I'm a 3D model and texture artist, and the bulk of my work is in the Source Engine. I also do a little bit of everything else game wise, and have a degree in Computer Engineering with a focus on C++. I've been mostly involved in the Garry's Mod community since 2005, but I've been doing small projects for various games since 2000. Besides having a full time IT job, I am highly involved in bringing small projects to the steam workshop. I occasionally run SFM/Machinima commission work on the side, and do a bit of that myself.