Remake of Wolfenstein 3D under the Source Engine, is not a port, but really a remake of maps and design. Respect the original game style but make it look better. Using the Source SDK 2013 Single Player. Website at: levelkro.com/wolfenstein3dsource

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Add media Report RSS Wolfenstein 3D: source - Gameplay 01
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why_not_this
why_not_this - - 13 comments

nice cant wait until till the first chapter completed

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sdoom1099
sdoom1099 - - 19 comments

I don't know if you take criticism, but the way the level looks is... eh. I love the detail. But, from what I know of the lore for Wolfenstein, Castle Wolfenstein is a paranormal science facility, from 1930 or 40. When I imagine that, I don't normally think of the White House from 2012. I am not saying you have to change it. In fact, keep this theme up until the next chapters, where it becomes more abandoned and old, and also rocky, and dusty over time.

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levelKro Author
levelKro - - 32 comments

Hello, thank for the critism, I understand your remark, and for this reason I have stopped to working on props and finish result for advance the map design. After have done mapping, I relook everything with more relief between maps. This video not represent all changes made since.

For adding more different ambient, I alternate some textures, and using other only in specials room design. I try also to adjust textures with the section usage; if if for "office" I made it more perfect finishing, for dungeon and "backend" section, I use bricks, I adjust also floor and ceil for fit with the style. The current gameplay can be modified and relook everything, the level 1-1 is more a "test dev" version on this video. But after all, I note this critism :)

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Description

This is a gameplay for the E1M1.
- HUD look
- Pistol Luger (player and NPC)
- Machinegun MP40 (player and one NPC)
- Machinegun MP44 / StG 44 (one NPC)
- German NPC soldiers
- Level Transition