New Map Designer since January 2011 and Half-Life fan since 1998.

Image RSS Feed Latest Screens
Portal 2 - Dancing cubes Portal 2 - Texture Error Portal 2 - In Game
Blog RSS Feed Report abuse Latest Blog: Mapping interest & Black Mesa Source

0 comments by levelKro on Sep 15th, 2012

Hi, Since few months O not have mapped any maps. Kore Industries projects (mod for Portal) is stopped because I can't handle how cube generator work, tutorials and exemple not helping me. I prefer now map with WorkShop for Portal 2, the many gels add more challenge to game and levels is more easy to made, I can really made a good room with great part of puzzle. But the room size is small and can't made a big and difficult room with lots of sections. (I hate to wait between each room) Also, with WorkShop, I can't made a animated room (ex:wall movement) and is more static.

Also I not made a CSS map, first; I'm not playing to CS, and the CS:Go was released and now to many versions of CS exist for make sure compatibility. My projects for CSS need large map (up to 32 players), but Source engine make a big time to encode map (1hour with 4x3.2GHz), the map tester was the Polyvalent de P.A.T. and I have added light only in some sections. The light processing is very hard for an engine to calculate, and a big nuilding have many lights, the source engine make long time to generate and made the map long to load.

 Yesterday, I have tested the new Mod, Black mesa : Source, it's really not only a mod, this is a full game. The gameplay is really good, but have few bugs, manu jump require to spint AND crouch, this is not the HL1 style. The crowbar is not great, I'm not feel the right movement with. The mapping is really really massive and crazy. Many props, full HD textures, poly surfaces mapping (the circle...is a cricle) and high definition NPC, light effect are fabulous, the reactor explosion is shiness and really more powerfull them the original. (like more a real explosion) The Black Mesa Research Facility is more affected by the event, more apocalyptic experience, more death scientist, the result is just perfect.

Some part of the game are exactly the same of original, other sections are re-mapped and add new experience to game. The soundtrack add a new ambient and up de rythm of the game. The Military NPC are more realist, and have little more than the original.

I note 9/10 for Black Mesa Source, is really a big job and the final is really nice. The NPC difficulty for some ennemies are not good, and the many loads is the negative points.

Media RSS Feed Latest Video
Groups
Kore Industries

Kore Industries

Other group with 3 members, open to all members

Fans groups for Kore Industries. If you like this Mod (version Portal or Portal 2), register under this group!

Kore Industries

Kore Industries

Developer & Publisher with 2 members, invitation only

Team members of Kore Industries Mod. Mapper, Sounder, Texturer and tester. ..

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Level
95%
Gamer
7
Avatar
Avatar
Offline Since
Sep 28, 2014
Country
Canada Canada
Gender
Male
Member Watch
Track this member
Statistics
Activity Points
196
Rank
12,067 of 474,526
Watchers
0 members
Time Online
1 second
Comments
14
Site Visits
289
Profile Visitors
2,924 (3 today)
Contact
Homepage
LevelKro.com
Private Message
Send Now
Email
Members Only
Steam
levelKro
Nicoreda
Nicoreda friends since Mar 30, 2011