You must enable the "Beta" version of the Source SDK 2013.
You must enable the "Beta" version of the Source SDK 2013.
Under the Source engine, it is possible to control the "wake up radius" which thus makes it possible to control when the NPC is activated by the presence of the player. You can also affect an NPC's ability to make other NPCs react to create a "cascading awakening" effect.
The colors, I know there's brown, blue and white, Technically the Nazis never wore blue and white as combat gear. Given the limited palette of the original game, it was normal to have these colors, but in a "more realistic" Remake, it would not respect the historical reality of the German military clothes of the Second World War.
Activate the Beta feature in the Source SDK. Read the description for details; Moddb.com
Yes sure, I not rebuild every time the door, I have a file with the door and all need ready to use. Copy all and paste where door is needed.
Each door request a name for the areaportal linked.
Hello, thank for the critism, I understand your remark, and for this reason I have stopped to working on props and finish result for advance the map design. After have done mapping, I relook everything with more relief between maps. This video not represent all changes made since.
For adding more different ambient, I alternate some textures, and using other only in specials room design. I try also to adjust textures with the section usage; if if for "office" I made it more perfect finishing, for dungeon and "backend" section, I use bricks, I adjust also floor and ceil for fit with the style. The current gameplay can be modified and relook everything, the level 1-1 is more a "test dev" version on this video. But after all, I note this critism :)
I don't known what you talk, I'm alone in this project and is always alive. Check last update :)
If I wait to 30th anniversary, I release it the 5 May ... 2022. lol
Hello, I contact all author of used item before release and if I decide to use it. And nothing was taken from a Mod pack, I select models from download available on Gamebanana. You can also see the list here; Moddb.com .
No date for the moment, I working on the main core of the mod, after that, I can continue mapping more faster.
Lambda_logo Thank for the link, I have compiled with Crowbar and I have replaced few weapons by this one on the package. The Luger (yess), the MP40 and MP44, the paraknife do not work (not see knife in hand). I add you to credits :)
Yes indeed, several elements come from Gamebanana, I do not hide it, I create an article with most of the links to the files; Moddb.com . I have not yet taken the time to contact the authors because: I am not yet sure of using certain elements; I wish to show a solid product to request authorization; I had to test several elements and reject several, once complete, I could group the requests. At no time do I take ownership of the rights, I only make the maps. This also explains the absence of a public test version.
10 units, with door, or 8 units for others
If I can, yes. For now, I have little problem to find weapons. I'm not a modeler, just a mapper.
With Source SDK 2013, not need to use Visual Studio (and not have it), Valve have added a lot of files for editing and customizing major part of the game. The problem I have is not for sound, is for texturing and animating.
I try to reproduce from the original game, for that, I need to replace weapons, but not have all on my hands.
Crowbar is now a Bayonet M9 (not from WW2 time, but is from army...)
Pistol is replaced by the CZ52, but looking for a Luger or Mauser
SMG1 is replaced with a STG44 Machinegun
I not find any Chain gun, I have replaced the Shotgun by the Remington 870
In codes, I have also keep weapons RPG, Desert Eagle and Grenade. Is not used in game, but if I need to add one...
At this moment, no sound was modified, but door look to have same sound. For B.J. Blazkowicz, the HEV suit was modified, but no more modification at this time.
You can trust this file, I use this ScreenSaver on my own computer....
Like your Mod, If you need Beta Tester or help for mapping, contact me!
Aperture Science complexe silo, where all that begin...
The old logo and name of Aprture Science.
Another nice light effects. Warning light and big structure move.
The abandoned section of Aprture Science made by Cave Johnson.
This section was made in 1950's.
Portal 2 have a very nice light effects.
levelKro
Mathieu joined
Web programmer since 1994 (PHP/HTML/CSS/JS), Source Engine mapping since 2006, Java (Android & Windows) beginner programmer since 2013.<br/> levelkro.com - levelkro.xyz - levelkro.net - 53835576.xyz