We have something completely different from the projects we've done before in the works. It's called "medEvil", and it's a fantasy type mod that's sort of a cross between Castlevania and Hexen. You embark on a quest through a monster ridden castle to destroy an evil vampire and his army of darkness. The game will have a greater focus on melee combat than previous projects, though it will still feature a full range of magical shooting weapons as well. The game will feature ten levels, and coding changes similar to OMS2 (as well as some others). An update for the project will be posted here when the project is completed, though no release date has been set yet.

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After some unexpected delays related to coding issues etc, the game is finally released! Hopefully it lives up to expectations, whatever those were! Thanks to everyone for their patience...it should be up for download before too long. Happy vampire slaying! :)

~Majik~

Slight Change to Gameplay Dynamics

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Mapping progress has been continuing daily on my end, which is a good thing (that's partly to thank for some of the new screenshots, though the rest...

Progress continues!

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After a brief delay in the production of this mod, things are back on track. I recently got a new PC, so in addition to having to transfer all my project...

Progress temporarily halted

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Due to excessive amounts of hours spent at work lately, as well as a lot of activities outside of work that have resumed since summer ended, work on this...

Almost there...

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Well, I'm pleased to announce that aside from some minor tweaking here and there, mapping is half way done. Given that the maps were the last thing...

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medEvil v3

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medEvil full version updated 03/23/06 with crash protection for ghosts and Olrox morph

medEvil v3

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medEvil full version with manual, exe, and demo fixes (as of 03/03/06)

Comments  (0 - 10 of 13)
GiovanniRosa88
GiovanniRosa88

Fires are too OP. They even kill around corners before you can spot them. Perhaps they need to be nerfed a little

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GiovanniRosa88
GiovanniRosa88

Hey' I'd like to try this mod but it says the system does not support fullscreen mode. What can I do to fix this?

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htahth
htahth

Hi! I really love this mod! I have played it years ago and I have downloaded the SDL version, now! I have a question: can you please tell me where did you get the menu theme music? It's awesome and I'd really love to download it! Thanks in advance and congratulations again!

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Majik_Monkee Creator
Majik_Monkee

Hey, folks. I haven't gotten any complaints about the game crashing on anyone, but if it bombs at the level 8 boss (as described before), I posted a copy of the game that has a fix for that in the download section. Unfortunately, both versions of the game are named the same there. If you download one, and it bombs, you probably need the other, and it's safe to unzip it over your old files, as previous saved games work with the new version. If you haven't downloaded either and want to make sure you're getting the newest version, just download both and check to see which has the newest files. Sorry for any confusion! :-)

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Majik_Monkee Creator
Majik_Monkee

If anyone who's been watching this page has experienced any issues with the level 8 boss (Olrox) crashing the game as he morphs, could you please respond with a comment here? Likewise, I know some people have finished the game without issue, and if you could leave a comment as well, that would be helpful. Trying to get a feel of how common this glitch is. I've never experienced it myself, and only heard it mentioned recently (without much info as to what lead up to it). Thanks!

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Majik_Monkee Creator
Majik_Monkee

I recently got a new PC, as I might have mentioned, and that's been both a good thing and a bad thing for me. The good thing is that it doesn't crash when I'm modding or testing my projects. The bad thing is that when I play mods now, I have to use VDMsound to hear the music and the non-wav sounds. That's not so bad, but one of the cooler features of medEvil was the abmient sounds in most of the levels that actually came from different areas of the map (at random), and would be heard at different volumes and from different directions. On my new PC, they all are at the same volume and don't appear to come from anywhere in particular. Oh, well...there are worse things in life. I'm always tempted to say too much about this project, but alas, I will just keep my mouth shut for now. Stay tuned! :)

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Majik_Monkee Creator
Majik_Monkee

This project hit a bit of a delay due to lack of free time and a frustratingly crappy PC, but I recently got a new one, so work should resume again real soon...right now, we're just waiting for the maps and some other minor changes...hope to have some interesting updates to post before too long! :)

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Postal_dude
Postal_dude

Looking really good.

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Majik_Monkee Creator
Majik_Monkee

Cool. I think it captures the feel of it pretty well. All of the villages and castle and stuff are kind of dirty and run down, and I think that helps give the impression of days of old...it's a new mapping experience for me, that's for sure...

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Deathshead
Deathshead

Looks good. I'll get this when its done. I happen to luv MediEval History.

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