I'm a 3D model and texture artist. I also do a little bit of everything else game wise, and have a degree in Computer Engineering with a focus on C++. I've been mostly involved in the Garry's Mod/Source Engine mod community since 2005, but I've been doing small projects for various games since 2000. Besides having a full time IT job, I do freelance work - with the hopes of becoming a full-time environment artist in the future.
A small map prop I made for source, mostly to try lowering the polycount and texture size of a standard model. Model and textures included, it is just under a megabyte in size. The waveform also scrolls.