I have already coded in a healing ability for the Nebulon-B frigate, it works quite well, but it has to be more balanced otherwise Nebulons may make fighters and bombers near them unstoppable, so I will reduce the heal amount significantly so it will have less effect in battle. I will also change squadrons to 12 crafts, this will make them more valuable in battle as well as more canon. The Nebulon heal ability will only heal one craft at a time so making squadrons bigger should also limit its effectiveness.
Nebulon healing abilities.
Since Nebulon-Bs are supposed to be Rebel medical ships, I've decided to give them some healing abilities and 3-7 fighters/bombers isn't enough for one squadron.
Posted by Loganw1 on