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I think the Empire losing its ai is due to the pirates having access to the Empire research building, or possibly just a result of giving the pirates...
empire ai bug
The mod is no longer being worked on and has major issues, pleaze do not download unless u know how to fix the problems.
cease on mod development
I have recently uploaded a new patch for version 1.5 of my mod, here is a description of some of the changes.
new patch for version 1.5
This is a summary of some of the improvements I've made since the release of version 1.4 that you'll see in version 1.5.
stuff to look forward to in version 1.5
This tutorial explains in detail how to install the mod.
installing the mod
For the 1.2 version I have added some new units, here they are: TIE Interdictor, ARC-170, Vulture Droid, and Tri-fighter. I have also added concussion...
some new stuff in 1.2
Since Nebulon-Bs are supposed to be Rebel medical ships, I've decided to give them some healing abilities and 3-7 fighters/bombers isn't enough for one...
nebulon healing abilities.
Here I explain how to select one of the playable factions other than the Empire and Rebels.
non 1st and 2nd faction selecting.
I am going to try to create point-defense lasers for a newer version of my mod, but the chance of succes seems small.
point-defense lasers and some other stuff.
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