One major change is that I have added new shield hit effects for shields being hit by green and red lasers, but something even more important is that the Bulwark coding has been heavily redone even to the point of using a new model, it should no longer cause exception errors. The Nebulon now has a slightly better model that has an extra bone which makes targeting its tractor beam emitter much easier. I reduced the pop value of SSDs from 15 to 6 and, in the case of the Executor, 7. The pop value of the Bulwark is now 5. SSDs and other very large ships now have build limits, so you can't build a lot of them. I removed the Mon Calamari Mediator cruiser as it is way too un-canon for it to exist pre-Alderaan destruction. Several fighters have new speeds. Bulwark hardpoints and Rebel Interdictor hardpoints have been made more accurate.
New patch for version 1.5
I have recently uploaded a new patch for version 1.5 of my mod, here is a description of some of the changes.
Posted by Loganw1 on