I'm a 3D model and texture artist, and the bulk of my work is in the Source Engine. I also do a little bit of everything else game wise, and have a degree in Computer Engineering with a focus on C++. I've been mostly involved in the Garry's Mod community since 2005, but I've been doing small projects for various games since 2000. Besides having a full time IT job, I am highly involved in bringing small projects to the steam workshop. I occasionally run SFM/Machinima commission work on the side, and do a bit of that myself.
Selected works from the model/texture powerhouse that is Nirrti: Models (excellent guy, prime example of modern Finnery) and Lt_C: Textures! Each model has about 2 or 3 pictures total, although this counts for less then half of our collaborative work since 2008, so it all evens out I guess.
Models from 3dsmax, textures in photoshop, renders in source SDK.