines released!

Hey, folks. I see a lot of comments on the use of the Yoda Stories graphics. I understand a lot of you would have liked to see something totally original. Well, you will, just not for this game. The purpose of Bloodlines was to test the engine we've been working on, and I'm a huge Star Wars fan myself but hated the content of Yoda Stories, so I used the graphics from that game for this project. I did tweak quite a few of them and create animations for several characters that had none in the original game, so it's not all borrowed. If you like the gameplay aspect, though, that's really what we're shooting for here. I know entirely new graphics would have set it apart more as a totally brand new project, but I decided to go this route instead for the aforementioned reasons.

As for how I got the graphics, well, I did it all the old fashioned way - the "print screen" button, then cut the sprite I wanted out of the MS Paint image. Time consuming, I know, but I lacked the technology to pull the graphics out of the game directly, so that was the next best thing.

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Majik_Monkee
Majik_Monkee - - 147 comments @ Star Wars: Bloodlines released!

Good to hear. :-) We've tried to be very open about what our intentions with the project were, and passing the art off as our own wasn't one of them. We'd really like to know how the engine fares overall more than anything, and a lot of the features and special features that are not in Yoda Stories I hope will be appreciated by FF/Zelda type game fans. The game has it's share of secrets accessed in different ways.

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Majik_Monkee
Majik_Monkee - - 147 comments @ Star Wars: Bloodlines

Hope interest in this project hasn\'t waned completely...I know it\'s been a while since there were any major updates, but my inability to visit most of these web pages over break at work has sort of hindered my ability to post them...but rest assured the game is still in production, and progress has been very good lately.

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Majik_Monkee
Majik_Monkee - - 147 comments @ Operation: Letzterschutz

Thanks! I'm glad you think so. There were some top notch developers involved in the creation of the game, and it's probably still my favorite of the mods I've done. I had high expectations for it when the project was first begun, and I feel it turned out very much like I wa hoping it would from the start (actually, a lot better, as many additions were made during the development process).

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Majik_Monkee
Majik_Monkee - - 147 comments @ S.K.U.N.K.Z.

Yeah, I noticed that too. Things are usually a bit rough until you get your hands on the second or third weapon in the mods I've done, but I believe that if the player can get through the start, they can handle anything the rest of the game throws at them. I think Operation: Letzterschutz is the best example of that, with all the officers rushing you right from the start (of course, that game is hard from start to finish, so no sense in making you wait to learn that).

I like the way the cartoon enemies have turned out...I've been a bit burned out modding lately, but seeing this stuff again has inspired me to keep going...it MUST be completed...it might take a while, though...

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Majik_Monkee
Majik_Monkee - - 147 comments @ HOS: Dead Reckoning

Well, the story was put together a little more quickly than that of the original. While the standard for development was as high as the first, being a "special edition", I didn't go into the same depth when creating the story for it as with the original. Glad it doesn't hamper the experience too much.

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Majik_Monkee
Majik_Monkee - - 147 comments @ Wolfenstein: "Halls of Stonehenge"

Thanks...glad you're enjoying them! That's the goal of producing them, after all! :-)

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Majik_Monkee
Majik_Monkee - - 147 comments @ The Orb of Dilaaria

Alternate paths add a new level (no pun intended) of replayability to games, and it's a welcome change in a wolf based mod (if you can even tell that Wolfenstein ever was the base). I often wonder if someone who just came across this game without reading the development documentation would ever associate it with being based on Wolfenstein, and I think the answer is definitely "no". I think this mod will have set the bar very high for projects yet to come...we shall see...

Good karma+2 votes
Majik_Monkee
Majik_Monkee - - 147 comments @ medEvil

Hey, folks. I haven't gotten any complaints about the game crashing on anyone, but if it bombs at the level 8 boss (as described before), I posted a copy of the game that has a fix for that in the download section. Unfortunately, both versions of the game are named the same there. If you download one, and it bombs, you probably need the other, and it's safe to unzip it over your old files, as previous saved games work with the new version. If you haven't downloaded either and want to make sure you're getting the newest version, just download both and check to see which has the newest files. Sorry for any confusion! :-)

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Majik_Monkee
Majik_Monkee - - 147 comments @ Operations: Hundschiesse

Sure, it seems funny, but it's serious...serious action! It makes sense in the storyline, anyway...and I know the spelling is off, but either way still means something...either "hound shoot" or "hound crap" is still appropriate...:)

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Majik_Monkee
Majik_Monkee - - 147 comments @ Majik_Monkee

If he does, it's not under a name that I recognize. I don't think so, though I could be wrong.

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Majik_Monkee
Majik_Monkee - - 147 comments @ medEvil

If anyone who's been watching this page has experienced any issues with the level 8 boss (Olrox) crashing the game as he morphs, could you please respond with a comment here? Likewise, I know some people have finished the game without issue, and if you could leave a comment as well, that would be helpful. Trying to get a feel of how common this glitch is. I've never experienced it myself, and only heard it mentioned recently (without much info as to what lead up to it). Thanks!

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Majik_Monkee
Majik_Monkee - - 147 comments @ S.K.U.N.K.Z.

I've been cruising right along working on sprites for this game again since I'm basically done for the time being with my part of medEvil (aside from putting it all together when it's done). You may notice that many of the sprites in the gallery are animated now, and the project is no longer listed as inactive. It will still be a while before it's done, but maybe there will actually be an in-game screenshot posted before you all have grandchildren! Happy holidays! :D

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Majik_Monkee
Majik_Monkee - - 147 comments @ Kreml 3D

Hadn't seen any updates on this recently, so I thought I'd drop by...I see I'm still a watcher...hope this mod is still being worked on! :D

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Majik_Monkee
Majik_Monkee - - 147 comments @ The Orb of Dilaaria

I missed the new screenshots...they look awesome! Excellent work...looks like a whole new game...

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Majik_Monkee
Majik_Monkee - - 147 comments @ medEvil

I recently got a new PC, as I might have mentioned, and that's been both a good thing and a bad thing for me. The good thing is that it doesn't crash when I'm modding or testing my projects. The bad thing is that when I play mods now, I have to use VDMsound to hear the music and the non-wav sounds. That's not so bad, but one of the cooler features of medEvil was the abmient sounds in most of the levels that actually came from different areas of the map (at random), and would be heard at different volumes and from different directions. On my new PC, they all are at the same volume and don't appear to come from anywhere in particular. Oh, well...there are worse things in life. I'm always tempted to say too much about this project, but alas, I will just keep my mouth shut for now. Stay tuned! :)

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Majik_Monkee
Majik_Monkee - - 147 comments @ medEvil

This project hit a bit of a delay due to lack of free time and a frustratingly crappy PC, but I recently got a new one, so work should resume again real soon...right now, we're just waiting for the maps and some other minor changes...hope to have some interesting updates to post before too long! :)

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Majik_Monkee
Majik_Monkee - - 147 comments @ "Countdown to Chaos"

I don't mean to drive everyone crazy with mixed messages about this project, but I recently got a new PC, and it's inspired me to want to work on this mod again when I get some time after my current projects. Sorry to all of those who have been watching this mod forever with no new updates...I was thinking of giving up on it, but now I feel I have no choice but to see it through to completion...stay tuned! :)

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