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To me it says that the mod is for another version of AS2, any ideas?
wow very nice, I love the concept of this mod, keep it up
Awesome video, would love to see more, keep it up!
cool to see that in a few months we will get the planes, are they flyable? and can they do dog fights or bombing runs?
Will there be ship debris once one is destroyed? I know it will take some processing power but it would be a nice addition
Textures are awesome, can't wait to see more.
I agree with Palaven and Menae, that was an awesome battle sight. Mars maybe? And Charon Station would be nice though you'd have to create the station and everything which would take time. The quarian homeworld, Ilos and Cronos station as well.
Epic, can't wait for a demo or the release
Has treeform done anything new with this browser based approach? It's been so long since an update, just wanted to be sure it's not dead, this game has so much promise. Don't worry about showing anything, I know real life stuff can get in the way, just a hey would do haha.
Anything new guys?
can't wait to have a f;eet of these destroying reapers
ah i see, you could separate the Alliance and have the max 6 races, so that it appears like in the game, mayor Alliance fleet and the council races are the ones who actually are mixed, just a thought but good to know, still excited to test the ships
Will the council forces be made as one faction or will the alliance, turians and asari be seperate factions?
yeah, saw it after I commented :P
wow this looks awesome, I guess you also change the resource collectors as well right?
Good news indeed, also I check the resolution settings, it may have been that though I find it odd since in the other mods I run they seem pretty high quality, im going to up it a little and run a few games to check, also I have the hotfix working since the beginning because it added the industrials and the starting fleets which you stated in the hotfix's description, so thats not a problem
Unfortunatley I haven't been able to check my GPU and resolutions settings, I am currently not at my home, but I'll get back to you on that one. I did download the Hotfix but maybe it didn't take effect, I'll check when I get back and play a few games as well. Yes if you could incorporate back the wreckages it would be nice. Anything else I'll let you know
Just tested the demo, good job on the sector gameplay, very fun. The AI was a little tricky at first but soon got the hang of it. I've only played 2 games but they were fun. Was a little disappointed that the ship textures were lower in quality than in the first alpha demo, as well as the wreckage disappearing within a few seconds, though I imagine its for the game quality. In the first alpha I loved the fact that I could see the Amarr turrets on the ships but this time I couldn't, overall well done on the game play.
Another thing I noticed was that the industrial's have the same problems as the original resource collectors in that they get stuck and spin around the stations for some time before being able to harvest resources. Keep it up though.
How would the relays work ingame? Just to get an idea
Wow, this has a lot of potential, would be epic to see it working, if whenever you need a beta tester I'd be willing to help
good job, would want to see more UEF ships as well as fighter, but I bet you'll put them in the full release, good work
epic, looks awesome, keep up the good work
I agree with Hell Diguner, and a little skeptic about the change though it may work quite well, we'll have to see how it shapes up in the future, i'll still be tracking this.
looks epic, I like the design very much
Awesome work on the ship, I'd love to see it's distinctive role in action
Nicely done, indeed the orange bermas look better than blue, keep up the good work
The snow effect adds a nice touch, but it would look better if there were little piles of snow here and there and the metal surfaces, it looks to polished to be under snowfall if you ask me
Love the look on this mech
Or at least to change the mechs color
Nice to see your having a sequel, to bad it's not in HW2 though and I'm not familiar with starfarer, if you work with the mod in HW2 again I'd be glad to help.