How do you add a new mod to the manager? Is there a way to convert PAK to PKG files?
How do you add a new mod to the manager? Is there a way to convert PAK to PKG files?
is it possible to install this through the mod manager?
PS:are any of the removed ships from chaos and the imperium gonna be added back in?
is it possible to install this through the mod manager?
PS:are any of the removed ships from chaos and the imperium gonna be added back in?
In the mission when you salvage the davion mechs to attack the stiener base, after the mission neither of the weapons cashes you are supposed to get unlocked are, and there is a error message out of game about not being able to access the archive. any help?
obviously, what im trying to figure out is what is the most likely thing im doing wrong. Any ideas?
actually its back on,
http://www.commandandconquer.com/en/about
I keep having the game crash on me once the loading screen for the mod shows up. I get the technical difficulties issue...however the vanilla game works fine. I have already changed the ownership, and permissions for the files, changed the.oni file, and am running XP service pack 3 compatibility, any idea why it is still crashing? I also have this problem for most mods, (somehow rise of the reds works fine)
I miss the old tiberium fields, any way they can be optionally put back in, i.e. as a stand alone file?
I cant get the mod to work, once the mods loading screen pops up the game says encountered technical difficulties however the vanilla game works fine. Any ideas, ive already changed most of the ownership and security parameters, the only ones I cant are the main folder since all of the .enh files are locked. I also changed the ONI and am running in compatibility mode XP service pack 3.
will this ever have support for challenge mode? that would be cool
you gotta love the irony of the Iranians using a Israeli UAV
Ok all i need is a low boy, a lifter, some traditional garb, and the balls to run in there and get it.
is that the torso of a stalker mech for a turret?
dont you mean "glorious stallion c@#^$@d admeral general leader father Kim"
the tank has been in production since the early 90's, also it is just a chimera of spare parts, most of which cannot be made in north korea...and more importantly the gun is the same as on the t-62, it cant do squat against even a m-60's armor much less DU reinforced chobham armor.
also according to experts "Any conclusion regarding whether the Ch'ŏnma-ho has been upgraded to the standards of either the T-72 or the T-90S would be highly speculative at this point."
because US amateur rockery hobbyists beat the Koreans to space...the north koreans suck at rocketry
wow in hindsight several of these have made it into the game...the others look cool...hope to see them
wrong designation again, the correct designation is Sd. Kfz. 184.
no thats a tiger with the turret turned backwards
wrong designation...looks more like a vk-3601 or 3001
that wont be in the mod
the purchase list is off you can buy most mechs and those that yo cant are those listed under the vehicles tab on the encyclopedia.
how about a zombie kanos? OR a zombie yoda..."Your brains I want"
ah but we are a multinational organization. We will track you to the any country you visit(only if we ask nicly fill ou the proper paperwork and have the host country agree). You will never escape out non binding resolutions.
PS:dont worry darthgrave we got our van helsing auto-crossbows ready.
By order of the Gamers Nations (GN) security council resolution 1337 you cheesecake645 have been found guilty of crimes against humanity for withholding Legacy Mod from the general public. In accordance with 1337 you are hereby required to release this mod for face a stern talking to.
Hows progress going?
lucinator
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