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Comment History
MagnusImperator
MagnusImperator - - 8 comments @ CK2: Middle Earth Project (CK2:MEP)

Hi everyone. For all those interested I have found a way to repair colonization, if you are willing to try it yourselves. Go into the mod folder, in the decisions subfolder and open the text file named MEP_colonisation_decisions. Once there search for and delete all the parts that say ONLY THE FOLLOWING "has_job_action = action_colonize_province". There should be 4 of them. You will still need to place your treasurer/steward in the target province but it should no longer show the "no job" requirement. I've been testing it for about an hour and it works without issues. I recommend making a backup of the original file for safety's sake though. Good game to you all.

Good karma+3 votes
MagnusImperator
MagnusImperator - - 8 comments @ The Elder Scrolls: Total War

Awesome mod ! I've always wondered what it would be like to manage those different nations and I can honestly say, you guys did a great job. However, I think the undead have a weird thing going. By turn 10, they had the biggest armies and biggest territory. By turn 100, they killed off the whole of Black marsh, two out of three of the dark elves' houses and they hold almost all of skyrim. But other than that, like I said, great mod.

Good karma+1 vote
MagnusImperator
MagnusImperator - - 8 comments @ Perisno

I did, didn't help ...

Good karma+1 vote
MagnusImperator
MagnusImperator - - 8 comments @ Perisno

I have a crash when initiating battle with demon worshippers on version 0.74. And I do have run textures on demand on.

Good karma+1 vote
MagnusImperator
MagnusImperator - - 8 comments @ Edain Mod

I know it wouldn't be very logical but since we're all enjoying it, how about adding Talion as a playable hero to Gondor ? It could be fun

Good karma+1 vote
MagnusImperator
MagnusImperator - - 8 comments @ Edain Mod

Hi will we have to download an installer or will the switcher be able to update on it's own for 4.0 ?

Good karma+2 votes
MagnusImperator
MagnusImperator - - 8 comments @ Edain Mod

How will the new building system adapt to fortress maps ?

Good karma0 votes
MagnusImperator
MagnusImperator - - 8 comments @ Edain Mod

Hello,
first of all this is by far the best mod i ever played. But I still have some questions and some bugs to report :

1) I've noticed that you removed trolls from angmar, do you plan to put them back ?

2)I have some problems with some maps that won't play in skirmish. Khazad-dum for example.

3)I have the two campaigns of war of the dwarves and rise of the witch king with this mod. For war of the dwarves, theres a bug in the third mission when they ask to build a casern it won't update objective after building. And for rise of the witch-king, in the carn-dum level the elves won't charge.

I don't expect a miracle solution, as it's already difficult to make a mod. I just want to know if you will fix it in the update.

Good karma+1 vote