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Dark Places engine team

Dark Places engine team

15 members Developer

DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine...



10,120 members Entertainment & Press

Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...



148 members Fans & Clans

The Quake Database for anything quake 1 related! (YES IT LIVES!)

Post comment Comments  (0 - 10 of 13)
numbersix Nov 5 2013 says:

Is there any trick to avoiding the sharp line on the skybox when using the "top" parameter to limit the fog?

It looks fine when you are in the fog, but as soon as you get above that height, you get this on the skybox:

I played with various values for a bit - it seems that if the fog is visible at all, so is the demarcation line.

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numbersix Jul 28 2013 says:

>>>./dp1: /lib/ version `GLIBC_2.15' not found (required by ./dp1)

Oh, dur.

However, this:
is NOT fixed by the latest - the ordering on the sword blade pixels while the TGA override texture is used for the model is STILL behind the rest of the model.
With no override the sword is displayed properly as the comparison shows.
And I checked the .mdl - the sword (and shoulder spikes/head spikes - which also appear wrong!) are separate objects in the model.
I'll upload the model and skins and send you a pm.

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numbersix Jul 27 2013 says:

Hey, have a look at this:

I made sure the override tga has no transparency. Double checked the model to make sure there were no inverted triangles or any weirdness. Seems like the engine is doing that.

This is the build string (but I think I'm running custom code...)
Darkplaces-Hipnotic build 01:07:45 Oct 6 2011 - release (progs 31217 crc)

Going to try the latest download next.

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numbersix Jul 27 2013 replied:

So I ran an OS upgrade to run the new didnt fix it.
and...I have NO 3D. at all...
GLSL shader glsl/default.glsl generic diffuse viewtint colormapping failed! some features may not work properly.
Some features...yeah, the main display.

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numbersix Jul 28 2013 replied:

problem solved by installing a new nvidia driver.
make a note about this in case I see it again.
Now to get the new dp working...

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numbersix Jul 27 2013 replied:

Rats. New version no worky:
./dp1: /lib/ version `GLIBC_2.15' not found (required by ./dp1)

I dont feel like fixing that right now, apt is not cooperative.
I tell you if the new version fixed that bug when I get it up.

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numbersix Oct 25 2012 says:

classname : func_bobbingwater
************ ERROR ************
Entity with no valid brushes
hmap2 by LordHavoc and Vic

Does it really not compile bobbing water? Shoot.

+1 vote     reply to comment
numbersix Oct 31 2012 replied:

15611 Segmentation fault hmap2 -darkplaces -notjunc

This happens way to much with my maps...they arent that complicated!
(well, maybe a little complicated -

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RockinRickOwen Jul 25 2009 says:

Know anybody or any team who would be interested creating in a superhero Prototype mod?

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RockinRickOwen Jul 26 2009 replied:

Forgive that last bit. I didn't know Prototype and inFamous were already current games. Unlikely to have mods already. Incredible stuff though. The impact of the runner on the buildings is not for insurance agents weak of heart.

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LordHavoc Creator
LordHavoc Sep 26 2011 replied:

inFamous is a PS3 exclusive title as far as I know, and thus will never be moddable.

Prototype does not support mods to my knowledge.

In general any "console port" game for PC will not support mods.

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