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Comment History  (0 - 30 of 288)
m468
m468 - - 288 comments @ Sins of the Prophets

Im not part of the team anymore but I do not believe that part of the UI is finished yet, as it is still running the old UNSC UI. Dont worry about it Im sure in the next major release they'll be on it.

Good karma+2 votes
m468
m468 - - 288 comments @ Sins of a Galactic Empire

Why are you copy pasting a response from two days ago and then posting it everywhere you can? Why?

Good karma+5 votes
m468
m468 - - 288 comments @ Sins of a Galactic Empire

I am actually working on that now for Lavo.

Good karma+2 votes
m468
m468 - - 288 comments @ Sins of a Galactic Empire

You have to do a set of culture research. I cannot remember what it is called off the top of my head.

Good karma+1 vote
m468
m468 - - 288 comments @ Super Wide Shot

Meh Feturs MAHN!

Good karma+4 votes
m468
m468 - - 288 comments @ Sins of a Galactic Empire

With a mod the size of SOGE you are going to have frame rate drop it cannot be avoided. It even happens in the vanilla game. The problem is due to the 32 bit engine and how even with LAA you still have a limited amount of RAM that the game is allowed to use.

Good karma+2 votes
m468
m468 - - 288 comments @ Star Trek: Armada 3

By each type of ship do you mean what is distinguished by the shipyard as frigates, cruisers, and capitals? If so that is not possible sins treats ships as A) capital-ships or B) frigates. Or if you are trying to limit by individual ship say light frigate for example you run into the same problem.

Good karma+1 vote
m468
m468 - - 288 comments @ Sins of a Galactic Empire

I can't say for when the Old Republic Era will be released. As for the lag issue you are having, it is likely due to the large number of strike craft in SOGE. As such I recommend using the Squad Redux submod that reduces the number of strike-craft in each squadron.

Good karma+1 vote
m468
m468 - - 288 comments @ Gravity Well Hologram & Colonization Effect

(buried)

good

Good karma-7 votes
m468
m468 - - 288 comments @ Gravity Well Hologram & Colonization Effect

(buried)

Awe how cute... Imitation is the finest form of flattery. I know I saw this somewhere before, It was with Space Soviets...

Good karma-7 votes
m468
m468 - - 288 comments @ Sins of a Galactic Empire

Make sure to have a blank ling under the last line. But yes what you posted is correct.

Good karma+2 votes
m468
m468 - - 288 comments @ Star Trek: Armada 3

PM me or Gul Dukat

Good karma+1 vote
m468
m468 - - 288 comments @ Sins of a Galactic Empire

We will not be adding the Imperial Remnant at all to SOGE. As for the using the separate faction system SOGE used to use that system. We switched from that system as some of the player base was getting confused as specific folders had to be listed in a specific order. Also quite a large group of the player base enabled them all. Thus we came to the decision to just condense the main mod into one folder and only have the separate folders for mini-mods such as squad-size redux. But frankly we do not want to add the Imperial Remnant. Furthermore, the current ISDs are based off of the actual models used in the filming of the movies and not the animated series.

Good karma+1 vote
m468
m468 - - 288 comments @ Sins of a Galactic Empire

You obviously did not read the FAQ section of the forums. So I will post what it says here for you to read it.

Q. Can you put in X race/faction/time period?
A. We are not planning to add in any new factions at this time. The current factions as it is are not complete, they all have work to be done. How can one justify adding in new factions when the current ones aren't complete? Additionally, SoGE as a whole exceeds the 2GB RAM limit; it's excruciatingly hard to play with all the current factions enabled. Adding in even more factions will only make this load worse.

The exception to this is the KotOR/TOR era, which currently is under development under a new team. If you are willing to contribute towards this development, please contact Lavo on moddb.

Good karma+1 vote
m468
m468 - - 288 comments @ Star Trek: Armada 3

How are you enabling the mod?

Good karma+1 vote
m468
m468 - - 288 comments @ Sins of a Galactic Empire

Right after you get the ship destroyed message the ship should jump in to the grav well. They way it is set up the ship is not built at the factory like Titan's are in vanilla sins. The only other thing I can ask is whether or not you have quick start enabled in the game options (not the settings, there is an options button when you are setting up the game that contains this).

Good karma+1 vote
m468
m468 - - 288 comments @ Star Trek: Armada 3

We can't offer help if you don't give us any information other than it doesn't work.

Good karma+1 vote
m468
m468 - - 288 comments @ Sins of a Galactic Empire

There is no reason it should not be working for the public build. Make sure that you have the squad size redux has the first folder named in the enabledmods.txt

Good karma+1 vote
m468
m468 - - 288 comments @ Star Trek: Armada 3

you are including a blank line under the last line of text right?

Good karma+1 vote
m468
m468 - - 288 comments @ Star Trek: Armada 3

so your enabledmods.txt looks like this (with one blank text line underneath the final line of text):
TXT
Version 0
enabledModNameCount 1
enabledModName "STA3-CTA"

Good karma+1 vote
m468
m468 - - 288 comments @ Sins of a Galactic Empire

SOGE is alive and well we are currently working on several things internally.

Good karma+1 vote
m468
m468 - - 288 comments @ Star Trek: Armada 3

From what I understand of the random events in Sins you cannot add bias to the events. Keep in mind that other than the buff system "programming" in sins is little more than Database editing. The buff system in sins functions as simple Boolean system. There is a lot you can do with it but we as modders are not actually working with the code and have work within the limits of the game engine.

Good karma+1 vote
m468
m468 - - 288 comments @ Star Trek: Armada 3

look at Bane's comment just down the list.

Good karma+1 vote
m468
m468 - - 288 comments @ Outer rim siege

yep
Victory, one Venator, and Two Acclamators.

Good karma+1 vote
m468
m468 - - 288 comments @ Outer rim siege

Those are Acclamators and Venators.

Good karma+1 vote
m468
m468 - - 288 comments @ Sins of a Galactic Empire

Read the Readme. I can guarantee that the solution is in there.

Good karma+3 votes
m468
m468 - - 288 comments @ ISD Texture Revisted

How many ships can EAW render at once?

Good karma+1 vote
m468
m468 - - 288 comments @ New Star type

You weren't the only one mate ;-) God Max is good with particles...

Good karma+1 vote
m468
m468 - - 288 comments @ Stellar Parallax

Check the Readme.

Good karma+1 vote
m468
m468 - - 288 comments @ Sins of the Prophets

Oh when I'm comfortable with our progress I'll announce when we will move from Alpha to our Beta Release. I promise it will happen.

Good karma-1 votes